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GTM: Simulating the World of Tools for AI Agents

arXiv.org Artificial Intelligence

The integration of external tools is pivotal for empowering Large Language Model (LLM) agents with real-world capabilities. However, training these agents through direct, continuous interaction with diverse tools is often prohibitively expensive, slow, and introduces additional development and maintenance overhead. To address this challenge, we introduce the Generalist Tool Model (GTM), a 1.5-billion-parameter model that learns to act as a universal tool simulator. With only prompt-level configuration, GTM accesses tool functionalities along with input arguments and generates outputs that faithfully mimic real tool execution, providing a fast and cost-effective solution that eliminates development overhead. To build GTM, we propose the Context-Aware Response Generation (CARG) pipeline, which synthesizes comprehensive training data covering over 20,000 tools across 300 domains including physics, medicine, robotics, and finance. Through this pipeline, GTM learns to produce not only syntactically correct outputs but also logically coherent and contextually appropriate responses. Experiments demonstrate that GTM produces high-quality outputs with strong consistency and reliability. Besides when used in real reinforcement learning scenarios for agent training, GTM exhibits significantly faster simulation speed compared to real tools while maintaining comparable output quality, along with remarkable generalization and domain adaptability. Our results establish GTM as a foundational component for developing future AI agents, enabling efficient and scalable training of tool-augmented systems.


Graphical Transformation Models

arXiv.org Machine Learning

Graphical Transformation Models (GTMs) are introduced as a novel approach to effectively model multivariate data with intricate marginals and complex dependency structures non-parametrically, while maintaining interpretability through the identification of varying conditional independencies. GTMs extend multivariate transformation models by replacing the Gaussian copula with a custom-designed multivariate transformation, offering two major advantages. Firstly, GTMs can capture more complex interdependencies using penalized splines, which also provide an efficient regularization scheme. Secondly, we demonstrate how to approximately regularize GTMs using a lasso penalty towards pairwise conditional independencies, akin to Gaussian graphical models. The model's robustness and effectiveness are validated through simulations, showcasing its ability to accurately learn parametric vine copulas and identify conditional independencies. Additionally, the model is applied to a benchmark astrophysics dataset, where the GTM demonstrates favorable performance compared to non-parametric vine copulas in learning complex multivariate distributions.


Streaming Network for Continual Learning of Object Relocations under Household Context Drifts

arXiv.org Artificial Intelligence

In most applications, robots need to adapt to new environments and be multi-functional without forgetting previous information. This requirement gains further importance in real-world scenarios where robots operate in coexistence with humans. In these complex environments, human actions inevitably lead to changes, requiring robots to adapt accordingly. To effectively address these dynamics, the concept of continual learning proves essential. It not only enables learning models to integrate new knowledge while preserving existing information but also facilitates the acquisition of insights from diverse contexts. This aspect is particularly relevant to the issue of context-switching, where robots must navigate and adapt to changing situational dynamics. Our approach introduces a novel approach to effectively tackle the problem of context drifts by designing a Streaming Graph Neural Network that incorporates both regularization and rehearsal techniques. Our Continual\_GTM model enables us to retain previous knowledge from different contexts, and it is more effective than traditional fine-tuning approaches. We evaluated the efficacy of Continual\_GTM in predicting human routines within household environments, leveraging spatio-temporal object dynamics across diverse scenarios.


GTM: A Principled Alternative to the Self-Organizing Map

Neural Information Processing Systems

The Self-Organizing Map (SOM) algorithm has been extensively studied and has been applied with considerable success to a wide variety of problems. However, the algorithm is derived from heuris(cid:173) tic ideas and this leads to a number of significant limitations. In this paper, we consider the problem of modelling the probabil(cid:173) ity density of data in a space of several dimensions in terms of a smaller number of latent, or hidden, variables. We introduce a novel form of latent variable model, which we call the GTM algo(cid:173) rithm (for Generative Topographic Mapping), which allows general non-linear transformations from latent space to data space, and which is trained using the EM (expectation-maximization) algo(cid:173) rithm. Our approach overcomes the limitations of the SOM, while introducing no significant disadvantages. We demonstrate the per(cid:173) formance of the GTM algorithm on simulated data from flow diag(cid:173) nostics for a multi-phase oil pipeline.


