fv-rs
Learning to Execute: Efficient Learning of Universal Plan-Conditioned Policies in Robotics
Schubert, Ingmar, Driess, Danny, Oguz, Ozgur S., Toussaint, Marc
Applications of Reinforcement Learning (RL) in robotics are often limited by high data demand. On the other hand, approximate models are readily available in many robotics scenarios, making model-based approaches like planning a data-efficient alternative. Still, the performance of these methods suffers if the model is imprecise or wrong. In this sense, the respective strengths and weaknesses of RL and model-based planners are. In the present work, we investigate how both approaches can be integrated into one framework that combines their strengths. We introduce Learning to Execute (L2E), which leverages information contained in approximate plans to learn universal policies that are conditioned on plans. In our robotic manipulation experiments, L2E exhibits increased performance when compared to pure RL, pure planning, or baseline methods combining learning and planning.
Plan-Based Relaxed Reward Shaping for Goal-Directed Tasks
Schubert, Ingmar, Oguz, Ozgur S., Toussaint, Marc
In high-dimensional state spaces, the usefulness of Reinforcement Learning (RL) is limited by the problem of exploration. This issue has been addressed using potential-based reward shaping (PB-RS) previously. In the present work, we introduce Final-Volume-Preserving Reward Shaping (FV-RS). FV-RS relaxes the strict optimality guarantees of PB-RS to a guarantee of preserved long-term behavior. Being less restrictive, FV-RS allows for reward shaping functions that are even better suited for improving the sample efficiency of RL algorithms. In particular, we consider settings in which the agent has access to an approximate plan. Here, we use examples of simulated robotic manipulation tasks to demonstrate that plan-based FV-RS can indeed significantly improve the sample efficiency of RL over plan-based PB-RS. Reinforcement Learning (RL) provides a general framework for autonomous agents to learn complex behavior, adapt to changing environments, and generalize to unseen tasks and environments with little human interference or engineering effort. However, RL in high-dimensional state spaces generally suffers from a difficult exploration problem, making learning prohibitively slow and sample-inefficient for many real-world tasks with sparse rewards. A possible strategy to increase the sample efficiency of RL algorithms is reward shaping (Mataric, 1994; Randløv & Alstrøm, 1998), in particular potential-based reward shaping (PB-RS) (Ng et al., 1999). Reward shaping provides a dense reward signal to the RL agent, enabling it to converge faster to the optimal policy.