gemini-pro-1
ActPlan-1K: Benchmarking the Procedural Planning Ability of Visual Language Models in Household Activities
Su, Ying, Ling, Zhan, Shi, Haochen, Cheng, Jiayang, Yim, Yauwai, Song, Yangqiu
Large language models~(LLMs) have been adopted to process textual task description and accomplish procedural planning in embodied AI tasks because of their powerful reasoning ability. However, there is still lack of study on how vision language models~(VLMs) behave when multi-modal task inputs are considered. Counterfactual planning that evaluates the model's reasoning ability over alternative task situations are also under exploited. In order to evaluate the planning ability of both multi-modal and counterfactual aspects, we propose ActPlan-1K. ActPlan-1K is a multi-modal planning benchmark constructed based on ChatGPT and household activity simulator iGibson2. The benchmark consists of 153 activities and 1,187 instances. Each instance describing one activity has a natural language task description and multiple environment images from the simulator. The gold plan of each instance is action sequences over the objects in provided scenes. Both the correctness and commonsense satisfaction are evaluated on typical VLMs. It turns out that current VLMs are still struggling at generating human-level procedural plans for both normal activities and counterfactual activities. We further provide automatic evaluation metrics by finetuning over BLEURT model to facilitate future research on our benchmark.
Visual Riddles: a Commonsense and World Knowledge Challenge for Large Vision and Language Models
Bitton-Guetta, Nitzan, Slobodkin, Aviv, Maimon, Aviya, Habba, Eliya, Rassin, Royi, Bitton, Yonatan, Szpektor, Idan, Globerson, Amir, Elovici, Yuval
Imagine observing someone scratching their arm; to understand why, additional context would be necessary. However, spotting a mosquito nearby would immediately offer a likely explanation for the person's discomfort, thereby alleviating the need for further information. This example illustrates how subtle visual cues can challenge our cognitive skills and demonstrates the complexity of interpreting visual scenarios. To study these skills, we present Visual Riddles, a benchmark aimed to test vision and language models on visual riddles requiring commonsense and world knowledge. The benchmark comprises 400 visual riddles, each featuring a unique image created by a variety of text-to-image models, question, ground-truth answer, textual hint, and attribution. Human evaluation reveals that existing models lag significantly behind human performance, which is at 82\% accuracy, with Gemini-Pro-1.5 leading with 40\% accuracy. Our benchmark comes with automatic evaluation tasks to make assessment scalable. These findings underscore the potential of Visual Riddles as a valuable resource for enhancing vision and language models' capabilities in interpreting complex visual scenarios.
AgEval: A Benchmark for Zero-Shot and Few-Shot Plant Stress Phenotyping with Multimodal LLMs
Arshad, Muhammad Arbab, Jubery, Talukder Zaki, Roy, Tirtho, Nassiri, Rim, Singh, Asheesh K., Singh, Arti, Hegde, Chinmay, Ganapathysubramanian, Baskar, Balu, Aditya, Krishnamurthy, Adarsh, Sarkar, Soumik
Plant stress phenotyping traditionally relies on expert assessments and specialized models, limiting scalability in agriculture. Recent advances in multimodal large language models (LLMs) offer potential solutions to this challenge. We present AgEval, a benchmark comprising 12 diverse plant stress phenotyping tasks, to evaluate these models' capabilities. Our study assesses zero-shot and few-shot in-context learning performance of state-of-the-art models, including Claude, GPT, Gemini, and LLaVA. Results show significant performance improvements with few-shot learning, with F1 scores increasing from 46.24% to 73.37% in 8-shot identification for the best-performing model. Few-shot examples from other classes in the dataset have negligible or negative impacts, although having the exact category example helps to increase performance by 15.38%. We also quantify the consistency of model performance across different classes within each task, finding that the coefficient of variance (CV) ranges from 26.02% to 58.03% across models, implying that subject matter expertise is needed - of 'difficult' classes - to achieve reliability in performance. AgEval establishes baseline metrics for multimodal LLMs in agricultural applications, offering insights into their promise for enhancing plant stress phenotyping at scale. Benchmark and code can be accessed at: https://anonymous.4open.science/r/AgEval/
