hollis
How Hub Worlds Shape Video Game Design
Monster Hunter Rise came out in March. Like its predecessor, Monster Hunter: World, Rise tries to make the game a bit more friendly to game--and franchise--newbies. But as the series increasingly embraces the adventure side of the action-adventure genre, the more its hub world, where you craft weapons and armor, snag and stow items, and eat food and chat with NPCs, feels off. Rise's hub is like the Monster Hunter villages that came before it, but in Rise the characters have been fleshed out a bit. Even Kamara Village, the hub in Rise, has its own history of sorts. But the NPC characterization feels more like a series of smushed-together archetypes than a collection of fully realized people.
An Innovative Attack Modelling and Attack Detection Approach for a Waiting Time-based Adaptive Traffic Signal Controller
Dasgupta, Sagar, Hollis, Courtland, Rahman, Mizanur, Atkison, Travis
However, the evolution of mainstream transportation systems towards a connected cyber infrastructure, such as connected traffic signal controllers, is increasing system vulnerability to potential cyber attack, allowing malicious actors (individuals, criminals, or terrorist organizations) to exploit security vulnerabilities of such transportation infrastructure (1)-(3). In the U.S., the number of cyberattacks on smart mobility systems has jumped significantly in recent years (4). As vehicles are moving towards connected and automated driving, and cities are focusing on creating a transportation cyber infrastructure that will transform legacy transportation infrastructure to connected, adaptable, and automated systems, the security problems will only increase and further compromise public safety (5). Many studies show that a cyber attack on connected vehicle-based (CV-based) traffic signal control algorithms can break down a traffic network by creating severe congestion (6-10). An adaptive traffic signal controller (ATSC) combined with a connected vehicle (CV) concept uses real-time vehicle trajectory data to regulate green time; this combination also has the ability to reduce intersection waiting time significantly and improve travel time in a signalized corridor (11). A CV-based ATSC can be manipulated in two ways: (i) gain access through vulnerabilities and exploit the ATSC; and (ii) produce abnormal behavior through the manipulation of inputs of vehicle-related data (9).
'Psychonauts 2' developers discuss mental health, video game industry crunch
To undo the mistake he made, Raz must venture back into his mentor's mind, but this time, it's transformed into a fantastical level that's part hospital, part casino. Eventually, he's able to undo the bad mental connections he made in Hollis's mind, undo other mental connections she's formed such as "defiance is useless" and get her to recognize better connections such as "wisdom decisions." It's clear throughout this level that Raz is genuinely feeling regret and guilt for messing with Hollis's mind without consent. He reflects on what he did wrong, and apologizes to Hollis.
The AI of GoldenEye 007
AI and Games is a crowdfunded series about research and applications of artificial intelligence in video games. If you like my work please consider supporting the show over on Patreon for early-access and behind-the-scenes updates. A title that defined a generation of console gaming and paved the way forward for first-person shooters in the console market. In this article I'm winding the clock back over 20 years to learn the secrets of how one of the Nintendo 64's most beloved titles built friendly and enemy AI that is still held in high regard today. Upon its release in 1997, GoldenEye 007 not only defined a generation, but defied all expectations.
This mobile robot has just two moving parts - AI Trends
The only other active moving part of the robot is the body itself. The spherical induction motor (SIM) invented by Hollis, a research professor in Carnegie Mellon University's Robotics Institute, and Masaaki Kumagai, a professor of engineering at Tohoku Gakuin University in Tagajo, Japan, eliminates the mechanical drive systems that each used on previous ballbots. Because of this extreme mechanical simplicity, SIMbot requires less routine maintenance and is less likely to suffer mechanical failures. The new motor can move the ball in any direction using only electronic controls. These movements keep SIMbot's body balanced atop the ball.