flexion
This Humanoid Robot Is a Terrifyingly Competent Office Intern
Flexion Robotics, a startup founded by ex-Nvidia engineers, has a clever way of training robots to do useful work. Humanoid robots might be able to run, dance, and occasionally kick people, but to become human, they're going to need to learn how to do all sorts of menial chores at work. Flexion Robotics, a Swiss startup founded by ex-Nvidia robotics researchers, thinks it has the solution. The company has developed a way to train robots to perform complex tasks that involve simple skills like opening doors, climbing stairs, and carrying boxes. The key is to teach the robots individual skills in simulation, then have a master AI algorithm determine how to use them.
cb463f73a35802996546ac8e8b1b2743-Supplemental-Datasets_and_Benchmarks_Track.pdf
A.1 Behavioral Task A male nonhuman primate (NHP, Macaca mulatta), Monkey N (age 7 at the beginning of the dataset, age 11 at the end), was trained to perform a trial-based, two degree-of-freedom (DOF) dexterous finger movement task, shown in Figure 1. During all sessions, Monkey N sat in a primate chair (Crist Instruments, Hagerstown, MA) in a shielded chamber, with his arms fixed at his sides and flexed 90 degrees at the elbow, resting on a table. The left hand was positioned securely in a manipulandum, which used bend sensors (FS-L-0073-103-ST, Spectra Symbol, Salt Lake City, UT) to measure the flexion of two finger groups, index (IDX) and middle-ring-small (MRS). At the beginning of each experimental session (and as needed throughout a session), these flexion sensors were calibrated such that a reading of 1 indicated full flexion of a finger group and a reading of 0 indicated full extension. These readings were used to update the positions of the corresponding finger groups of a virtual hand presented on a screen in front of Monkey N. Bend sensor values were sampled at 1000 Hz. Updates to the virtual hand were limited to the refresh rate of the monitor (120 Hz). The task itself involved trial-based target acquisitions. At the beginning of each trial, two color-coded spherical targets, one for each DOF, were placed on the screen, covering 15% of the full arc of motion (see Figure 1A). Monkey N then acquired the targets by moving his fingers to the correct positions and holding his position for 750 ms.
A Biomimetic Vertebraic Soft Robotic Tail for High-Speed, High-Force Dynamic Maneuvering
Liu, Sicong, Liu, Jianhui, Chen, Fang, Yang, Wenjian, Yi, Juan, Zheng, Yu, Wang, Zheng, Chi, Wanchao, Song, Chaoyang
Robotic tails can enhance the stability and maneuverability of mobile robots, but current designs face a trade-off between the power of rigid systems and the safety of soft ones. Rigid tails generate large inertial effects but pose risks in unstructured environments, while soft tails lack sufficient speed and force. We present a Biomimetic Vertebraic Soft Robotic (BVSR) tail that resolves this challenge through a compliant pneumatic body reinforced by a passively jointed vertebral column inspired by musculoskeletal structures. This hybrid design decouples load-bearing and actuation, enabling high-pressure actuation (up to 6 bar) for superior dynamics while preserving compliance. A dedicated kinematic and dynamic model incorporating vertebral constraints is developed and validated experimentally. The BVSR tail achieves angular velocities above 670°/s and generates inertial forces and torques up to 5.58 N and 1.21 Nm, indicating over 200% improvement compared to non-vertebraic designs. Demonstrations on rapid cart stabilization, obstacle negotiation, high-speed steering, and quadruped integration confirm its versatility and practical utility for agile robotic platforms.
Shoulder Range of Motion Rehabilitation Robot Incorporating Scapulohumeral Rhythm for Frozen Shoulder
Cho, Hyunbum, Hur, Sungmoon, Kim, Joowan, Kim, Keewon, Park, Jaeheung
Joowan Kim and Jaeheung Park are the corresponding authors. Abstract This paper presents a novel rehabilitation robot designed to address the challenges of passive range of motion (PROM) exercises for frozen shoulder patients by integrating advanced scapulohumeral rhythm stabilization. Frozen shoulder is characterized by limited glenohumeral motion and disrupted scapulohumeral rhythm, with therapist-assisted interventions being highly effective for restoring normal shoulder function. While existing robotic solutions replicate natural shoulder biomechanics, they lack the ability to stabilize compensatory movements, such as shoulder shrugging, which are critical for effective rehabilitation. Our proposed device features a 6 degrees of freedom (DoF) mechanism, including 5 DoF for shoulder motion and an innovative 1 DoF Joint press for scapular stabilization. The robot employs a personalized two-phase operation: recording normal shoulder movement patterns from the unaffected side and applying them to guide the affected side. Experimental results demonstrated the robot's ability to replicate recorded motion patterns with high precision, with root mean square error (RMSE) values consistently below 1 degree. These findings confirm the robot's potential as a rehabilitation tool capable of automating PROM exercises while correcting compensatory movements. The system provides a foundation for advanced, personalized rehabilitation for patients with frozen shoulders. Keywords: Rehabilitation robot, Shoulder exercise, Scapulohumeral rhythm, Compensatory movements 1 Introduction Frozen shoulder, also known as adhesive capsulitis, is a debilitating condition characterized by pain and progressive loss of shoulder movement [1]. The underlying cause of a frozen shoulder is not fully understood, and it is associated with inflammation and thickening of the capsule that surrounds the shoulder joint where the glenoid of the scapula and the proximal humerus meet [1, 2]. The condition affects approximately 2-5% of the general population, with a higher incidence in people aged in the mid-50s [3]. Frozen shoulder problems extend beyond limited range of motion (ROM), involving compensatory movements that can lead to secondary issues. These compensations mainly include excessive scapular upward rotation and trunk adjustments during arm elevation [4]. Especially, excessive scapular upward rotation results as shoulder shrugging, which directly affects the scapulohumeral rhythm [5, 6]. Scapulohumeral rhythm, traditionally described as a 2:1 ratio between glenohumeral elevation and scapular upward rotation, but in reality it is a nonlinear motion, is crucial for shoulder stability [7-9].
