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'Immortals: Fenyx Rising' is a worthy adventure wavering between cringe and charm

Washington Post - Technology News

It's not necessarily a criticism that this game's best ideas come from "Zelda." Nintendo's "Breath of the Wild" is all over Fenyx's adventure, from wing gliders (that can fly much faster and further), to power bracelets that can lift anything, all the way down to the "climb anywhere with a stamina bar" mechanic. But it's all done with enough distinction and bounce to distinguish itself not just from "Zelda," but from Mihoyo's breakaway 2020 online hit, "Genshin Impact." And while "Genshin" has frustrated players with gambling-based motivators to keep playing, "Fenyx" swoops in to fill the offline, single-player void for anyone hankering for a proper "Zelda"-like experience, especially since Nintendo has been radio silent about the next sequel.


'Immortals Fenyx Rising' is Ubisoft's love letter to 'Breath of the Wild'

Engadget

So we've come full circle. After Ubisoft carried the torch from Rockstar and helped shape the template for open world games (for better or worse), Nintendo perfected it with The Legend of Zelda: Breath of the Wild. Now, the team behind Assassin's Creed Origins is attempting to mimic some of Nintendo's innovation. The result is Immortals: Fenyx Rising (formerly Gods and Monsters), an open world adventure title steeped in Greek mythology. One look at the game makes it clear this isn't another Assassin's Creed, though.