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Dim and Small Target Detection for Drone Broadcast Frames Based on Time-Frequency Analysis

Li, Jie, Li, Jing, Ju, Zhanyu, Gong, Fengkui, Lv, Lu

arXiv.org Artificial Intelligence

We propose a dim and small target detection algorithm for drone broadcast frames based on the time-frequency analysis of communication protocol. Specifically, by analyzing modulation parameters and frame structures, the prior knowledge of transmission frequency, signal bandwidth, Zadoff-Chu (ZC) sequences, and frame length of drone broadcast frames is established. The RF signals are processed through the designed filter banks, and the frequency domain parameters of bounding boxes generated by the detector are corrected with transmission frequency and signal bandwidth. Given the remarkable correlation characteristics of ZC sequences, the frequency domain parameters of bounding boxes with low confidence scores are corrected based on ZC sequences and frame length, which improves the detection accuracy of dim targets under low signal-to noise ratio situations. Besides, a segmented energy refinement method is applied to mitigate the deviation caused by interference signals with high energy strength, which ulteriorly corrects the time domain detection parameters for dim targets. As the sampling duration increases, the detection speed improves while the detection accuracy of broadcast frames termed as small targets decreases. The trade-off between detection accuracy and speed versus sampling duration is established, which helps to meet different drone regulation requirements. Simulation results demonstrate that the proposed algorithm improves the evaluation metrics by 2.27\% compared to existing algorithms. The proposed algorithm also performs strong robustness under varying flight distances, diverse types of environment noise, and different flight visual environment. Besides, the broadcast frame decoding results indicate that 97.30\% accuracy of RID has been achieved.


Deep UAV Path Planning with Assured Connectivity in Dense Urban Setting

Oh, Jiyong, Raza, Syed M., Mwasinga, Lusungu J., Kim, Moonseong, Choo, Hyunseung

arXiv.org Artificial Intelligence

Unmanned Ariel Vehicle (UAV) services with 5G connectivity is an emerging field with numerous applications. Operator-controlled UAV flights and manual static flight configurations are major limitations for the wide adoption of scalability of UAV services. Several services depend on excellent UAV connectivity with a cellular network and maintaining it is challenging in predetermined flight paths. This paper addresses these limitations by proposing a Deep Reinforcement Learning (DRL) framework for UAV path planning with assured connectivity (DUPAC). During UAV flight, DUPAC determines the best route from a defined source to the destination in terms of distance and signal quality. The viability and performance of DUPAC are evaluated under simulated real-world urban scenarios using the Unity framework. The results confirm that DUPAC achieves an autonomous UAV flight path similar to base method with only 2% increment while maintaining an average 9% better connection quality throughout the flight.


A3D: Adaptive, Accurate, and Autonomous Navigation for Edge-Assisted Drones

Zeng, Liekang, Chen, Haowei, Feng, Daipeng, Zhang, Xiaoxi, Chen, Xu

arXiv.org Artificial Intelligence

Accurate navigation is of paramount importance to ensure flight safety and efficiency for autonomous drones. Recent research starts to use Deep Neural Networks to enhance drone navigation given their remarkable predictive capability for visual perception. However, existing solutions either run DNN inference tasks on drones in situ, impeded by the limited onboard resource, or offload the computation to external servers which may incur large network latency. Few works consider jointly optimizing the offloading decisions along with image transmission configurations and adapting them on the fly. In this paper, we propose A3D, an edge server assisted drone navigation framework that can dynamically adjust task execution location, input resolution, and image compression ratio in order to achieve low inference latency, high prediction accuracy, and long flight distances. Specifically, we first augment state-of-the-art convolutional neural networks for drone navigation and define a novel metric called Quality of Navigation as our optimization objective which can effectively capture the above goals. We then design a deep reinforcement learning based neural scheduler at the drone side for which an information encoder is devised to reshape the state features and thus improve its learning ability. To further support simultaneous multi-drone serving, we extend the edge server design by developing a network-aware resource allocation algorithm, which allows provisioning containerized resources aligned with drones' demand. We finally implement a proof-of-concept prototype with realistic devices and validate its performance in a real-world campus scene, as well as a simulation environment for thorough evaluation upon AirSim. Extensive experimental results show that A3D can reduce end-to-end latency by 28.06% and extend the flight distance by up to 27.28% compared with non-adaptive solutions.


