gavel
- Europe > Switzerland > Zürich > Zürich (1.00)
- North America > United States > New York > Kings County > New York City (0.40)
- Europe > Germany (0.04)
- (8 more...)
- Europe > Switzerland > Zürich > Zürich (1.00)
- North America > United States > New York > Kings County > New York City (0.40)
- Europe > Germany (0.04)
- (8 more...)
GAVEL: Generating Games via Evolution and Language Models
Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and accurately evaluating the originality and quality of previously unseen games. Prior work in automated game generation has largely focused on relatively restricted rule representations and relied on domain-specific heuristics. In this work, we explore the generation of novel games in the comparatively expansive Ludii game description language, which encodes the rules of over 1000 board games in a variety of styles and modes of play. We draw inspiration from recent advances in large language models and evolutionary computation in order to train a model that intelligently mutates and recombines games and mechanics expressed as code.
Waymo will start testing its self-driving taxis in Tokyo next week
On April 14, Waymo will start testing its robotaxi technology outside the US for the first time. Waymo is taking it slow and will not be operating them without a driver behind the wheel yet, however. Drivers from Tokyo taxi company Nihon Kotsu Co. will be driving the cars around Chiyoda, Minato, Shinjuku and four other wards in the Japanese capital. The cameras and radars equipped on the I-PACE vehicles will collect data on Tokyo's roads, which are typically narrower than roads in the US. They'll provide the company with information on local infrastructure, road conditions and the driving patterns of locals.
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (1.00)
- North America > United States (0.28)
Resource Heterogeneity-Aware and Utilization-Enhanced Scheduling for Deep Learning Clusters
Sultana, Abeda, Pakka, Nabin, Xu, Fei, Yuan, Xu, Chen, Li, Tzeng, Nian-Feng
Scheduling deep learning (DL) models to train on powerful clusters with accelerators like GPUs and TPUs, presently falls short, either lacking fine-grained heterogeneity awareness or leaving resources substantially under-utilized. To fill this gap, we propose a novel design of a task-level heterogeneity-aware scheduler, {\em Hadar}, based on an optimization framework that can boost resource utilization. {\em Hadar} leverages the performance traits of DL jobs on a heterogeneous DL cluster, characterizes the task-level performance heterogeneity in the optimization problem, and makes scheduling decisions across both spatial and temporal dimensions. %with the objective to reduce the average job completion time of DL jobs. It involves the primal-dual framework employing a dual subroutine, to solve the optimization problem and guide the scheduling design. Our trace-driven simulation with representative DL model training workloads demonstrates that {\em Hadar} accelerates the total time duration by 1.20$\times$ when compared with its state-of-the-art heterogeneity-aware counterpart, Gavel. Further, our {\em Hadar} scheduler is enhanced to {\em HadarE} by forking each job into multiple copies to let a job train concurrently on heterogeneous GPUs resided on separate available nodes (i.e., machines or servers) for resource utilization enhancement. {\em HadarE} is evaluated extensively on physical DL clusters for comparison with {\em Hadar} and Gavel. With substantial enhancement in cluster resource utilization (by 1.45$\times$), {\em HadarE} exhibits considerable speed-ups in DL model training, reducing the total time duration by 50\% (or 80\%) on an Amazon's AWS (or our lab) cluster, while producing trained DL models with consistently better inference quality than those trained by \textit{Hadar}.
- North America > Canada > Ontario > Toronto (0.14)
- North America > United States > Louisiana (0.04)
- North America > United States > Kentucky (0.04)
- Asia > China > Shanghai > Shanghai (0.04)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Optimization (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Machine Translation (0.93)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.85)
GAVEL: Generating Games Via Evolution and Language Models
Todd, Graham, Padula, Alexander, Stephenson, Matthew, Piette, Éric, Soemers, Dennis J. N. J., Togelius, Julian
Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and accurately evaluating the originality and quality of previously unseen games. Prior work in automated game generation has largely focused on relatively restricted rule representations and relied on domain-specific heuristics. In this work, we explore the generation of novel games in the comparatively expansive Ludii game description language, which encodes the rules of over 1000 board games in a variety of styles and modes of play. We draw inspiration from recent advances in large language models and evolutionary computation in order to train a model that intelligently mutates and recombines games and mechanics expressed as code. We demonstrate both quantitatively and qualitatively that our approach is capable of generating new and interesting games, including in regions of the potential rules space not covered by existing games in the Ludii dataset. A sample of the generated games are available to play online through the Ludii portal.
- Europe > Netherlands > Limburg > Maastricht (0.04)
- Europe > Germany (0.04)
- Oceania > Australia > Queensland (0.04)
- (8 more...)