high-level search
A Potential Negative Societal Impacts
We have not trained our models with sensitive or private data, and we emphasize that our model's direct L( n) other than the constant one as long as g (n) and l ( n) are positively correlated. The results for the baselines AdaSubS, kSubS, BC, CQL, DT, and HIPS with learned models were copied from [18]. The total number of GPU hours used on this work was approximately 7,500. We used 6 CPU workers (AMD Trento) per GPU. In the latter case, completeness cannot be guaranteed.
- Europe > Finland (0.04)
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- North America > Canada > Quebec > Montreal (0.04)
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A Potential Negative Societal Impacts
We have not trained our models with sensitive or private data, and we emphasize that our model's direct L( n) other than the constant one as long as g (n) and l ( n) are positively correlated. The results for the baselines AdaSubS, kSubS, BC, CQL, DT, and HIPS with learned models were copied from [18]. The total number of GPU hours used on this work was approximately 7,500. We used 6 CPU workers (AMD Trento) per GPU. In the latter case, completeness cannot be guaranteed.
- Europe > Finland (0.04)
- North America > Canada > British Columbia > Vancouver (0.04)
- North America > Canada > Quebec > Montreal (0.04)
- (7 more...)
Repulsive Trajectory Modification and Conflict Resolution for Efficient Multi-Manipulator Motion Planning
Hong, Junhwa, Lee, Beomjoon, Lee, Woojin, Nam, Changjoo
We propose an efficient motion planning method designed to efficiently find collision-free trajectories for multiple manipulators. While multi-manipulator systems offer significant advantages, coordinating their motions is computationally challenging owing to the high dimensionality of their composite configuration space. Conflict-Based Search (CBS) addresses this by decoupling motion planning, but suffers from subsequent conflicts incurred by resolving existing conflicts, leading to an exponentially growing constraint tree of CBS. Our proposed method is based on repulsive trajectory modification within the two-level structure of CBS. Unlike conventional CBS variants, the low-level planner applies a gradient descent approach using an Artificial Potential Field. This field generates repulsive forces that guide the trajectory of the conflicting manipulator away from those of other robots. As a result, subsequent conflicts are less likely to occur. Additionally, we develop a strategy that, under a specific condition, directly attempts to find a conflict-free solution in a single step without growing the constraint tree. Through extensive tests including physical robot experiments, we demonstrate that our method consistently reduces the number of expanded nodes in the constraint tree, achieves a higher success rate, and finds a solution faster compared to Enhanced CBS and other state-of-the-art algorithms.
Hybrid Search for Efficient Planning with Completeness Guarantees
Kujanpää, Kalle, Pajarinen, Joni, Ilin, Alexander
Solving complex planning problems has been a long-standing challenge in computer science. Learning-based subgoal search methods have shown promise in tackling these problems, but they often suffer from a lack of completeness guarantees, meaning that they may fail to find a solution even if one exists. In this paper, we propose an efficient approach to augment a subgoal search method to achieve completeness in discrete action spaces. Specifically, we augment the high-level search with low-level actions to execute a multi-level (hybrid) search, which we call complete subgoal search. This solution achieves the best of both worlds: the practical efficiency of high-level search and the completeness of low-level search. We apply the proposed search method to a recently proposed subgoal search algorithm and evaluate the algorithm trained on offline data on complex planning problems. We demonstrate that our complete subgoal search not only guarantees completeness but can even improve performance in terms of search expansions for instances that the high-level could solve without low-level augmentations. Our approach makes it possible to apply subgoal-level planning for systems where completeness is a critical requirement.
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Search (1.00)
- Information Technology > Artificial Intelligence > Natural Language (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.46)
Leveraging Experience in Lifelong Multi-Agent Pathfinding
Madar, Nitzan, Solovey, Kiril, Salzman, Oren
In Lifelong Multi-Agent Path Finding (L-MAPF) a team of agents performs a stream of tasks consisting of multiple locations to be visited by the agents on a shared graph while avoiding collisions with one another. L-MAPF is typically tackled by partitioning it into multiple consecutive, and hence similar, "one-shot" MAPF queries with a single task assigned to each agent, as in the Rolling-Horizon Collision Resolution (RHCR) algorithm. Thus, a solution to one query informs the next query, which leads to similarity with respect to the agents' start and goal positions, and how collisions need to be resolved from one query to the next. Thus, experience from solving one MAPF query can potentially be used to speedup solving the next one. Despite this intuition, current L-MAPF planners solve consecutive MAPF queries from scratch. In this paper, we introduce a new RHCR-inspired approach called exRHCR, which exploits experience in its constituent MAPF queries. In particular, exRHCR employs a new extension of Priority-Based Search (PBS), a state-of-the-art MAPF solver. Our extension, called exPBS, allows to warm-start the search with the priorities between agents used by PBS in the previous MAPF instances. We demonstrate empirically that exRHCR solves L-MAPF up to 25% faster than RHCR, and allows to increase throughput for given task streams by as much as 3%-16% by increasing the number of agents we can cope with for a given time budget.
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Improving Continuous-time Conflict Based Search
Andreychuk, Anton, Yakovlev, Konstantin, Boyarski, Eli, Stern, Roni
Conflict-Based Search (CBS) is a powerful algorithmic framework for optimally solving classical multi-agent path finding (MAPF) problems, where time is discretized into the time steps. Continuous-time CBS (CCBS) is a recently proposed version of CBS that guarantees optimal solutions without the need to discretize time. However, the scalability of CCBS is limited because it does not include any known improvements of CBS. In this paper, we begin to close this gap and explore how to adapt successful CBS improvements, namely, prioritizing conflicts (PC), disjoint splitting (DS), and high-level heuristics, to the continuous time setting of CCBS. These adaptions are not trivial, and require careful handling of different types of constraints, applying a generalized version of the Safe interval path planning (SIPP) algorithm, and extending the notion of cardinal conflicts. We evaluate the effect of the suggested enhancements by running experiments both on general graphs and $2^k$-neighborhood grids. CCBS with these improvements significantly outperforms vanilla CCBS, solving problems with almost twice as many agents in some cases and pushing the limits of multiagent path finding in continuous-time domains.
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- Europe > Russia (0.04)
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Improved Heuristics for Multi-Agent Path Finding with Conflict-Based Search: Preliminary Results
Li, Jiaoyang (University of Southern California) | Boyarski, Eli (Ben-Gurion University of the Negev) | Felner, Ariel (Ben-Gurion University of the Negev) | Ma, Hang (University of Southern California) | Koenig, Sven (University of Southern California)
Conflict-Based Search (CBS) and its enhancements are among the strongest algorithms for Multi-Agent Pathfinding. Recent work introduced an admissible heuristic to guide the high-level search of CBS. In this work, we prove the limitation of this heuristic, as it is based on cardinal conflicts only. We then introduce two new admissible heuristics by reasoning about the pairwise dependency between agents. Empirically, CBS with both new heuristics significantly improves the success rate over CBS with the recent heuristic and reduces the number of expanded nodes and runtime by up to a factor of 50, yielding a new state-of-the-art CBS-based algorithm.