DL-DRL: A double-level deep reinforcement learning approach for large-scale task scheduling of multi-UAV

Mao, Xiao, Cao, Zhiguang, Fan, Mingfeng, Wu, Guohua, Pedrycz, Witold

arXiv.org Artificial Intelligence

Exploiting unmanned aerial vehicles (UAVs) to execute tasks is gaining growing popularity recently. To solve the underlying task scheduling problem, the deep reinforcement learning (DRL) based methods demonstrate notable advantage over the conventional heuristics as they rely less on hand-engineered rules. However, their decision space will become prohibitively huge as the problem scales up, thus deteriorating the computation efficiency. To alleviate this issue, we propose a double-level deep reinforcement learning (DL-DRL) approach based on a divide and conquer framework (DCF), where we decompose the task scheduling of multi-UAV into task allocation and route planning. Particularly, we design an encoder-decoder structured policy network in our upper-level DRL model to allocate the tasks to different UAVs, and we exploit another attention based policy network in our lower-level DRL model to construct the route for each UAV, with the objective to maximize the number of executed tasks given the maximum flight distance of the UAV. To effectively train the two models, we design an interactive training strategy (ITS), which includes pre-training, intensive training and alternate training. Experimental results show that our DL-DRL performs favorably against the learning-based and conventional baselines including the OR-Tools, in terms of solution quality and computation efficiency. We also verify the generalization performance of our approach by applying it to larger sizes of up to 1000 tasks. Moreover, we also show via an ablation study that our ITS can help achieve a balance between the performance and training efficiency.


GATSBI: An Online GTSP-Based Algorithm for Targeted Surface Bridge Inspection

Dhami, Harnaik, Yu, Kevin, Williams, Troi, Vajipey, Vineeth, Tokekar, Pratap

arXiv.org Artificial Intelligence

We study the problem of visual surface inspection of a bridge for defects using an Unmanned Aerial Vehicle (UAV). We do not assume that the geometric model of the bridge is known beforehand. Our planner, termed GATSBI, plans a path in a receding horizon fashion to inspect all points on the surface of the bridge. The input to GATSBI consists of a 3D occupancy map created online with LiDAR scans. Occupied voxels corresponding to the bridge in this map are semantically segmented and used to create a bridge-only occupancy map. Inspecting a bridge voxel requires the UAV to take images from a desired viewing angle and distance. We then create a Generalized Traveling Salesperson Problem (GTSP) instance to cluster candidate viewpoints for inspecting the bridge voxels and use an off-the-shelf GTSP solver to find the optimal path for the given instance. As the algorithm sees more parts of the environment over time, it replans the path to inspect novel parts of the bridge while avoiding obstacles. We evaluate the performance of our algorithm through high-fidelity simulations conducted in AirSim and real-world experiments. We compare the performance of GATSBI with a classical exploration algorithm. Our evaluation reveals that targeting the inspection to only the segmented bridge voxels and planning carefully using a GTSP solver leads to a more efficient and thorough inspection than the baseline algorithm.


Autonomous Exploration Method for Fast Unknown Environment Mapping by Using UAV Equipped with Limited FOV Sensor

Zhao, Yinghao, Yan, Li, Xie, Hong, Dai, Jicheng, Wei, Pengcheng

arXiv.org Artificial Intelligence

Autonomous exploration is one of the important parts to achieve the fast autonomous mapping and target search. However, most of the existing methods are facing low-efficiency problems caused by low-quality trajectory or back-and-forth maneuvers. To improve the exploration efficiency in unknown environments, a fast autonomous exploration planner (FAEP) is proposed in this paper. Different from existing methods, we firstly design a novel frontiers exploration sequence generation method to obtain a more reasonable exploration path, which considers not only the flight-level but frontier-level factors in the asymmetric traveling salesman problem (ATSP). Then, according to the exploration sequence and the distribution of frontiers, an adaptive yaw planning method is proposed to cover more frontiers by yaw change during an exploration journey. In addition, to increase the speed and fluency of flight, a dynamic replanning strategy is also adopted. We present sufficient comparison and evaluation experiments in simulation environments. Experimental results show the proposed exploration planner has better performance in terms of flight time and flight distance compared to typical and state-of-the-art methods. Moreover, the effectiveness of the proposed method is further evaluated in real-world environments.


