geometry
Improved Graph Laplacian via Geometric Self-Consistency
We address the problem of setting the kernel bandwidth, epps, used by Manifold Learning algorithms to construct the graph Laplacian. Exploiting the connection between manifold geometry, represented by the Riemannian metric, and the Laplace-Beltrami operator, we set epps by optimizing the Laplacian's ability to preserve the geometry of the data.
Path-Normalized Optimization of Recurrent Neural Networks with ReLU Activations
We investigate the parameter-space geometry of recurrent neural networks (RNNs), and develop an adaptation of path-SGD optimization method, attuned to this geometry, that can learn plain RNNs with ReLU activations. On several datasets that require capturing long-term dependency structure, we show that path-SGD can significantly improve trainability of ReLU RNNs compared to RNNs trained with SGD, even with various recently suggested initialization schemes.
Hyperbolic Neural Networks
Hyperbolic spaces have recently gained momentum in the context of machine learning due to their high capacity and tree-likeliness properties. However, the representational power of hyperbolic geometry is not yet on par with Euclidean geometry, firstly because of the absence of corresponding hyperbolic neural network layers.
Persistence Fisher Kernel: A Riemannian Manifold Kernel for Persistence Diagrams
Algebraic topology methods have recently played an important role for statistical analysis with complicated geometric structured data such as shapes, linked twist maps, and material data. Among them, \textit{persistent homology} is a well-known tool to extract robust topological features, and outputs as \textit{persistence diagrams} (PDs). However, PDs are point multi-sets which can not be used in machine learning algorithms for vector data. To deal with it, an emerged approach is to use kernel methods, and an appropriate geometry for PDs is an important factor to measure the similarity of PDs. A popular geometry for PDs is the \textit{Wasserstein metric}.
3D-Aware Scene Manipulation via Inverse Graphics
We aim to obtain an interpretable, expressive, and disentangled scene representation that contains comprehensive structural and textural information for each object. Previous scene representations learned by neural networks are often uninterpretable, limited to a single object, or lacking 3D knowledge. In this work, we propose 3D scene de-rendering networks (3D-SDN) to address the above issues by integrating disentangled representations for semantics, geometry, and appearance into a deep generative model. Our scene encoder performs inverse graphics, translating a scene into a structured object-wise representation. Our decoder has two components: a differentiable shape renderer and a neural texture generator. The disentanglement of semantics, geometry, and appearance supports 3D-aware scene manipulation, e.g., rotating and moving objects freely while keeping the consistent shape and texture, and changing the object appearance without affecting its shape. Experiments demonstrate that our editing scheme based on 3D-SDN is superior to its 2D counterpart.
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