generator
SILENCER: From Discovery to Mitigation of Self-Bias in LLM-as-Benchmark-Generator
LLM-as-Benchmark-Generator methods have been widely studied as a supplement to human annotators for scalable evaluation, while the potential biases within this paradigm remain underexplored. In this work, we systematically define and validate the phenomenon of inflated performance in models evaluated on their self-generated benchmarks, referred to as self-bias, and attribute it to sub-biases arising from question domain, language style, and wrong labels. On this basis, we propose SILENCER, a general framework that leverages the heterogeneity between multiple generators at both the sample and benchmark levels to neutralize bias and generate high-quality, self-bias-silenced benchmark. Experimental results across various settings demonstrate that SILENCER can suppress self-bias to near zero, significantly improve evaluation effectiveness of the generated benchmark (with an average improvement from 0.655 to 0.833 in Pearson correlation with high-quality human-annotated benchmark), while also exhibiting strong generalizability.
Direct Numerical Layout Generation for 3DIndoor Scene Synthesis via Spatial Reasoning
Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. While recent generative models have significantly advanced object-level quality and controllability, layout generation remains challenging due to limited datasets. Existing methods either overfit to these datasets or rely on predefined constraints to optimize numerical layout that sacrifice flexibility. As a result, they fail to generate scenes that are both open-vocabulary and aligned with fine-grained user instructions.
TaPrGeMoHigh Ring CountHigh PolarizabilityHigh Drug-likenessHigh Hydrophobicityopernrlgeecertau ttlyeesd
Searching through chemical space is an exceptionally challenging problem because the number of possible molecules grows combinatorially with the number of atoms. Large, autoregressive models trained on databases of chemical compounds have yielded powerful generators, but we still lack robust strategies for generating molecules with desired properties. This molecular search problem closely resembles the "alignment" problem for large language models, though for many chemical tasks we have a specific and easily evaluable reward function. Here, we introduce an algorithm called energy rank alignment (ERA) that leverages an explicit reward function to produce a gradient-based objective that we use to optimize autoregressive policies. We show theoretically that this algorithm is closely related to proximal policy optimization (PPO) and direct preference optimization (DPO), but has a minimizer that converges to an ideal Gibbs-Boltzmann distribution with the reward playing the role of an energy function. Furthermore, this algorithm is highly scalable, does not require reinforcement learning, and performs well relative to DPO when the number of preference observations per pairing is small. We deploy this approach to align molecular transformers and protein language models to generate molecules and protein sequences, respectively, with externally specified properties and find that it does so robustly, searching through diverse parts of chemical space.
Energy-based generatormatching: A neural sampler for general state space
We propose Energy-based generator matching (EGM), a modality-agnostic approach to train generative models from energy functions in the absence of data. Extending the recently proposed generator matching, EGM enables training of arbitrary continuous-time Markov processes, e.g., diffusion, flow, and jump, and can generate data from continuous, discrete, and a mixture of two modalities. To this end, we propose estimating the generator matching loss using self-normalized importance sampling with an additional bootstrapping trick to reduce variance in the importance weight.
Dual Data Alignment Makes AI-Generated Image Detector Easier Generalizable
The rapid increase in AI-generated images (AIGIs) underscores the need for detection methods. Existing detectors are often trained on biased datasets, leading to overfitting on spurious correlations between non-causal image attributes and real/synthetic labels. While these biased features enhance performance on the training data, they result in substantial performance degradation when tested on unbiased datasets. A common solution is to perform data alignment through generative reconstruction, matching the content between real and synthetic images. However, we find that pixel-level alignment alone is inadequate, as the reconstructed images still suffer from frequency-level misalignment, perpetuating spurious correlations.
On Union-Closedness of Language Generation
We investigate language generation in the limit - a model by Kleinberg and Mullainathan [2024, NeurIPS] and extended by Li, Raman, and Tewari [2025]. While Kleinberg and Mullainathan proved generation is possible for all countable collections, [Li et al., 2025] defined a hierarchy of generation notions (uniform, non-uniform, and generatable) and explored their feasibility for uncountable collections. Our first set of results resolve two open questions of [Li et al., 2025] by proving finite unions of generatable or non-uniformly generatable classes need not be generatable. These follow from a stronger result: there is a non-uniformly generatable class and a uniformly generatable class whose union is non-generatable. This adds to the aspects along which language generation in the limit is different from traditional tasks in statistical learning theory like classification, which are closed under finite unions. In particular, it implies that given two generators for different collections, one cannot combine them to obtain a single "more powerful" generator, prohibiting this notion of boosting. Our construction also addresses a third of [Li et al., 2025]'s open questions on whether there are uncountable classes that are non-uniformly generatable and do not satisfy the eventually unbounded closure (EUC) condition introduced by Li, Raman, and Tewari. Our approach utilizes carefully constructed classes along with a novel diagonalization argument that could be of independent interest in the growing area of language generation.
LEXICON: a Benchmark for Planning under Temporal Constraints in Natural Language
Owing to their reasoning capabilities, large language models (LLMs) have been evaluated on planning tasks described in natural language. However, LLMs have largely been tested on planning domains without constraints. In order to deploy them in real-world settings where adherence to constraints, in particular safety constraints, is critical, we need to evaluate their performance on constrained planning tasks. We introduce LEXICON--a natural language-based (LEXI) constrained (CON) planning benchmark, consisting of a suite of environments, that can be used to evaluate the planning capabilities of LLMs in a principled fashion. The core idea behind LEXICON is to take existing planning environments and impose temporal constraints on the states.
CGS-GAN: 3DConsistent Gaussian Splatting GANs for High Resolution Human Head Synthesis
Recently, 3DGANs based on 3DGaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random latent vector on the current camera position. This compromises 3D consistency, as we observe significant identity changes when re-synthesizing the 3D head with each camera shift. Conversely, fixing the camera to a single viewpoint yields high-quality renderings for that perspective but results in poor performance for novel views. Removing view-conditioning typically destabilizes GAN training, often causing the training to collapse.
TRiCo: Triadic Game-Theoretic Co-Training for Robust Semi-Supervised Learning
We introduce TRiCo, a novel triadic game-theoretic co-training framework that rethinks the structure of semi-supervised learning by incorporating a teacher, two students, and an adversarial generator into a unified training paradigm. Unlike existing co-training or teacher-student approaches, TRiCo formulates SSL as a structured interaction among three roles: (i) two student classifiers trained on frozen, complementary representations, (ii) a meta-learned teacher that adaptively regulates pseudo-label selection and loss balancing via validation-based feedback, and (iii) a non-parametric generator that perturbs embeddings to uncover decision boundary weaknesses. Pseudo-labels are selected based on mutual information rather than confidence, providing a more robust measure of epistemic uncertainty. This triadic interaction is formalized as a Stackelberg game, where the teacher leads strategy optimization and students follow under adversarial perturbations. By addressing key limitations in existing SSL frameworks--such as static view interactions, unreliable pseudo-labels, and lack of hard sample modeling--TRiCo provides a principled and generalizable solution. Extensive experiments on CIFAR10, SVHN, STL-10, and ImageNet demonstrate that TRiCo consistently achieves state-of-the-art performance in low-label regimes, while remaining architectureagnostic and compatible with frozen vision backbones.