gesture representation
Modeling Turn-Taking with Semantically Informed Gestures
Suresh, Varsha, Mughal, M. Hamza, Theobalt, Christian, Demberg, Vera
In conversation, humans use multimodal cues, such as speech, gestures, and gaze, to manage turn-taking. While linguistic and acoustic features are informative, gestures provide complementary cues for modeling these transitions. To study this, we introduce DnD Gesture++, an extension of the multi-party DnD Gesture corpus enriched with 2,663 semantic gesture annotations spanning iconic, metaphoric, deictic, and discourse types. Using this dataset, we model turn-taking prediction through a Mixture-of-Experts framework integrating text, audio, and gestures. Experiments show that incorporating semantically guided gestures yields consistent performance gains over baselines, demonstrating their complementary role in multimodal turn-taking.
I see what you mean: Co-Speech Gestures for Reference Resolution in Multimodal Dialogue
Ghaleb, Esam, Khaertdinov, Bulat, Özyürek, Aslı, Fernández, Raquel
In face-to-face interaction, we use multiple modalities, including speech and gestures, to communicate information and resolve references to objects. However, how representational co-speech gestures refer to objects remains understudied from a computational perspective. In this work, we address this gap by introducing a multimodal reference resolution task centred on representational gestures, while simultaneously tackling the challenge of learning robust gesture embeddings. We propose a self-supervised pre-training approach to gesture representation learning that grounds body movements in spoken language. Our experiments show that the learned embeddings align with expert annotations and have significant predictive power. Moreover, reference resolution accuracy further improves when (1) using multimodal gesture representations, even when speech is unavailable at inference time, and (2) leveraging dialogue history. Overall, our findings highlight the complementary roles of gesture and speech in reference resolution, offering a step towards more naturalistic models of human-machine interaction.
Learning Co-Speech Gesture Representations in Dialogue through Contrastive Learning: An Intrinsic Evaluation
Ghaleb, Esam, Khaertdinov, Bulat, Pouw, Wim, Rasenberg, Marlou, Holler, Judith, Özyürek, Aslı, Fernández, Raquel
In face-to-face dialogues, the form-meaning relationship of co-speech gestures varies depending on contextual factors such as what the gestures refer to and the individual characteristics of speakers. These factors make co-speech gesture representation learning challenging. How can we learn meaningful gestures representations considering gestures' variability and relationship with speech? This paper tackles this challenge by employing self-supervised contrastive learning techniques to learn gesture representations from skeletal and speech information. We propose an approach that includes both unimodal and multimodal pre-training to ground gesture representations in co-occurring speech. For training, we utilize a face-to-face dialogue dataset rich with representational iconic gestures. We conduct thorough intrinsic evaluations of the learned representations through comparison with human-annotated pairwise gesture similarity. Moreover, we perform a diagnostic probing analysis to assess the possibility of recovering interpretable gesture features from the learned representations. Our results show a significant positive correlation with human-annotated gesture similarity and reveal that the similarity between the learned representations is consistent with well-motivated patterns related to the dynamics of dialogue interaction. Moreover, our findings demonstrate that several features concerning the form of gestures can be recovered from the latent representations. Overall, this study shows that multimodal contrastive learning is a promising approach for learning gesture representations, which opens the door to using such representations in larger-scale gesture analysis studies.
Investigating the impact of 2D gesture representation on co-speech gesture generation
Guichoux, Teo, Soulier, Laure, Obin, Nicolas, Pelachaud, Catherine
Co-speech gestures play a crucial role in the interactions between humans and embodied conversational agents (ECA). Recent deep learning methods enable the generation of realistic, natural co-speech gestures synchronized with speech, but such approaches require large amounts of training data. "In-the-wild" datasets, which compile videos from sources such as YouTube through human pose detection models, offer a solution by providing 2D skeleton sequences that are paired with speech. Concurrently, innovative lifting models have emerged, capable of transforming these 2D pose sequences into their 3D counterparts, leading to large and diverse datasets of 3D gestures. However, the derived 3D pose estimation is essentially a pseudo-ground truth, with the actual ground truth being the 2D motion data. This distinction raises questions about the impact of gesture representation dimensionality on the quality of generated motions, a topic that, to our knowledge, remains largely unexplored. In this work, we evaluate the impact of the dimensionality of the training data, 2D or 3D joint coordinates, on the performance of a multimodal speech-to-gesture deep generative model. We use a lifting model to convert 2D-generated sequences of body pose to 3D. Then, we compare the sequence of gestures generated directly in 3D to the gestures generated in 2D and lifted to 3D as post-processing.