gdl-ii
Representing and Reasoning About the Rules of General Games With Imperfect Information
A general game player is a system that can play previously unknown games just by being given their rules. For this purpose, the Game Description Language (GDL) has been developed as a high-level knowledge representation formalism to communicate game rules to players. In this paper, we address a fundamental limitation of state-of-the-art methods and systems for General Game Playing, namely, their being confined to deterministic games with complete information about the game state. We develop a simple yet expressive extension of standard GDL that allows for formalising the rules of arbitrary finite, n-player games with randomness and incomplete state knowledge. In the second part of the paper, we address the intricate reasoning challenge for general game-playing systems that comes with the new description language. We develop a full embedding of extended GDL into the Situation Calculus augmented by Scherl and Levesque's knowledge fluent. We formally prove that this provides a sound and complete reasoning method for players' knowledge about game states as well as about the knowledge of the other players.
- Europe > Iceland > Capital Region > Reykjavik (0.04)
- Oceania > Australia > New South Wales > Sydney (0.04)
- North America > United States > Texas (0.04)
- (12 more...)
- Workflow (0.48)
- Research Report (0.34)
Reasoning About General Games Described in GDL-II
Schiffel, Stephan (Reykjavik University) | Thielscher, Michael (The University of New South Wales)
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning — without human intervention — to play such games poses a reasoning challenge for general game-playing systems that is much more intricate than in case of complete information games. Action formalisms like the Situation Calculus have been developed for precisely this purpose. In this paper we present a full embedding of the Game Description Language into the Situation Calculus (with Scherl and Levesque's knowledge fluent ). We formally prove that this provides a sound and complete reasoning method for players' knowledge about game states as well as about the knowledge of the other players.
- Oceania > Australia > New South Wales > Sydney (0.04)
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- Europe > Iceland > Capital Region > Reykjavik (0.04)
The Epistemic Logic Behind the Game Description Language
Ruan, Ji (The University of New South Wales) | Thielscher, Michael (The University of New South Wales)
A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL, a variant of Datalog with function symbols and a few known keywords. In its latest version GDL allows to describe nondeterministic games with any number of players who may have imperfect, asymmetric information. We analyse the epistemic structure and expressiveness of this language in terms of epistemic modal logic and present two main results: The operational semantics of GDL entails that the situation at any stage of a game can be characterised by a multi-agent epistemic (i.e., S5-) model; (2) GDL is sufficiently expressive to model any situation that can be described by a (finite) multi-agent epistemic model.
- Oceania > Australia > New South Wales (0.04)
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- Europe > Germany > Brandenburg > Potsdam (0.04)
A General Game Description Language for Incomplete Information Games
Thielscher, Michael (The University of New South Wales)
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a high-level knowledge representation formalism for axiomatising the rules of any game, and a basic requirement of a General Game Player is the ability to reason logically about a given game description. In this paper, we address the fundamental limitation of existing GDL to be confined to deterministic games with complete information about the game state. To this end, we develop an extension of GDL that is both simple and elegant yet expressive enough to allow to formalise the rules of arbitrary (discrete and finite) n -player games with randomness and incomplete state knowledge. We also show that this extension suffices to provide players with all information they need to reason about their own knowledge as well as that of the other players up front and during game play.
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- Oceania > Australia > New South Wales (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)