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Learning Algorithms 1, Heineman, George, eBook - Amazon.com

#artificialintelligence

In one paragraph and in Figure P-1, let me show you my goal for the book. I introduce a number of data structures that explain how to organize information using primitive fixed-size types, such as 32-bit integer values or 64-bit floating point values. More complicated algorithms, especially graph algorithms, rely on a number of fundamental abstract data types, which I introduce as needed, such as stacks or priority queues. These data types provide fundamental operations that can be efficiently implemented by choosing the right data structure. By the end of this book, you will understand how the various algorithms achieve their performance.


New on DVD: 'The Hateful Eight' is Quentin Tarantino at his worst (but the acting, music and vistas are swell)

Los Angeles Times

Quentin Tarantino indulges in some of his worst impulses in this widescreen western, loading it up with violence and vulgarity to an almost nihilistic degree. Yet as tone-deaf and ugly as the film often is, it's also beautifully shot (by Robert Richardson) and masterfully acted (by an all-star cast that includes Kurt Russell, Samuel L. Jackson, Walton Goggins and an Oscar-nominated Jennifer Jason Leigh), with a stirring Oscar-winning score from Ennio Morricone. And it's always a pleasure to listen to Tarantino's dialogue, with its winding speeches and stories within stories. He bites off more than he can chew with this claustrophobic tale of post-Civil War animus, boiling over at a snowed-in Wyoming trading post, but while the movie is uneven, it's often thrilling. Buyer beware, though: While the film itself is certainly worthy, this first DVD and Blu-ray release contains the shorter, nonroadshow cut, with just a couple of featurettes.


Evolving Solvers for FreeCell and the Sliding-Tile Puzzle

AAAI Conferences

Herein, we employ a genetic algorithm (GA) to obtaining solvers for both the difficult FreeCell puzzle and the slidingtile Discrete puzzles, also known as single-player games, are puzzle. Note that although from a computationalcomplexity an excellent problem domain for artificial intelligence research, point of view the Rush Hour puzzle is harder because they can be parsimoniously described yet (unless NP PSPACE), search spaces induced by typical instances are often hard to solve (Pearl 1984). A well-known, highly of FreeCell tend to be substantially larger than those popular example within the domain of discrete puzzles is the of Rush Hour, and thus far more difficult to solve. This is card game of FreeCell. Another highly popular game is the evidenced by the failure of standard search methods to solve sliding-tile puzzle, the traditional versions of which are the FreeCell, as opposed to their success in solving all 6x6 Rush 15-puzzle (4X4) and the 24-puzzle (5X5). State-of-the-art Hour problems without requiring any heuristics (Hauptman heuristics allow for fast solutions of arbitrary instances of et al. 2009).