holoportation
Metarobotics for Industry and Society: Vision, Technologies, and Opportunities
Metarobotics aims to combine next generation wireless communication, multi-sense immersion, and collective intelligence to provide a pervasive, itinerant, and non-invasive access and interaction with distant robotized applications. Industry and society are expected to benefit from these functionalities. For instance, robot programmers will no longer travel worldwide to plan and test robot motions, even collaboratively. Instead, they will have a personalized access to robots and their environments from anywhere, thus spending more time with family and friends. Students enrolled in robotics courses will be taught under authentic industrial conditions in real-time. This paper describes objectives of Metarobotics in society, industry, and in-between. It identifies and surveys technologies likely to enable their completion and provides an architecture to put forward the interplay of key components of Metarobotics. Potentials for self-determination, self-efficacy, and work-life-flexibility in robotics-related applications in Society 5.0, Industry 4.0, and Industry 5.0 are outlined.
Holoportation from Microsoft technology to the world
Last week Microsoft introduced the new Holoportation technology to the world, scaling newer heights in AI, mixed reality and neural text to speech technologies. Never ceasing to amaze its audiences, whether it is a stylus or an automated travel diary system, the tech giant brought surreal technology called Holoporationto the recent Microsoft Inspire 2019 event. For quite a while now, the company's R&D has been working on holoportation, which is a 3D capture technology that reconstructs, compresses and transmits 3D Models of people. Advancing further, Microsoft's researchers have also been taking a new approach to holoportation through the cellular by changing the background, lighting, and bandwidth to accomplish and extend features to a greater extent. Azure Corporate's Vice President, Julia White demonstrated holoportation, and how it works with a Hololens 2 headset while explaining the technologies used behind the invention.
Issue #31 - Dev Diner
A look at a Penrose Studio VR short called "The Rose and I" and its cross-platform differences. Great read for VR developers interested in seeing what's coming. Here is a brilliant guide on how to stream mixed reality by the guys who know it best -- the Fantastic Contraption team! Now this is very neat! Mike Harris combined the Leap Motion draw and scale utilities from Orion into a neat demo.