generator
NSW government 'absolutely thrilled' to welcome OpenAI ... until someone mentioned the Terminator films
OpenAI has partnered with datacentre operator NextDC to build a multibillion dollar computing cluster in Sydney. The NSW environment minister, Penny Sharpe, says the city is'a highly desirable location'. OpenAI has partnered with datacentre operator NextDC to build a multibillion dollar computing cluster in Sydney. The NSW environment minister, Penny Sharpe, says the city is'a highly desirable location'. NSW government'absolutely thrilled' to welcome OpenAI ... until someone mentioned the Terminator films Emails sent between MP Anoulak Chanthivong's staff take cautious approach to AI giant arriving in Sydney - despite the government's encouragement The NSW technology minister's office removed a reference to being "absolutely thrilled" about OpenAI opening a Sydney office after staffers joked a dystopian Skynet could be headed for the city within five years.
INFUSER: Influence-Guided Self-Evolution Improves Reasoning
Chen, Siyu, Lu, Miao, Wu, Beining, Sheen, Heejune, Zhang, Fengzhuo, Li, Shuangning, Li, Zhiyuan, Blanchet, Jose, Wang, Tianhao, Yang, Zhuoran
Self-evolution offers a scalable path to stronger reasoning: a pretrained language model improves itself with only minimal external supervision. Yet existing methods either depend on extensively curated or teacher-generated training data, or, when the generator runs unsupervised, reward it by a difficulty heuristic that need not improve the solver. We introduce INFUSER, an iterative co-training framework with two co-evolving roles: a Generator that drafts questions and reference golden answers from a pool of unstructured, automatically collected documents, and a Solver that improves by training on them. The solver is trained with standard correctness rewards against the generator-provided answers, while the generator is rewarded by an optimizer-aware influence score that measures whether each proposed question would actually improve the solver on the target distribution. Because this continuous, noisy influence score is poorly served by standard GRPO, we propose DuGRPO, a dual-normalized variant of GRPO, for generator training. Together, these turn the document pool into an adaptive curriculum that favors questions useful to the current solver, not just hard ones. On Qwen3-8B-Base, INFUSER outperforms strong self-evolution baselines with over 20% relative improvement on Olympiad and SuperGPQA benchmarks, and an 8B INFUSER co-evolving generator outperforms a frozen 32B thinking generator on math and coding. Ablations confirm each design choice is necessary, and two extensions, applying INFUSER to an instruction-finetuned anchor and augmenting it with rule-verifiable RLVR data, further demonstrate the flexibility and generalizability of the framework. Code is available at https://github.com/FFishy-git/INFUSER.
Improving Regret Approximation for Unsupervised Dynamic Environment Generation
Unsupervised Environment Design (UED) seeks to automatically generate training curricula for reinforcement learning (RL) agents, with the goal of improving generalisation and zero-shot performance. However, designing effective curricula remains a difficult problem, particularly in settings where small subsets of environment parameterisations result in significant increases in the complexity of the required policy. Current methods struggle with a difficult credit assignment problem and rely on regret approximations that fail to identify challenging levels, both of which are compounded as the size of the environment grows. We propose Dynamic Environment Generation for UED (DEGen) to enable a denser level generator reward signal, reducing the difficulty of credit assignment and allowing for UED to scale to larger environment sizes. We also introduce a new regret approximation, Maximised Negative Advantage (MNA), as a significantly improved metric to optimise for, that better identifies more challenging levels. We show empirically that MNA outperforms current regret approximations and when combined with DEGen, consistently outperforms existing methods, especially as the size of the environment grows. We have made all our code available here: https://github.
GPSToken: Gaussian Parameterized Spatially-adaptive Tokenization for Image Representation and Generation
Effective and efficient tokenization plays an important role in image representation and generation. Conventional methods, constrained by uniform 2D/1D grid tokenization, are inflexible to represent regions with varying shapes and textures and at different locations, limiting their efficacy of feature representation. In this work, we propose GPSToken, a novel Gaussian Parameterized Spatially-adaptive Tokenization framework, to achieve non-uniform image tokenization by leveraging parametric 2DGaussians to dynamically model the shape, position, and textures of different image regions. We first employ an entropy-driven algorithm to partition the image into texture-homogeneous regions of variable sizes. Then, we parameterize each region as a 2DGaussian (mean for position, covariance for shape) coupled with texture features. A specialized transformer is trained to optimize the Gaussian parameters, enabling continuous adaptation of position/shape and content-aware feature extraction. During decoding, Gaussian parameterized tokens are reconstructed into 2D feature maps through a differentiable splatting-based renderer, bridging our adaptive tokenization with standard decoders for end-to-end training. GPSToken disentangles spatial layout (Gaussian parameters) from texture features to enable efficient two-stage generation: structural layout synthesis using lightweight networks, followed by structure-conditioned texture generation. Experiments demonstrate the state-of-the-art performance of GPSToken, which achieves rFID and FID scores of 0.65 and 1.50 on image reconstruction and generation tasks using 128 tokens, respectively.
