greedy policy
Computational Hardness of Reinforcement Learning with Partial qπ-Realizability
This paper investigates the computational complexity of reinforcement learning within a novel linear function approximation regime, termed partial qπ-realizability. In this framework, the objective is to learn an ϵ-optimal policy with respect to a predefined policy set Π, under the assumption that all value functions corresponding to policies in Π are linearly realizable. This framework adopts assumptions that are weaker than those in the qπ-realizability setting yet stronger than those in the q -realizability setup. As a result, it provides a more practical model for reinforcement learning scenarios where function approximation naturally arise. We prove that learning an ϵ-optimal policy in this newly defined setting is computationally hard. More specifically, we establish NP-hardness under a parameterized greedy policy set (i.e., argmax) and, further, show that--unless NP = RP--an exponential lower bound (exponential in feature vector dimension) holds when the policy set contains softmax policies, under the Randomized Exponential Time Hypothesis. Our hardness results mirror those obtained in the q -realizability settings, and suggest that computational difficulty persists even when the policy class Πis expanded beyond the optimal policy, reinforcing the unbreakable nature of the computational hardness result regarding partial qπ-realizability under two important policy sets. To establish our negative result, our primary technical contribution is a reduction from two complexity problems, δ-MAX-3SAT and δ-MAX-3SAT(b), to instances of our problem settings: GLINEAR-κ-RL (under the greedy policy set) and SLINEAR-κ-RL (under the softmax policy set), respectively. Our findings indicate that positive computational results are generally unattainable in the context of partial qπ-realizability, in sharp contrast to the qπ-realizability setting under a generative access model.
Computational Hardness of Reinforcement Learning with Partial q {\pi} -Realizability
This paper investigates the computational complexity of reinforcement learning within a novel linear function approximation regime, termed partial $q^{\pi}$-realizability. In this framework, the objective is to learn an $\epsilon$-optimal policy with respect to a predefined policy set $\Pi$, under the assumption that all value functions corresponding to policies in $\Pi$ are linearly realizable. This framework adopts assumptions that are weaker than those in the $q^{\pi}$-realizability setting yet stronger than those in the q*-realizability setup. As a result, it provides a more practical model for reinforcement learning scenarios where function approximation naturally arise. We prove that learning an $\epsilon$-optimal policy in this newly defined setting is computationally hard. More specifically, we establish NP-hardness under a parameterized greedy policy set (i.e., argmax) and, further, show that--unless NP = RP--an exponential lower bound (exponential in feature vector dimension) holds when the policy set contains softmax policies, under the Randomized Exponential Time Hypothesis. Our hardness results mirror those obtained in the $q^*$-realizability settings, and suggest that computational difficulty persists even when the policy class $ \Pi $ is expanded beyond the optimal policy, reinforcing the unbreakable nature of the computational hardness result regarding partial $ q^{\pi} $-realizability under two important policy sets. To establish our negative result, our primary technical contribution is a reduction from two complexity problems, $\delta$-Max-3SAT and $\delta$-Max-3SAT($b$), to instances of our problem settings: GLinear-$\kappa$-RL (under the greedy policy set) and SLinear-$\kappa$-RL (under the softmax policy set), respectively. Our findings indicate that positive computational results are generally unattainable in the context of partial $ q^{\pi} $-realizability, in sharp contrast to the $ q^{\pi} $-realizability setting under a generative access model.
Adaptive Maximization of Pointwise Submodular Functions With Budget Constraint
We study the worst-case adaptive optimization problem with budget constraint that is useful for modeling various practical applications in artificial intelligence and machine learning. We investigate the near-optimality of greedy algorithms for this problem with both modular and non-modular cost functions. In both cases, we prove that two simple greedy algorithms are not near-optimal but the best between them is near-optimal if the utility function satisfies pointwise submodularity and pointwise cost-sensitive submodularity respectively. This implies a combined algorithm that is near-optimal with respect to the optimal algorithm that uses half of the budget. We discuss applications of our theoretical results and also report experiments comparing the greedy algorithms on the active learning problem.
Appendix: On the Expressivity of Markov Reward
We first address questions that might arise in response to the main text. That is, if Alice chooses a SOAP, PO, or TO for Bob to learn to solve, when can Alice determine Bob has solved the task? A: Bob can be said to be doing better on a given task if his behavior improves, as is typical in evaluating behavior under reward. The difference with SOAPs, POs, and TOs is that we measure improvement relative to the task rather than reward. For instance, given a SOAP, we might say that Bob has solved the task once he has found one of the good policies, and we might measure Bob's progress on a task in terms of the distance of his greedy policy to one of the good policies (as done in our learning experiments). The same reasoning applies to POs and TOs: Bob is doing better on a task in so far as his greedy policy (or trajectories) is (are) higher up the ordering. That is, the studied reward functions must be a function of s, (s,a), or (s,a,s0). A: Indeed, as discussed in our introduction, our goal is to examine the expressivity of Markov rewards in the context of finite MDPs.
ProvablyEfficientModel-FreeConstrainedRLwith LinearFunctionApproximation
We study the constrained reinforcement learning problem, in which an agent aims tomaximize the expected cumulativereward subject toaconstraint on the expected total value of a utility function. In contrast to existing model-based approaches or model-free methods accompanied with a'simulator', we aim to develop thefirst model-free, simulator-freealgorithm that achieves a sublinear regret and a sublinear constraint violation even inlarge-scale systems.