Efficient Large-Scale Multi-Drone Delivery using Transit Networks

Choudhury, Shushman (Stanford University) | Solovey, Kiril | Kochenderfer, Mykel J. | Pavone, Marco

Journal of Artificial Intelligence Research

We consider the problem of routing a large fleet of drones to deliver packages simultaneously across broad urban areas. Besides flying directly, drones can use public transit vehicles such as buses and trams as temporary modes of transportation to conserve energy. Adding this capability to our formulation augments effective drone travel range and the space of possible deliveries but also increases problem input size due to the large transit networks. We present a comprehensive algorithmic framework that strives to minimize the maximum time to complete any delivery and addresses the multifaceted computational challenges of our problem through a two-layer approach. First, the upper layer assigns drones to package delivery sequences with an approximately optimal polynomial time allocation algorithm. Then, the lower layer executes the allocation by periodically routing the fleet over the transit network, using efficient, bounded suboptimal multi-agent pathfinding techniques tailored to our setting. We demonstrate the efficiency of our approach on simulations with up to 200 drones, 5000 packages, and transit networks with up to 8000 stops in San Francisco and the Washington DC Metropolitan Area. Our framework computes solutions for most settings within a few seconds on commodity hardware and enables drones to extend their effective range by a factor of nearly four using transit.


Mental Sampling in Multimodal Representations

Zhu, Jianqiao, Sanborn, Adam, Chater, Nick

Neural Information Processing Systems

Both resources in the natural environment and concepts in a semantic space are distributed "patchily", with large gaps in between the patches. To describe people's internal and external foraging behavior, various random walk models have been proposed. In particular, internal foraging has been modeled as sampling: in order to gather relevant information for making a decision, people draw samples from a mental representation using random-walk algorithms such as Markov chain Monte Carlo (MCMC). However, two common empirical observations argue against people using simple sampling algorithms such as MCMC for internal foraging. First, the distance between samples is often best described by a Levy flight distribution: the probability of the distance between two successive locations follows a power-law on the distances. Second, humans and other animals produce long-range, slowly decaying autocorrelations characterized as 1/f-like fluctuations, instead of the 1/f^2 fluctuations produced by random walks. We propose that mental sampling is not done by simple MCMC, but is instead adapted to multimodal representations and is implemented by Metropolis-coupled Markov chain Monte Carlo (MC3), one of the first algorithms developed for sampling from multimodal distributions. MC3 involves running multiple Markov chains in parallel but with target distributions of different temperatures, and it swaps the states of the chains whenever a better location is found. Heated chains more readily traverse valleys in the probability landscape to propose moves to far-away peaks, while the colder chains make the local steps that explore the current peak or patch. We show that MC3 generates distances between successive samples that follow a Levy flight distribution and produce 1/f-like autocorrelations, providing a single mechanistic account of these two puzzling empirical phenomena of internal foraging.


Mental Sampling in Multimodal Representations

Zhu, Jianqiao, Sanborn, Adam, Chater, Nick

Neural Information Processing Systems

Both resources in the natural environment and concepts in a semantic space are distributed "patchily", with large gaps in between the patches. To describe people's internal and external foraging behavior, various random walk models have been proposed. In particular, internal foraging has been modeled as sampling: in order to gather relevant information for making a decision, people draw samples from a mental representation using random-walk algorithms such as Markov chain Monte Carlo (MCMC). However, two common empirical observations argue against people using simple sampling algorithms such as MCMC for internal foraging. First, the distance between samples is often best described by a Levy flight distribution: the probability of the distance between two successive locations follows a power-law on the distances. Second, humans and other animals produce long-range, slowly decaying autocorrelations characterized as 1/f-like fluctuations, instead of the 1/f^2 fluctuations produced by random walks. We propose that mental sampling is not done by simple MCMC, but is instead adapted to multimodal representations and is implemented by Metropolis-coupled Markov chain Monte Carlo (MC3), one of the first algorithms developed for sampling from multimodal distributions. MC3 involves running multiple Markov chains in parallel but with target distributions of different temperatures, and it swaps the states of the chains whenever a better location is found. Heated chains more readily traverse valleys in the probability landscape to propose moves to far-away peaks, while the colder chains make the local steps that explore the current peak or patch. We show that MC3 generates distances between successive samples that follow a Levy flight distribution and produce 1/f-like autocorrelations, providing a single mechanistic account of these two puzzling empirical phenomena of internal foraging.