GTM: A Generative Triple-Wise Model for Conversational Question Generation

arXiv.org Artificial Intelligence

Generating some appealing questions in open-domain conversations is an effective way to improve human-machine interactions and lead the topic to a broader or deeper direction. To avoid dull or deviated questions, some researchers tried to utilize answer, the "future" information, to guide question generation. However, they separate a post-question-answer (PQA) triple into two parts: post-question (PQ) and question-answer (QA) pairs, which may hurt the overall coherence. Besides, the QA relationship is modeled as a one-to-one mapping that is not reasonable in open-domain conversations. To tackle these problems, we propose a generative triple-wise model with hierarchical variations for open-domain conversational question generation (CQG). Latent variables in three hierarchies are used to represent the shared background of a triple and one-to-many semantic mappings in both PQ and QA pairs. Experimental results on a large-scale CQG dataset show that our method significantly improves the quality of questions in terms of fluency, coherence and diversity over competitive baselines.


Recreation of the Periodic Table with an Unsupervised Machine Learning Algorithm

arXiv.org Machine Learning

In 1869, the first draft of the periodic table was published by Russian chemist Dmitri Mendeleev. In terms of data science, his achievement can be viewed as a successful example of feature embedding based on human cognition: chemical properties of all known elements at that time were compressed onto the two-dimensional grid system for tabular display. In this study, we seek to answer the question of whether machine learning can reproduce or recreate the periodic table by using observed physicochemical properties of the elements. To achieve this goal, we developed a periodic table generator (PTG). The PTG is an unsupervised machine learning algorithm based on the generative topographic mapping (GTM), which can automate the translation of high-dimensional data into a tabular form with varying layouts on-demand. The PTG autonomously produced various arrangements of chemical symbols, which organized a two-dimensional array such as Mendeleev's periodic table or three-dimensional spiral table according to the underlying periodicity in the given data. We further showed what the PTG learned from the element data and how the element features, such as melting point and electronegativity, are compressed to the lower-dimensional latent spaces.


S-Map: A Network with a Simple Self-Organization Algorithm for Generative Topographic Mappings

Neural Information Processing Systems

The S-Map is a network with a simple learning algorithm that combines the self-organization capability of the Self-Organizing Map (SOM) and the probabilistic interpretability of the Generative Topographic Mapping (GTM). The simulations suggest that the S Map algorithm has a stronger tendency to self-organize from random initial configuration than the GTM. The S-Map algorithm can be further simplified to employ pure Hebbian learning, without changing the qualitative behaviour of the network. 1 Introduction The self-organizing map (SOM; for a review, see [1]) forms a topographic mapping from the data space onto a (usually two-dimensional) output space. The SOM has been succesfully used in a large number of applications [2]; nevertheless, there are some open theoretical questions, as discussed in [1, 3]. Most of these questions arise because of the following two facts: the SOM is not a generative model, i.e. it does not generate a density in the data space, and it does not have a well-defined objective function that the training process would strictly minimize.


S-Map: A Network with a Simple Self-Organization Algorithm for Generative Topographic Mappings

Neural Information Processing Systems

The S-Map is a network with a simple learning algorithm that combines the self-organization capability of the Self-Organizing Map (SOM) and the probabilistic interpretability of the Generative Topographic Mapping (GTM). The simulations suggest that the S Map algorithm has a stronger tendency to self-organize from random initial configuration than the GTM. The S-Map algorithm can be further simplified to employ pure Hebbian learning, without changing the qualitative behaviour of the network. 1 Introduction The self-organizing map (SOM; for a review, see [1]) forms a topographic mapping from the data space onto a (usually two-dimensional) output space. The SOM has been succesfully used in a large number of applications [2]; nevertheless, there are some open theoretical questions, as discussed in [1, 3]. Most of these questions arise because of the following two facts: the SOM is not a generative model, i.e. it does not generate a density in the data space, and it does not have a well-defined objective function that the training process would strictly minimize.


S-Map: A Network with a Simple Self-Organization Algorithm for Generative Topographic Mappings

Neural Information Processing Systems

The S-Map is a network with a simple learning algorithm that combines theself-organization capability of the Self-Organizing Map (SOM) and the probabilistic interpretability of the Generative Topographic Mapping(GTM). The simulations suggest that the S Map algorithm has a stronger tendency to self-organize from random initialconfiguration than the GTM. The S-Map algorithm can be further simplified to employ pure Hebbian learning, without changingthe qualitative behaviour of the network. 1 Introduction The self-organizing map (SOM; for a review, see [1]) forms a topographic mapping from the data space onto a (usually two-dimensional) output space. The SOM has been succesfully used in a large number of applications [2]; nevertheless, there are some open theoretical questions, as discussed in [1, 3]. Most of these questions arise because of the following two facts: the SOM is not a generative model, i.e. it does not generate a density in the data space, and it does not have a well-defined objective function that the training process would strictly minimize.