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Hybrid Reputation Aggregation: A Robust Defense Mechanism for Adversarial Federated Learning in 5G and Edge Network Environments

Sheikhi, Saeid, Kostakos, Panos, Loven, Lauri

arXiv.org Artificial Intelligence

Federated Learning (FL) in 5G and edge network environments face severe security threats from adversarial clients. Malicious participants can perform label flipping, inject backdoor triggers, or launch Sybil attacks to corrupt the global model. This paper introduces Hybrid Reputation Aggregation (HRA), a novel robust aggregation mechanism designed to defend against diverse adversarial behaviors in FL without prior knowledge of the attack type. HRA combines geometric anomaly detection with momentum-based reputation tracking of clients. In each round, it detects outlier model updates via distance-based geometric analysis while continuously updating a trust score for each client based on historical behavior. This hybrid approach enables adaptive filtering of suspicious updates and long-term penalization of unreliable clients, countering attacks ranging from backdoor insertions to random noise Byzantine failures. We evaluate HRA on a large-scale proprietary 5G network dataset (3M+ records) and the widely used NF-CSE-CIC-IDS2018 benchmark under diverse adversarial attack scenarios. Experimental results reveal that HRA achieves robust global model accuracy of up to 98.66% on the 5G dataset and 96.60% on NF-CSE-CIC-IDS2018, outperforming state-of-the-art aggregators such as Krum, Trimmed Mean, and Bulyan by significant margins. Our ablation studies further demonstrate that the full hybrid system achieves 98.66% accuracy, while the anomaly-only and reputation-only variants drop to 84.77% and 78.52%, respectively, validating the synergistic value of our dual-mechanism approach. This demonstrates HRA's enhanced resilience and robustness in 5G/edge federated learning deployments, even under significant adversarial conditions.


1264a061d82a2edae1574b07249800d6-Paper.pdf

Neural Information Processing Systems

One of the main challenges in reinforcement learning (RL) is generalisation. In typical deep RL methods this is achieved by approximating the optimal value function with a low-dimensional representation using a deep network. While this approach works well in many domains, in domains where the optimal value function cannot easily be reduced to a low-dimensional representation, learning can be very slow and unstable. This paper contributes towards tackling such challenging domains, by proposing a new method, called Hybrid Reward Architecture (HRA). HRA takes as input a decomposed reward function and learns a separate value function for each component reward function. Because each component typically only depends on a subset of all features, the corresponding value function can be approximated more easily by a low-dimensional representation, enabling more effective learning. We demonstrate HRA on a toy-problem and the Atari game Ms. Pac-Man, where HRA achieves above-human performance.


Hierarchical Recurrent Adapters for Efficient Multi-Task Adaptation of Large Speech Models

Munkhdalai, Tsendsuren, Chen, Youzheng, Sim, Khe Chai, Biadsy, Fadi, Sainath, Tara, Mengibar, Pedro Moreno

arXiv.org Artificial Intelligence

Parameter efficient adaptation methods have become a key mechanism to train large pre-trained models for downstream tasks. However, their per-task parameter overhead is considered still high when the number of downstream tasks to adapt for is large. We introduce an adapter module that has a better efficiency in large scale multi-task adaptation scenario. Our adapter is hierarchical in terms of how the adapter parameters are allocated. The adapter consists of a single shared controller network and multiple task-level adapter heads to reduce the per-task parameter overhead without performance regression on downstream tasks. The adapter is also recurrent so the entire adapter parameters are reused across different layers of the pre-trained model. Our Hierarchical Recurrent Adapter (HRA) outperforms the previous adapter-based approaches as well as full model fine-tuning baseline in both single and multi-task adaptation settings when evaluated on automatic speech recognition tasks.


Hybrid Reward Architecture for Reinforcement Learning

Seijen, Harm Van, Fatemi, Mehdi, Romoff, Joshua, Laroche, Romain, Barnes, Tavian, Tsang, Jeffrey

Neural Information Processing Systems

One of the main challenges in reinforcement learning (RL) is generalisation. In typical deep RL methods this is achieved by approximating the optimal value function with a low-dimensional representation using a deep network. While this approach works well in many domains, in domains where the optimal value function cannot easily be reduced to a low-dimensional representation, learning can be very slow and unstable. This paper contributes towards tackling such challenging domains, by proposing a new method, called Hybrid Reward Architecture (HRA). HRA takes as input a decomposed reward function and learns a separate value function for each component reward function. Because each component typically only depends on a subset of all features, the corresponding value function can be approximated more easily by a low-dimensional representation, enabling more effective learning. We demonstrate HRA on a toy-problem and the Atari game Ms. Pac-Man, where HRA achieves above-human performance.