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The Video Game Industry Is Famously Toxic. These Workers Have a Radical Idea to Change It.

Slate

On his office desk, Aleksandar Gavrilovic keeps two figurines: Vladimir Lenin, the Russian revolutionary, and Josip Broz Tito, the former communist leader of Yugoslavia. Gavrilovic is the founder of the video game company Gamechuck. Based out of a tiny office crammed with computers in Zagreb, the capital of Croatia, the company is organized around equality: Each worker earns the same salary and shares the profits of the games they create. All decisions are reached through anonymous voting on Discord: The 17-person collective recently voted to shorten workdays from eight hours to six. "We wanted to show that you don't actually have to work like everyone else to be successful," said Gavrilovic. Gavrilovic's company is an outlier in the gaming industry, known for its grueling hours, high turnover rates, and worker discontent.


Next-gen drones can ride wind currents like birds, researchers say - Manufacturers' Monthly

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The next generation of unmanned drones will act more like birds than machines, thanks to new study by researchers from RMIT University in Melbourne and ISAE-Supaéro in Toulouse. The study includes experiments with drones that can sense wind gusts and thermals, then use them to gain speed or altitude, just like birds do. Dr Abdulghani Mohamed, who leads a large research program into bio-inspired technology in RMIT's Unmanned Aircraft Systems (UAS) research team, said the world-first project had exceeded expectations. "The results of our gust soaring system were remarkable and represent a big leap in energy harvesting for drones," Mohamed said. "This technology not only allows a drone to gain kinetic energy to fly faster but also means less work and more efficiency for the propulsion system, potentially enabling the next generation of drones to increase their flight time on limited resources."