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Learning to Play Foosball: System and Baselines

Moos, Janosch, Derstroff, Cedric, Schröder, Niklas, Clever, Debora

arXiv.org Artificial Intelligence

This work stages Foosball as a versatile platform for advancing scientific research, particularly in the realm of robot learning. We present an automated Foosball table along with its corresponding simulated counterpart, showcasing a diverse range of challenges through example tasks within the Foosball environment. Initial findings are shared using a simple baseline approach. Foosball constitutes a versatile learning environment with the potential to yield cutting-edge research in various fields of artificial intelligence and machine learning, notably robust learning, while also extending its applicability to industrial robotics and automation setups. To transform our physical Foosball table into a research-friendly system, we augmented it with a 2 degrees of freedom kinematic chain to control the goalkeeper rod as an initial setup with the intention to be extended to the full game as soon as possible. Our experiments reveal that a realistic simulation is essential for mastering complex robotic tasks, yet translating these accomplishments to the real system remains challenging, often accompanied by a performance decline. This emphasizes the critical importance of research in this direction. In this concern, we spotlight the automated Foosball table as an invaluable tool, possessing numerous desirable attributes, to serve as a demanding learning environment for advancing robotics and automation research.


Better AI research depends on benchmarks, Intel guru says

#artificialintelligence

The head of the Intel's Neuromorphic Computing Lab wants a standard set of academic and industry benchmarks to track research progress for cloud and AI work. He offered up a few starting points towards such benchmarks in a recent scholarly article in Nature Machine Intelligence. It's a big ask, but not all that different from what goes in most of science: Why go to the moon? Why even have cars, aren't horses good enough? For Pete's sake, why invent the wheel?


Your Next Foosball Opponent Might Be a Robot

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Robots beating humans in games has become pretty common these days. There's chess, of course, and now the ancient and complex game of Go. But mankind has always held the upper hand in the game that separates the older frat brothers from the younger frat brothers, foosball. Students at the Swiss Federal Institute of Technology in Lausanne (EPFL) have developed a robot meant to challenge humans at the miniature indoor soccer game. "This is already enough to beat the average player," said head researcher Christophe Salzmann in a statement.


AI machine beats college kids at foosball

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A group of undergrads at Brigham Young University in Utah have built an AI machine that can play on a modified foosball table. In a recent game, the machine defeated a human player four to one. "It's not that we need a computerized foosball table, but it is a small example of a much larger problem," computer engineering student Nathan Warner said in a video. In the future, computers will have to react to physical surroundings in more nuanced ways. They'll be inside of things like self-driving cars and robotic assistants.


Can AI beat you at Foosball? Yes. Yes it can

PCWorld

AI has already proved its prowess in chess, Jeopardy and the ancient game of Go, but it's now come out victorious in yet another arena: the classic game of Foosball. A group of computer engineering students at Brigham Young University have spent the past semester creating a robotic, computer-controlled Foosball table with the goal of beating human players. The table is constructed so that a camera mounted above can track the movement of the ball, while an algorithm controls the rods on which the plastic players are attached. Mentored by D.J. Lee, a professor at the university, the students tried to mimic how humans play the game and then programmed those ideas into their code. Essentially, they coded the computer to predict movements and adapt in real time, much the way the human brain does.


A.I. Foosball: Humans v. Robots

#artificialintelligence

A group of Brigham Young University computer engineering students, led by professor D.J. Lee, created a foosball table that is controlled by artificial intelligence. The goal of the undergraduate students was to create a robotic, vision-controlled table that could compete with humans. The project was a success--now the students are having a hard time beating the artificial intelligence.