Goto

Collaborating Authors

 hardware-in-the-loop


Vehicle-in-Virtual-Environment (VVE) Based Autonomous Driving Function Development and Evaluation Methodology for Vulnerable Road User Safety

arXiv.org Artificial Intelligence

Traditional methods for developing and evaluating autonomous driving functions, such as model-in-the-loop (MIL) and hardware-in-the-loop (HIL) simulations, heavily depend on the accuracy of simulated vehicle models and human factors, especially for vulnerable road user safety systems. Continuation of development during public road deployment forces other road users including vulnerable ones to involuntarily participate in the development process, leading to safety risks, inefficiencies, and a decline in public trust. To address these deficiencies, the Vehicle-in-Virtual-Environment (VVE) method was proposed as a safer, more efficient, and cost-effective solution for developing and testing connected and autonomous driving technologies by operating the real vehicle and multiple other actors like vulnerable road users in different test areas while being immersed within the same highly realistic virtual environment. This VVE approach synchronizes real-world vehicle and vulnerable road user motion within the same virtual scenario, enabling the safe and realistic testing of various traffic situations in a safe and repeatable manner. In this paper, we propose a new testing pipeline that sequentially integrates MIL, HIL, and VVE methods to comprehensively develop and evaluate autonomous driving functions. The effectiveness of this testing pipeline will be demonstrated using an autonomous driving path-tracking algorithm with local deep reinforcement learning modification for vulnerable road user collision avoidance.


Bridge to Real Environment with Hardware-in-the-loop for Wireless Artificial Intelligence Paradigms

arXiv.org Artificial Intelligence

Nowadays, many machine learning (ML) solutions to improve the wireless standard IEEE802.11p for Vehicular Adhoc Network (VANET) are commonly evaluated in the simulated world. At the same time, this approach could be cost-effective compared to real-world testing due to the high cost of vehicles. There is a risk of unexpected outcomes when these solutions are implemented in the real world, potentially leading to wasted resources. To mitigate this challenge, the hardware-in-the-loop is the way to move forward as it enables the opportunity to test in the real world and simulated worlds together. Therefore, we have developed what we believe is the pioneering hardware-in-the-loop for testing artificial intelligence, multiple services, and HD map data (LiDAR), in both simulated and real-world settings.


Transfer of Reinforcement Learning-Based Controllers from Model- to Hardware-in-the-Loop

arXiv.org Artificial Intelligence

The process of developing control functions for embedded systems is resource-, time-, and data-intensive, often resulting in sub-optimal cost and solutions approaches. Reinforcement Learning (RL) has great potential for autonomously training agents to perform complex control tasks with minimal human intervention. Due to costly data generation and safety constraints, however, its application is mostly limited to purely simulated domains. To use RL effectively in embedded system function development, the generated agents must be able to handle real-world applications. In this context, this work focuses on accelerating the training process of RL agents by combining Transfer Learning (TL) and X-in-the-Loop (XiL) simulation. For the use case of transient exhaust gas re-circulation control for an internal combustion engine, use of a computationally cheap Model-in-the-Loop (MiL) simulation is made to select a suitable algorithm, fine-tune hyperparameters, and finally train candidate agents for the transfer. These pre-trained RL agents are then fine-tuned in a Hardware-in-the-Loop (HiL) system via TL. The transfer revealed the need for adjusting the reward parameters when advancing to real hardware. Further, the comparison between a purely HiL-trained and a transferred agent showed a reduction of training time by a factor of 5.9. The results emphasize the necessity to train RL agents with real hardware, and demonstrate that the maturity of the transferred policies affects both training time and performance, highlighting the strong synergies between TL and XiL simulation.