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 horror game


Horses, the Most Controversial Game of the Year, Doesn't Live Up to the Hype

WIRED

Then its sales blew up. But fails to meet the lofty goals of its own ideas. Shortly before the December 2 release of horror game, developer Santa Ragione shared some news: the game would not be available on Valve's mega platform, Steam . Valve had already banned an early, incomplete version of the game two years ago and offered, according to Santa Ragione, little clarification about why at the time. Then, hours before the game's release, the Epic Games Store banned as well.


How video games are keeping romance alive – one level at a time

The Guardian

Last week, Radio 4's Woman's Hour talked about the role of women in the video games industry. It featured interviews with gaming insiders, from esports presenter Frankie Ward to members of the inclusive online community Black Girl Gamers. It was wonderful to hear so many disparate, expert views on games culture being given so much time on the show. One of my favourite moments was when presenter Nuala McGovern read out some listener responses to the question: why do you play video games? "I don't think there's enough recognition of gaming as an activity for couples," one replied.


The Creators of 'Palworld' Are Back--This Time With a Horror Game

WIRED

Pocketpair, the company behind last year's viral game Palworld, has a new venture: publishing indie games. Its first project, scheduled for release later this year, will be an as-yet-unnamed horror game from Surgent Studios, the developer behind 2024's Tales of Kenzera: Zau. Palworld, jokingly referred to as "Pokémon with guns," was a breakout success last year, drawing in more than 25 million players in its first few months. The company's step into publishing comes at a turbulent time for video games, especially smaller studios; last year, Among Us developer Innersloth announced its own move into publishing to help push projects forward. Pocketpair's Palworld success, it seems, is allowing it to do the same.


Resident Evil 4 at 20: the horror game that revitalised a genre

The Guardian

It is an interesting quirk of video game history that one of the greatest ever horror titles debuted on the Nintendo GameCube, a toylike console better known for the cutest titles in the Zelda series and Animal Crossing. But in 2002, Capcom revealed five exclusives to boost the beleaguered platform – and among them was Resident Evil 4, technically the 13th title in the franchise, which on its release three years later would be considered its zenith. It was an exciting new lease of life for the survival horror genre. Not that you'd guess all this from the game's extraordinarily pedestrian setup. Six years after the fall of the Umbrella Corporation smouldering cop Leon Kennedy has been dispatched on a mission to retrieve the US president's kidnapped daughter, who has been spotted in a tiny village in rural Spain.


Engadget's Games of the Year 2024

Engadget

This year may not have been as jam packed as 2023 was for gaming, but there were still plenty of amazing new releases. Whether you love a good indie or a big-budget production, this year had you covered. All you needed to do was look a bit deeper than you might have in 2023. The core of Animal Well isn't that structurally complicated: It's a lock-and-key Metroidvania. You go to places to unlock other places and abilities. Beating the core "story" opens up a couple layers of admirably elaborate and increasingly meta secrets, but let's be real, most people interested in those are just going to look up the answers online. And yet, you play it, and you can't help but think there isn't much like it nowadays. It's the fact that you never learn what your little blob guy is. It's giving you a map to mark up yourself instead of providing any instructions.


Blumhouse comes to video games with six different indie horror projects

The Guardian

A new indie video game publisher made its debut in Los Angeles last week: Blumhouse Games, a division of the horror movie production company co-founded by director Jason Blum in 2000. Unsurprisingly, its specialty will be horror. During the livestreamed Summer Game Fest showcase, Blum and creative lead Louise Blain announced a slate of six experimental horror games, the first of which, Fear the Spotlight, will launch later this year. Blum described the games label as "going back to our roots, with a focus on indie horror, pushing boundaries and elevating new, original stories". Like the company's movies, from Paranormal Activity to M3GAN, its games are all low-budget productions with interesting ideas.


Alan Wake II is great, but it doesn't need guns

Engadget

Alan Wake II is a fantastic game. It tells a twisted, serpentine story of paranormal murder, shifting realities and demonic possession, with two brooding investigators at its core. Developers at Remedy Entertainment are masters of mood and Alan Wake II is their latest showpiece, highlighting the studio's eye for psychedelic terror and complex mysteries. This game is packed with monsters, ghosts, cults, Old Gods, rock operas and mind-bending perspective swaps. And on top of all that, its character models and set pieces are absolutely gorgeous.


Little monsters: why indie developers make the best horror games

The Guardian

Leaf through the history of independent video games and the pages are drenched in horror. It was there in the 1990s shareware era of Doom and Hugo's House of Horrors. It was there too in the Flash games of the early 2000s: Exmortis, the House series, the now lost Hotel 626. And it is here now, in the modern indie age. Lone coders and small development studios have always explored dark stories in haunted houses, lonely forests and seemingly abandoned spacecraft populated by demonic entities.

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  Industry: Leisure & Entertainment > Games > Computer Games (1.00)

Why on unity?

#artificialintelligence

Unity is a powerful game engine that provides developers with a wide range of tools and features to create immersive VR experiences. One of the key benefits of using Unity for The Dare Experience is its ability to handle complex graphics, physics simulations, and audio effects, all of which are crucial for creating a truly terrifying horror experience. Unity's level design tools also make it easy to create interactive environments that respond to player actions. For example, in The Dare Experience, players may need to solve puzzles or interact with objects in order to progress through the game. Unity's scripting language C# allows developers to easily program these interactions and ensure that they work seamlessly within the game environment.


'M3GAN' and 'Get Out' producer Blumhouse is moving into horror games

Engadget

Horror movie powerhouse Blumhouse is getting into video games. The company behind hits like M3GAN, Get Out, The Purge and Insidious is opening a production and publishing division that will work on original horror games for PC, consoles and mobile. We do films, we do TV and there is this massive, growing segment in media and entertainment called gaming," Blumhouse president Abhijay Prakash told Bloomberg. "The space is hundreds of billions of dollars; we're in a great position to try and access it." As with the film side of the production company, Blumhouse Games will keep the budgets modest.