humanoid agent
MindPower: Enabling Theory-of-Mind Reasoning in VLM-based Embodied Agents
Zhang, Ruoxuan, Zheng, Qiyun, Zhou, Zhiyu, Liao, Ziqi, Wu, Siyu, Jiang-Lin, Jian-Yu, Wen, Bin, Xie, Hongxia, Fu, Jianlong, Cheng, Wen-Huang
Theory of Mind (ToM) refers to the ability to infer others' mental states, such as beliefs, desires, and intentions. Current vision-language embodied agents lack ToM-based decision-making, and existing benchmarks focus solely on human mental states while ignoring the agent's own perspective, hindering coherent decision and action generation. To address this, we propose MindPower, a Robot-Centric framework integrating Perception, Mental Reasoning, Decision Making and Action. Given multimodal inputs, MindPower first perceives the environment and human states, then performs ToM Reasoning to model both self and others, and finally generates decisions and actions guided by inferred mental states. Furthermore, we introduce Mind-Reward, a novel optimization objective that encourages VLMs to produce consistent ToM Reasoning and behavior. Our model outperforms GPT-4o by 12.77% in decision making and 12.49% in action generation.
Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical World
Jian, Yingzhao, Wang, Zhongan, Yang, Yi, Fan, Hehe
Humanoid agents often struggle to handle flexible and diverse interactions in open environments. A common solution is to collect massive datasets to train a highly capable model, but this approach can be prohibitively expensive. In this paper, we explore an alternative solution: empowering off-the-shelf Vision-Language Models (VLMs, such as GPT-4) to control humanoid agents, thereby leveraging their strong open-world generalization to mitigate the need for extensive data collection. To this end, we present \textbf{BiBo} (\textbf{B}uilding humano\textbf{I}d agent \textbf{B}y \textbf{O}ff-the-shelf VLMs). It consists of two key components: (1) an \textbf{embodied instruction compiler}, which enables the VLM to perceive the environment and precisely translate high-level user instructions (e.g., {\small\itshape ``have a rest''}) into low-level primitive commands with control parameters (e.g., {\small\itshape ``sit casually, location: (1, 2), facing: 90$^\circ$''}); and (2) a diffusion-based \textbf{motion executor}, which generates human-like motions from these commands, while dynamically adapting to physical feedback from the environment. In this way, BiBo is capable of handling not only basic interactions but also diverse and complex motions. Experiments demonstrate that BiBo achieves an interaction task success rate of 90.2\% in open environments, and improves the precision of text-guided motion execution by 16.3\% over prior methods. The code will be made publicly available.
Humanoid Agents: Platform for Simulating Human-like Generative Agents
Wang, Zhilin, Chiu, Yu Ying, Chiu, Yu Cheung
Just as computational simulations of atoms, molecules and cells have shaped the way we study the sciences, true-to-life simulations of human-like agents can be valuable tools for studying human behavior. We propose Humanoid Agents, a system that guides Generative Agents to behave more like humans by introducing three elements of System 1 processing: Basic needs (e.g. hunger, health and energy), Emotion and Closeness in Relationships. Humanoid Agents are able to use these dynamic elements to adapt their daily activities and conversations with other agents, as supported with empirical experiments. Our system is designed to be extensible to various settings, three of which we demonstrate, as well as to other elements influencing human behavior (e.g. empathy, moral values and cultural background). Our platform also includes a Unity WebGL game interface for visualization and an interactive analytics dashboard to show agent statuses over time. Our platform is available on https://www.humanoidagents.com/ and code is on https://github.com/HumanoidAgents/HumanoidAgents