DynamicRAG: Leveraging Outputs of Large Language Model as Feedback for Dynamic Reranking in Retrieval-Augmented Generation
Retrieval-augmented generation (RAG) systems combine large language models (LLMs) with external knowledge retrieval, making them highly effective for knowledge-intensive tasks. A crucial but often under-explored component of these systems is the reranker. Since irrelevant documents in RAG systems can mislead the generator, the reranker plays a vital role in refining retrieved documents to enhance generation quality and explainability. However, it is challenging to determine the appropriate number of documents (k) that the reranker should select: too few may result in missing critical information, while too many introduce noise and inefficiencies. Although recent studies have explored LLM-based rerankers, they primarily leverage internal model knowledge and overlook the rich supervisory signals that LLMs can provide, such as using response quality as feedback for optimizing reranking decisions. In this paper, we propose DynamicRAG, a novel RAG framework where the reranker dynamically adjusts both the order and number of retrieved documents based on the query. We model the reranker as an agent optimized through reinforcement learning (RL), using rewards derived from LLM output quality. Across seven knowledge-intensive datasets, DynamicRAG demonstrates superior performance, achieving state-of-the-art results among models of same parameter sizes.
Reward-Instruct: AReward-Centric Approach to Fast Photo-Realistic Image Generation
This paper addresses the challenge of achieving high-quality and fast image generation that aligns with complex human preferences. While recent advancements in diffusion models and distillation have enabled rapid generation, the effective integration of reward feedback for improved abilities like controllability and preference alignment remains a key open problem. Existing reward-guided post-training approaches targeting accelerated few-step generation often deem diffusion distillation losses indispensable. However, in this paper, we identify an interesting yet fundamental paradigm shift: as conditions become more specific, well-designed reward functions emerge as the primary driving force in training strong, few-step image generative models. Motivated by this insight, we introduce Reward-Instruct, a novel and surprisingly simple reward-centric approach for converting pre-trained base diffusion models into reward-enhanced few-step generators. Unlike existing methods, Reward-Instruct does not rely on expensive yet tricky diffusion distillation losses.
RUAGO: Effective and Practical Retain-Free Unlearning via Adversarial Attack and OOD Generator
With increasing regulations on private data usage in AI systems, machine unlearning has emerged as a critical solution for selectively removing sensitive information from trained models while preserving their overall utility. While many existing unlearning methods rely on the retain data to mitigate the performance decline caused by forgetting, such data may not always be available (retain-free) in realworld scenarios. To address this challenge posed by retain-free unlearning, we introduce RUAGO, utilizing adversarial soft labels to mitigate over-unlearning and a generative model pretrained on out-of-distribution (OOD) data to effectively distill the original model's knowledge. We introduce a progressive sampling strategy to incrementally increase synthetic data complexity, coupled with an inversionbased alignment step that ensures the synthetic data closely matches the original training distribution. Our extensive experiments on multiple benchmark datasets and architectures demonstrate that our approach consistently outperforms existing retain-free methods and achieves comparable or superior performance relative to retain-based approaches, demonstrating its effectiveness and practicality in real-world, data-constrained environments.
ced63a669e5f3e6fd6dad3a0fd8f3567-Paper-Conference.pdf
Recent advances in foundational video generators (33; 38; 28), particularly through large diffusion transformers, have significantly improved video generation capabilities. This progress naturally suggests leveraging these powerful foundation models to advance video inpainting and editing. However, effectively utilizing their conditional generation abilities for these tasks would typically demand substantial computational resources for training, given their massive scale. Furthermore, as foundation models continue to evolve, traditional approaches relying on extensive fine-tuning will face increasing challenges in adapting to new video generators. An alternative solution is to employ these video generators as data priors, enabling task resolution in a training-free manner. Recent research has extensively explored methods for enabling conditional generation in image diffusion models.
AugGen: Synthetic Augmentation using Diffusion Models Can Improve Recognition
The increasing reliance on large-scale datasets in machine learning poses significant privacy and ethical challenges, particularly in sensitive domains such as face recognition. Synthetic data generation offers a promising alternative; however, most existing methods depend heavily on external datasets or pre-trained models, increasing complexity and resource demands. In this paper, we introduce AugGen, a self-contained synthetic augmentation technique. AugGen strategically samples from a class-conditional generative model trained exclusively on the target FR dataset, eliminating the need for external resources. Evaluated across 8 FR benchmarks, including IJB-C and IJB-B, our method achieves 1-12% performance improvements, outperforming models trained solely on real data and surpassing state-of-the-art synthetic data generation approaches, while using less real data. Notably, these gains often exceed those from architectural enhancements, underscoring the value of synthetic augmentation in data-limited scenarios. Our findings demonstrate that carefully integrated synthetic data can both mitigate privacy constraints and substantially enhance recognition performance.