guha
Manipulating the future
As robots evolve, society's collective imagination forever ponders what else robots can do, with recent fascinations coming to life as self-driving cars or robots that can walk and interact with objects as humans do. These sophisticated systems are powered by advances in deep learning that triggered breakthroughs in robotic perception, so that robots today have greater potential for better decision-making and improved functioning in real-world environments. But tomorrow's roboticists need to understand how to combine deep learning with dynamics, controls, and long-term planning. To keep this momentum in robotic manipulation going forward, engineers today must learn to hover above the whole field, connecting an increasingly diverse set of ideas with an interdisciplinary focus needed to design increasingly complex robotic systems. Last fall, MIT's Department of Electrical Engineering and Computer Science launched a new course, 6.800 (Robotic Manipulation) to help engineering students broadly survey the latest advancements in robotics while troubleshooting real industry problems.
Guha
An overwhelming amount of data is generated everyday onsocial media, encompassing a wide spectrum of topics. With almost every business decision depending on customer opinion, mining of social media data needs to be quick and easy.For a data analyst to keep up with the agility and the scale of the data, it is impossible to bank on fully supervised techniques to mine topics and their associated sentiments from social media. Motivated by this, we propose a weakly supervised approach (named, TweetGrep) that lets the data analyst easily define a topic by few keywords and adapt a generic sentiment classifier to the topic โ by jointly modeling topics and sentiments using label regularization. Experiments with diverse datasets show that TweetGrep beats the state-of-the-art models for both the tasks of retrieving topical tweet sand analyzing the sentiment of the tweets (average improvement of 4.97% and 6.91% respectively in terms of area under the curve). Further, we show that TweetGrep can also be adopted in a novel task of hashtag disambiguation, which significantly outperforms the baseline methods.
One Genius' Lonely Crusade to Teach a Computer Common Sense
Over July 4th weekend in 1981, several hundred game nerds gathered at a banquet hall in San Mateo, California. Personal computing was still in its infancy, and the tournament was decidedly low-tech. Each match played out on a rectangular table filled with paper game pieces, and a March Madness-style tournament bracket hung on the wall. The game was called Traveller Trillion Credit Squadron, a role-playing pastime of baroque complexity. Contestants did battle using vast fleets of imaginary warships, each player guided by an equally imaginary trillion-dollar budget and a set of rules that spanned several printed volumes. If they won, they advanced to the next round of war games--until only one fleet remained. Doug Lenat, then a 29-year-old computer science professor at nearby Stanford University, was among the players. But he didn't compete alone. He entered the tournament alongside Eurisko, the artificially intelligent system he built as part of his academic research. Eurisko ran on dozens of machines inside Xerox PARC--the computer research lab just down the road from Stanford that gave rise to the graphical user interface, the laser printer, and so many other technologies that would come to define the future of computing. That year, Lenat taught Eurisko to play Traveller. Doug Lenat says his common-sense engine is a new dawn for AI. The rest of the tech world doesn't really agree with him. Lenat fed the massive Traveller rulebook into the system and asked it to find the best way of winning.
IBM rethinking decades-old computer design with $3 billion investment
IBM will pour $3 billion into computing and chip materials research over the next five years, as it rethinks computer design and looks to a future that may not involve silicon chips. The computer design initiative could pave the way for functional quantum and cognitive computers that mimic brain functionality. "The basic architecture of the computer has remained unchanged since the 1940s. We feel, given the kinds of problems we see today, [that] this is the time to start looking for new forms of computing," said Supratik Guha, director of physical sciences for IBM Research. An IBM chip made using graphene, a single layer of carbon atoms with tremnedous capabilities for conducting heat and electricity.
One Genius' Lonely Crusade to Teach a Computer Common Sense
Over July 4th weekend in 1981, several hundred game nerds gathered at a banquet hall in San Mateo, California. Personal computing was still in its infancy, and the tournament was decidedly low-tech. Each match played out on a rectangular table filled with paper game pieces, and a March Madness-style tournament bracket hung on the wall. The game was called Traveller Trillion Credit Squadron, a role-playing pastime of baroque complexity. Contestants did battle using vast fleets of imaginary warships, each player guided by an equally imaginary trillion-dollar budget and a set of rules that spanned several printed volumes. If they won, they advanced to the next round of war games--until only one fleet remained. Doug Lenat, then a 29-year-old computer science professor at nearby Stanford University, was among the players. But he didn't compete alone. He entered the tournament alongside Eurisko, the artificially intelligent system he built as part of his academic research. Eurisko ran on dozens of machines inside Xerox PARC--the computer research lab just down the road from Stanford that gave rise to the graphical user interface, the laser printer, and so many other technologies that would come to define the future of computing. That year, Lenat taught Eurisko to play Traveller. Doug Lenat says his common-sense engine is a new dawn for AI. The rest of the tech world doesn't really agree with him. Lenat fed the massive Traveller rulebook into the system and asked it to find the best way of winning.
One Genius' Lonely Crusade to Teach a Computer Common Sense
Over July 4th weekend in 1981, several hundred game nerds gathered at a banquet hall in San Mateo, California. Personal computing was still in its infancy, and the tournament was decidedly low-tech. Each match played out on a rectangular table filled with paper game pieces, and a March Madness-style tournament bracket hung on the wall. The game was called Traveller Trillion Credit Squadron, a role-playing pastime of baroque complexity. Contestants did battle using vast fleets of imaginary warships, each player guided by an equally imaginary trillion-dollar budget and a set of rules that spanned several printed volumes. If they won, they advanced to the next round of war games--until only one fleet remained. Doug Lenat, then a 29-year-old computer science professor at nearby Stanford University, was among the players. But he didn't compete alone. He entered the tournament alongside Eurisko, the artificially intelligent system he built as part of his academic research. Eurisko ran on dozens of machines inside Xerox PARC--the computer research lab just down the road from Stanford that gave rise to the graphical user interface, the laser printer, and so many other technologies that would come to define the future of computing. That year, Lenat taught Eurisko to play Traveller. Doug Lenat says his common-sense engine is a new dawn for AI. The rest of the tech world doesn't really agree with him.
One Genius' Lonely Crusade to Teach a Computer Common Sense
Over July 4th weekend in 1981, several hundred game nerds gathered at a banquet hall in San Mateo, California. Personal computing was still in its infancy, and the tournament was decidedly low-tech. Each match played out on a rectangular table filled with paper game pieces, and a March Madness-style tournament bracket hung on the wall. The game was called Traveller Trillion Credit Squadron, a role-playing pastime of baroque complexity. Contestants did battle using vast fleets of imaginary warships, each player guided by an equally imaginary trillion-dollar budget and a set of rules that spanned several printed volumes. If they won, they advanced to the next round of war games--until only one fleet remained. Doug Lenat, then a 29-year-old computer science professor at nearby Stanford University, was among the players. But he didn't compete alone. He entered the tournament alongside Eurisko, the artificially intelligent system he built as part of his academic research. Eurisko ran on dozens of machines inside Xerox PARC--the computer research lab just down the road from Stanford that gave rise to the graphical user interface, the laser printer, and so many other technologies that would come to define the future of computing. That year, Lenat taught Eurisko to play Traveller. Doug Lenat says his common-sense engine is a new dawn for AI. The rest of the tech world doesn't really agree with him.