Impact of a Lower Limb Exosuit Anchor Points on Energetics and Biomechanics
Lambranzi, Chiara, Oberti, Giulia, Di Natali, Christian, Caldwell, Darwin G., Galli, Manuela, De Momi, Elena, Ortiz, Jesùs
Anchor point placement is a crucial yet often overlooked aspect of exosuit design since it determines how forces interact with the human body. This work analyzes the impact of different anchor point positions on gait kinematics, muscular activation and energetic consumption. A total of six experiments were conducted with 11 subjects wearing the XoSoft exosuit, which assists hip flexion in five configurations. Subjects were instrumented with an IMU-based motion tracking system, EMG sensors, and a mask to measure metabolic consumption. The results show that positioning the knee anchor point on the posterior side while keeping the hip anchor on the anterior part can reduce muscle activation in the hip flexors by up to 10.21\% and metabolic expenditure by up to 18.45\%. Even if the only assisted joint was the hip, all the configurations introduced changes also in the knee and ankle kinematics. Overall, no single configuration was optimal across all subjects, suggesting that a personalized approach is necessary to transmit the assistance forces optimally. These findings emphasize that anchor point position does indeed have a significant impact on exoskeleton effectiveness and efficiency. However, these optimal positions are subject-specific to the exosuit design, and there is a strong need for future work to tailor musculoskeletal models to individual characteristics and validate these results in clinical populations.
A real-time full-chain wearable sensor-based musculoskeletal simulation: an OpenSim-ROS Integration
Klein, Frederico Belmonte, Wan, Zhaoyuan, Wang, Huawei, Wang, Ruoli
-- Musculoskeletal modeling and simulations enable the accurate description and analysis of the movement of biological systems with applications such as rehabilitation assessment, prosthesis, and exoskeleton design. However, the widespread usage of these techniques is limited by costly sensors, laboratory-based setups, computationally demanding processes, and the use of diverse software tools that often lack seamless integration. In this work, we address these limitations by proposing an integrated, real-time framework for musculoskeletal modeling and simulations that leverages OpenSimRT, the robotics operating system (ROS), and wearable sensors. As a proof-of-concept, we demonstrate that this framework can reasonably well describe inverse kinematics of both lower and upper body using either inertial measurement units or fiducial markers. Additionally, we show that it can effectively estimate inverse dynamics of the ankle joint and muscle activations of major lower limb muscles during daily activities, including walking, squatting and sit to stand, stand to sit when combined with pressure insoles. We believe this work lays the groundwork for further studies with more complex real-time and wearable sensor-based human movement analysis systems and holds potential to advance technologies in rehabilitation, robotics and exoskeleton designs. CCURA TE description of human movement includes a comprehensive analysis of different components of the human body involved in performing physical actions, such as body postures, joint kinematics and kinetics, and muscle forces. Such analysis is not only fundamental for understanding the biomechanics of movement but also critical for enabling a wide range of applications. A comprehensive movement analysis is typically performed in specialized laboratories and limited to a small number of accessible participants. This work was supported in part by the Swedish Research Council under Grant 2022-03268, Digital Futures Research Pair and WASP-WISE joint project (corresponding author: Ruoli Wang). Frederico Belmonte Klein, Zhaoyuan Wan and Ruoli Wang are with KTH MoveAbility, Department of Engineering Mechanics, Royal Institute of T echnology, SE-100 44 Stockholm Sweden (e-mail: frekle@kth.se;
A 21-DOF Humanoid Dexterous Hand with Hybrid SMA-Motor Actuation: CYJ Hand-0
Chai, Jin, Yao, Xiang, Hou, Mengfan, Li, Yanghong, Dong, Erbao
CYJ Hand-0 is a 21-DOF humanoid dexterous hand featuring a hybrid tendon-driven actuation system that combines shape memory alloys (SMAs) and DC motors. The hand employs high-strength fishing line as artificial tendons and uses a fully 3D-printed AlSi10Mg metal frame designed to replicate the skeletal and tendon-muscle structure of the human hand. A linear motor-driven module controls finger flexion, while an SMA-based module enables finger extension and lateral abduction. These modules are integrated into a compact hybrid actuation unit mounted on a custom rear support structure. Mechanical and kinematic experiments, conducted under an Arduino Mega 2560-based control system, validate the effectiveness of the design and demonstrate its biomimetic dexterity.
