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Beyond normality: Learning sparse probabilistic graphical models in the non-Gaussian setting

Neural Information Processing Systems

We present an algorithm to identify sparse dependence structure in continuous and non-Gaussian probability distributions, given a corresponding set of data. The conditional independence structure of an arbitrary distribution can be represented as an undirected graph (or Markov random field), but most algorithms for learning this structure are restricted to the discrete or Gaussian cases. Our new approach allows for more realistic and accurate descriptions of the distribution in question, and in turn better estimates of its sparse Markov structure. Sparsity in the graph is of interest as it can accelerate inference, improve sampling methods, and reveal important dependencies between variables. The algorithm relies on exploiting the connection between the sparsity of the graph and the sparsity of transport maps, which deterministically couple one probability measure to another.


Near-Optimal Edge Evaluation in Explicit Generalized Binomial Graphs

Neural Information Processing Systems

Robotic motion-planning problems, such as a UAV flying fast in a partially-known environment or a robot arm moving around cluttered objects, require finding collision-free paths quickly. Typically, this is solved by constructing a graph, where vertices represent robot configurations and edges represent potentially valid movements of the robot between theses configurations. The main computational bottlenecks are expensive edge evaluations to check for collisions. State of the art planning methods do not reason about the optimal sequence of edges to evaluate in order to find a collision free path quickly. In this paper, we do so by drawing a novel equivalence between motion planning and the Bayesian active learning paradigm of decision region determination (DRD).


Learning Combinatorial Optimization Algorithms over Graphs

Neural Information Processing Systems

The design of good heuristics or approximation algorithms for NP-hard combinatorial optimization problems often requires significant specialized knowledge and trial-and-error. Can we automate this challenging, tedious process, and learn the algorithms instead? In many real-world applications, it is typically the case that the same optimization problem is solved again and again on a regular basis, maintaining the same problem structure but differing in the data. This provides an opportunity for learning heuristic algorithms that exploit the structure of such recurring problems. In this paper, we propose a unique combination of reinforcement learning and graph embedding to address this challenge. The learned greedy policy behaves like a meta-algorithm that incrementally constructs a solution, and the action is determined by the output of a graph embedding network capturing the current state of the solution. We show that our framework can be applied to a diverse range of optimization problems over graphs, and learns effective algorithms for the Minimum Vertex Cover, Maximum Cut and Traveling Salesman problems.


Geometric Matrix Completion with Recurrent Multi-Graph Neural Networks

Neural Information Processing Systems

Matrix completion models are among the most common formulations of recommender systems. Recent works have showed a boost of performance of these techniques when introducing the pairwise relationships between users/items in the form of graphs, and imposing smoothness priors on these graphs. However, such techniques do not fully exploit the local stationary structures on user/item graphs, and the number of parameters to learn is linear w.r.t. the number of users and items. We propose a novel approach to overcome these limitations by using geometric deep learning on graphs. Our matrix completion architecture combines a novel multi-graph convolutional neural network that can learn meaningful statistical graph-structured patterns from users and items, and a recurrent neural network that applies a learnable diffusion on the score matrix. Our neural network system is computationally attractive as it requires a constant number of parameters independent of the matrix size. We apply our method on several standard datasets, showing that it outperforms state-of-the-art matrix completion techniques.


Experimental Design for Learning Causal Graphs with Latent Variables

Neural Information Processing Systems

We consider the problem of learning causal structures with latent variables using interventions. Our objective is not only to learn the causal graph between the observed variables, but to locate unobserved variables that could confound the relationship between observables. Our approach is stage-wise: We first learn the observable graph, i.e., the induced graph between observable variables. Next we learn the existence and location of the latent variables given the observable graph. We propose an efficient randomized algorithm that can learn the observable graph using O(d\log^2 n) interventions where d is the degree of the graph. We further propose an efficient deterministic variant which uses O(log n + l) interventions, where l is the longest directed path in the graph. Next, we propose an algorithm that uses only O(d^2 log n) interventions that can learn the latents between both non-adjacent and adjacent variables. While a naive baseline approach would require O(n^2) interventions, our combined algorithm can learn the causal graph with latents using O(d log^2 n + d^2 log (n)) interventions.


Premise Selection for Theorem Proving by Deep Graph Embedding

Neural Information Processing Systems

We propose a deep learning-based approach to the problem of premise selection: selecting mathematical statements relevant for proving a given conjecture. We represent a higher-order logic formula as a graph that is invariant to variable renaming but still fully preserves syntactic and semantic information. We then embed the graph into a vector via a novel embedding method that preserves the information of edge ordering. Our approach achieves state-of-the-art results on the HolStep dataset, improving the classification accuracy from 83% to 90.3%.


Graphons, mergeons, and so on!

Neural Information Processing Systems

In this work we develop a theory of hierarchical clustering for graphs. Our modelling assumption is that graphs are sampled from a graphon, which is a powerful and general model for generating graphs and analyzing large networks. Graphons are a far richer class of graph models than stochastic blockmodels, the primary setting for recent progress in the statistical theory of graph clustering. We define what it means for an algorithm to produce the ``correct clustering, give sufficient conditions in which a method is statistically consistent, and provide an explicit algorithm satisfying these properties.


Community Detection on Evolving Graphs

Neural Information Processing Systems

Clustering is a fundamental step in many information-retrieval and data-mining applications. Detecting clusters in graphs is also a key tool for finding the community structure in social and behavioral networks. In many of these applications, the input graph evolves over time in a continual and decentralized manner, and, to maintain a good clustering, the clustering algorithm needs to repeatedly probe the graph. Furthermore, there are often limitations on the frequency of such probes, either imposed explicitly by the online platform (e.g., in the case of crawling proprietary social networks like twitter) or implicitly because of resource limitations (e.g., in the case of crawling the web). In this paper, we study a model of clustering on evolving graphs that captures this aspect of the problem. Our model is based on the classical stochastic block model, which has been used to assess rigorously the quality of various static clustering methods. In our model, the algorithm is supposed to reconstruct the planted clustering, given the ability to query for small pieces of local information about the graph, at a limited rate. We design and analyze clustering algorithms that work in this model, and show asymptotically tight upper and lower bounds on their accuracy. Finally, we perform simulations, which demonstrate that our main asymptotic results hold true also in practice.



Edge-exchangeable graphs and sparsity

Neural Information Processing Systems

Many popular network models rely on the assumption of (vertex) exchangeability, in which the distribution of the graph is invariant to relabelings of the vertices. However, the Aldous-Hoover theorem guarantees that these graphs are dense or empty with probability one, whereas many real-world graphs are sparse. We present an alternative notion of exchangeability for random graphs, which we call edge exchangeability, in which the distribution of a graph sequence is invariant to the order of the edges. We demonstrate that edge-exchangeable models, unlike models that are traditionally vertex exchangeable, can exhibit sparsity. To do so, we outline a general framework for graph generative models; by contrast to the pioneering work of Caron and Fox (2015), models within our framework are stationary across steps of the graph sequence. In particular, our model grows the graph by instantiating more latent atoms of a single random measure as the dataset size increases, rather than adding new atoms to the measure.