hypernetwork
HyPINO: Multi-Physics Neural Operators via HyperPINNs and the Method of Manufactured Solutions
We present HyPINO, a multi-physics neural operator designed for zero-shot generalization across a broad class of PDEs without requiring task-specific fine-tuning. Our approach combines a Swin Transformer-based hypernetwork with mixed supervision: (i) labeled data from analytical solutions generated via the Method of Manufactured Solutions (MMS), and (ii) unlabeled samples optimized using physics-informed objectives. The model maps PDE parameterizations to target Physics-Informed Neural Networks (PINNs) and can handle linear elliptic, hyperbolic, and parabolic equations in two dimensions with varying source terms, geometries, and mixed Dirichlet/Neumann boundary conditions, including interior boundaries. HyPINO achieves strong zero-shot accuracy on seven benchmark problems from PINN literature, outperforming U-Nets, Poseidon, and Physics-Informed Neural Operators (PINO). Further, we introduce an iterative refinement procedure that treats the residual of the generated PINN as "delta PDE" and performs another forward pass to generate a corrective PINN. Summing their contributions and repeating this process forms an ensemble whose combined solution progressively reduces the error on six benchmarks and achieves a >100 lower L2 loss in the best case, while retaining forward-only inference. Additionally, we evaluate the fine-tuning behavior of PINNs initialized by HyPINO and show that they converge faster and to lower final error than both randomly initialized and Reptilemeta-learned PINNs on five benchmarks, performing on par on the remaining two. Our results highlight the potential of this scalable approach as a foundation for extending neural operators toward solving increasingly complex, nonlinear, and high-dimensional PDE problems. The code and model weights are publicly available at https://github.com/rbischof/hypino.
HyperMARL: Adaptive Hypernetworks for Multi-Agent RL
Adaptive cooperation in multi-agent reinforcement learning (MARL) requires policies to express homogeneous, specialised, or mixed behaviours, yet achieving this adaptivity remains a critical challenge. While parameter sharing (PS) is standard for efficient learning, it notoriously suppresses the behavioural diversity required for specialisation. This failure is largely due to cross-agent gradient interference, a problem we find is surprisingly exacerbated by the common practice of coupling agent IDs with observations. Existing remedies typically add complexity through altered objectives, manual preset diversity levels, or sequential updates - raising a fundamental question: can shared policies adapt without these intricacies? We propose a solution built on a key insight: an agent-conditioned hypernetwork can generate agent-specific parameters and decouple observationand agent-conditioned gradients, directly countering the interference from coupling agent IDs with observations. Our resulting method, HyperMARL, avoids the complexities of prior work and empirically reduces policy gradient variance. Across diverse MARL benchmarks (22 scenarios, up to 30 agents), HyperMARL achieves performance competitive with six key baselines while preserving behavioural diversity comparable to non-parameter sharing methods, establishing it as a versatile and principled approach for adaptive MARL.
Hyper GoalNet Goal Conditioned Manipulation Policy Learning with HyperNetworks
Goal-conditioned policy learning for robotic manipulation presents significant challenges in maintaining performance across diverse objectives and environments. We introduce Hyper-GoalNet, a framework that generates task-specific policy network parameters from goal specifications using hypernetworks. Unlike conventional methods that simply condition fixed networks on goal-state pairs, our approach separates goal interpretation from state processing - the former determines network parameters while the latter applies these parameters to current observations. To enhance representation quality for effective policy generation, we implement two complementary constraints on the latent space: (1) a forward dynamics model that promotes state transition predictability, and (2) a distance-based constraint ensuring monotonic progression toward goal states. We evaluate our method on a comprehensive suite of manipulation tasks with varying environmental randomization. Results demonstrate significant performance improvements over state-of-the-art methods, particularly in high-variability conditions.
Generating Behaviorally Diverse Policies with Latent Diffusion Models
Recent progress in Quality Diversity Reinforcement Learning (QD-RL) has enabled learning a collection of behaviorally diverse, high performing policies. However, these methods typically involve storing thousands of policies, which results in high space-complexity and poor scaling to additional behaviors. Condensing the archive into a single model while retaining the performance and coverage of the original collection of policies has proved challenging. In this work, we propose using diffusion models to distill the archive into a single generative model over policy parameters. We show that our method achieves a compression ratio of 13x while recovering 98% of the original rewards and 89% of the original humanoid archive coverage. Further, the conditioning mechanism of diffusion models allows for flexibly selecting and sequencing behaviors, including using language.
MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images
In this paper, we aim to create generalizable and controllable neural signed distance fields (SDFs) that represent clothed humans from monocular depth observations. Recent advances in deep learning, especially neural implicit representations, have enabled human shape reconstruction and controllable avatar generation from different sensor inputs. However, to generate realistic cloth deformations from novel input poses, watertight meshes or dense full-body scans are usually needed as inputs. Furthermore, due to the difficulty of effectively modeling pose-dependent cloth deformations for diverse body shapes and cloth types, existing approaches resort to per-subject/cloth-type optimization from scratch, which is computationally expensive. In contrast, we propose an approach that can quickly generate realistic clothed human avatars, represented as controllable neural SDFs, given only monocular depth images.
Zero-Shot Tokenizer Transfer
Language models (LMs) are bound to their tokenizer, which maps raw text to a sequence of vocabulary items (tokens). This restricts their flexibility: for example, LMs trained primarily on English may still perform well in other natural and programming languages, but have vastly decreased efficiency due to their English-centric tokenizer. To mitigate this, we should be able to swap the original LM tokenizer with an arbitrary one, on the fly, without degrading performance. Hence, in this work we define a new problem: Zero-Shot Tokenizer Transfer (ZeTT). The challenge at the core of ZeTT is finding embeddings for the tokens in the vocabulary of the new tokenizer.
Language Modeling with Recurrent Highway Hypernetworks
Where the original RHN work primarily provides theoretical treatment of the subject, we demonstrate experimentally that RHNs benefit from far better gradient flow than LSTMs in addition to their improved task accuracy. The original hypernetworks work presents detailed experimental results but leaves several theoretical issues unresolved--we consider these in depth and frame several feasible solutions that we believe will yield further gains in the future. We demonstrate that these approaches are complementary: by combining RHNs and hypernetworks, we make a significant improvement over current state-of-the-art character-level language modeling performance on Penn Treebank while relying on much simpler regularization. Finally, we argue for RHNs as a drop-in replacement for LSTMs (analogous to LSTMs for vanilla RNNs) and for hypernetworks as a de-facto augmentation (analogous to attention) for recurrent architectures.