Development of a Five-Fingerd Biomimetic Soft Robotic Hand by 3D Printing the Skin and Skeleton as One Unit
Miyama, Kazuhiro, Kawaharazuka, Kento, Okada, Kei, Inaba, Masayuki
-- Robot hands that imitate the shape of the human body have been actively studied, and various materials and mechanisms have been proposed to imitate the human body. Although the use of soft materials is advantageous in that it can imitate the characteristics of the human body's epidermis, it increases the number of parts and makes assembly di fficult in order to perform complex movements. In this study, we propose a skin-skeleton integrated robot hand that has 15 degrees of freedom and consists of four parts. The developed robotic hand is mostly composed of a single flexible part produced by a 3D printer, and while it can be easily assembled, it can perform adduction, flexion, and opposition of the thumb, as well as flexion of four fingers. I ntroduction Robots are being used to automate tasks previously performed by humans, with robot hands playing a particularly important role. In a social implementation, changing hands according to the task is problematic in terms of implementation cost. However, a robot hand that can perform many tasks with a single hand has advantages such as greatly reducing the cost of introduction and contributing greatly to the realization of an automated society. Most tools in society are made to fit human hands, so the human mimetic robot hand can be implemented in society without the use of special tools.
Passive knee flexion increases forward impulse of the trailing leg during the step-to-step transition
Kiss, Bernadett, Buchmann, Alexandra, Renjewski, Daniel, Badri-Spröwitz, Alexander
Human walking efficiency relies on the elastic recoil of the Achilles tendon, facilitated by a "catapult mechanism" that stores energy during stance and releases it during push-off. The catapult release mechanism could include the passive flexion of the knee, as the main part of knee flexion was reported to happen passively after leading leg touch-down. This study is the first to investigate the effects of passive versus active knee flexion initiation, using the bipedal EcoWalker-2 robot with passive ankles. By leveraging the precision of robotic measurements, we aimed to elucidate the importance of timing of gait events and its impact on momentum and kinetic energy changes of the robot. The EcoWalker-2 walked successfully with both initiation methods, maintaining toe clearance. Passive knee flexion initiation resulted in a 3% of the gait cycle later onset of ankle plantar flexion, leading to 87% larger increase in the trailing leg horizontal momentum, and 188% larger magnitude increase in the center of mass momentum vector during the step-to-step transition. Our findings highlight the role of knee flexion in the release of the catapult, and timing of gait events, providing insights into human-like walking mechanics and potential applications in rehabilitation, orthosis, and prosthesis development.
Intramuscular High-Density Micro-Electrode Arrays Enable High-Precision Decoding and Mapping of Spinal Motor Neurons to Reveal Hand Control
Grison, Agnese, Pereda, Jaime Ibanez, Muceli, Silvia, Kundu, Aritra, Baracat, Farah, Indiveri, Giacomo, Donati, Elisa, Farina, Dario
Decoding nervous system activity is a key challenge in neuroscience and neural interfacing. In this study, we propose a novel neural decoding system that enables unprecedented large-scale sampling of muscle activity. Using micro-electrode arrays with more than 100 channels embedded within the forearm muscles, we recorded high-density signals that captured multi-unit motor neuron activity. This extensive sampling was complemented by advanced methods for neural decomposition, analysis, and classification, allowing us to accurately detect and interpret the spiking activity of spinal motor neurons that innervate hand muscles. We evaluated this system in two healthy participants, each implanted with three electromyogram (EMG) micro-electrode arrays (comprising 40 electrodes each) in the forearm. These arrays recorded muscle activity during both single- and multi-digit isometric contractions. For the first time under controlled conditions, we demonstrate that multi-digit tasks elicit unique patterns of motor neuron recruitment specific to each task, rather than employing combinations of recruitment patterns from single-digit tasks. This observation led us to hypothesize that hand tasks could be classified with high precision based on the decoded neural activity. We achieved perfect classification accuracy (100%) across 12 distinct single- and multi-digit tasks, and consistently high accuracy (>96\%) across all conditions and subjects, for up to 16 task classes. These results significantly outperformed conventional EMG classification methods. The exceptional performance of this system paves the way for developing advanced neural interfaces based on invasive high-density EMG technology. This innovation could greatly enhance human-computer interaction and lead to substantial improvements in assistive technologies, offering new possibilities for restoring motor function in clinical applications.