hidden structure
Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascent
Many recent AI architectures are inspired by zero-sum games, however, the behavior of their dynamics is still not well understood. Inspired by this, we study standard gradient descent ascent (GDA) dynamics in a specific class of non-convex non-concave zero-sum games, that we call hidden zero-sum games. In this class, players control the inputs of smooth but possibly non-linear functions whose outputs are being applied as inputs to a convex-concave game. Unlike general zero-sum games, these games have a well-defined notion of solution; outcomes that implement the von-Neumann equilibrium of the ``hidden convex-concave game. We provide conditions under which vanilla GDA provably converges not merely to local Nash, but the actual von-Neumann solution. If the hidden game lacks strict convexity properties, GDA may fail to converge to any equilibrium, however, by applying standard regularization techniques we can prove convergence to a von-Neumann solution of a slightly perturbed zero-sum game. Our convergence results are non-local despite working in the setting of non-convex non-concave games. Critically, under proper assumptions we combine the Center-Stable Manifold Theorem along with novel type of initialization dependent Lyapunov functions to prove that almost all initial conditions converge to the solution. Finally, we discuss diverse applications of our framework ranging from generative adversarial networks to evolutionary biology.
Unveiling the Hidden Structure of Self-Attention via Kernel Principal Component Analysis
The remarkable success of transformers in sequence modeling tasks, spanning various applications in natural language processing and computer vision, is attributed to the critical role of self-attention. Similar to the development of most deep learning models, the construction of these attention mechanisms relies on heuristics and experience. In our work, we derive self-attention from kernel principal component analysis (kernel PCA) and show that self-attention projects its query vectors onto the principal component axes of its key matrix in a feature space. We then formulate the exact formula for the value matrix in self-attention, theoretically and empirically demonstrating that this value matrix captures the eigenvectors of the Gram matrix of the key vectors in self-attention. Leveraging our kernel PCA framework, we propose Attention with Robust Principal Components (RPC-Attention), a novel class of robust attention that is resilient to data contamination.
Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascent
Many recent AI architectures are inspired by zero-sum games, however, the behavior of their dynamics is still not well understood. Inspired by this, we study standard gradient descent ascent (GDA) dynamics in a specific class of non-convex non-concave zero-sum games, that we call hidden zero-sum games. In this class, players control the inputs of smooth but possibly non-linear functions whose outputs are being applied as inputs to a convex-concave game. Unlike general zero-sum games, these games have a well-defined notion of solution; outcomes that implement the von-Neumann equilibrium of the hidden" convex-concave game. We provide conditions under which vanilla GDA provably converges not merely to local Nash, but the actual von-Neumann solution.
The Hidden Structure Of A Tweet
In my last post, I offered a taxonomy of "big data." I limited the discussion to externally gathered, customer-oriented data, which I then divided into two categories: structured and unstructured. Before delving into how the various parts of the taxonomy combine to unlock insights, I'd like to dig a little deeper into unstructured data. As several readers have pointed out, the category is more complex than one might think. Part of this complexity stems from the fact that not all of what we typically classify as unstructured data is completely unstructured.
Discovering the Hidden Structure of Complex Dynamic Systems
Boyen, Xavier, Friedman, Nir, Koller, Daphne
Dynamic Bayesian networks provide a compact and natural representation for complex dynamic systems. However, in many cases, there is no expert available from whom a model can be elicited. Learning provides an alternative approach for constructing models of dynamic systems. In this paper, we address some of the crucial computational aspects of learning the structure of dynamic systems, particularly those where some relevant variables are partially observed or even entirely unknown. Our approach is based on the Structural Expectation Maximization (SEM) algorithm. The main computational cost of the SEM algorithm is the gathering of expected sufficient statistics. We propose a novel approximation scheme that allows these sufficient statistics to be computed efficiently. We also investigate the fundamental problem of discovering the existence of hidden variables without exhaustive and expensive search. Our approach is based on the observation that, in dynamic systems, ignoring a hidden variable typically results in a violation of the Markov property. Thus, our algorithm searches for such violations in the data, and introduces hidden variables to explain them. We provide empirical results showing that the algorithm is able to learn the dynamics of complex systems in a computationally tractable way.
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