Wolf: Captioning Everything with a World Summarization Framework
Li, Boyi, Zhu, Ligeng, Tian, Ran, Tan, Shuhan, Chen, Yuxiao, Lu, Yao, Cui, Yin, Veer, Sushant, Ehrlich, Max, Philion, Jonah, Weng, Xinshuo, Xue, Fuzhao, Tao, Andrew, Liu, Ming-Yu, Fidler, Sanja, Ivanovic, Boris, Darrell, Trevor, Malik, Jitendra, Han, Song, Pavone, Marco
We propose Wolf, a WOrLd summarization Framework for accurate video captioning. Wolf is an automated captioning framework that adopts a mixture-of-experts approach, leveraging complementary strengths of Vision Language Models (VLMs). By utilizing both image and video models, our framework captures different levels of information and summarizes them efficiently. Our approach can be applied to enhance video understanding, auto-labeling, and captioning. To evaluate caption quality, we introduce CapScore, an LLM-based metric to assess the similarity and quality of generated captions compared to the ground truth captions. We further build four human-annotated datasets in three domains: autonomous driving, general scenes, and robotics, to facilitate comprehensive comparisons. We show that Wolf achieves superior captioning performance compared to state-of-the-art approaches from the research community (VILA1.5, CogAgent) and commercial solutions (Gemini-Pro-1.5, GPT-4V). For instance, in comparison with GPT-4V, Wolf improves CapScore both quality-wise by 55.6% and similarity-wise by 77.4% on challenging driving videos. Finally, we establish a benchmark for video captioning and introduce a leaderboard, aiming to accelerate advancements in video understanding, captioning, and data alignment. Leaderboard: https://wolfv0.github.io/leaderboard.html.
GUI-WORLD: A Dataset for GUI-oriented Multimodal LLM-based Agents
Chen, Dongping, Huang, Yue, Wu, Siyuan, Tang, Jingyu, Chen, Liuyi, Bai, Yilin, He, Zhigang, Wang, Chenlong, Zhou, Huichi, Li, Yiqiang, Zhou, Tianshuo, Yu, Yue, Gao, Chujie, Zhang, Qihui, Gui, Yi, Li, Zhen, Wan, Yao, Zhou, Pan, Gao, Jianfeng, Sun, Lichao
Recently, Multimodal Large Language Models (MLLMs) have been used as agents to control keyboard and mouse inputs by directly perceiving the Graphical User Interface (GUI) and generating corresponding code. However, current agents primarily exhibit excellent understanding capabilities in static environments and are predominantly applied in relatively simple domains, such as Web or mobile interfaces. We argue that a robust GUI agent should be capable of perceiving temporal information on the GUI, including dynamic Web content and multi-step tasks. Additionally, it should possess a comprehensive understanding of various GUI scenarios, including desktop software and multi-window interactions. To this end, this paper introduces a new dataset, termed GUI-World, which features meticulously crafted Human-MLLM annotations, extensively covering six GUI scenarios and eight types of GUI-oriented questions in three formats. We evaluate the capabilities of current state-of-the-art MLLMs, including ImageLLMs and VideoLLMs, in understanding various types of GUI content, especially dynamic and sequential content. Our findings reveal that ImageLLMs struggle with dynamic GUI content without manually annotated keyframes or operation history. On the other hand, VideoLLMs fall short in all GUI-oriented tasks given the sparse GUI video dataset. Based on GUI-World, we take the initial step of leveraging a fine-tuned VideoLLM as a GUI agent, demonstrating an improved understanding of various GUI tasks. However, due to the limitations in the performance of base LLMs, we conclude that using VideoLLMs as GUI agents remains a significant challenge. We believe our work provides valuable insights for future research in dynamic GUI content understanding. The code and dataset are publicly available at our project homepage: https://gui-world.github.io/.