fairy
Robust, Observable, and Evolvable Agentic Systems Engineering: A Principled Framework Validated via the Fairy GUI Agent
Sun, Jiazheng, Yang, Ruimeng, Han, Xu, Niu, Jiayang, Li, Mingxuan, Yang, Te, Lu, Yongyong, Peng, Xin
The Agentic Paradigm faces a significant Software Engineering Absence, yielding Agentic systems commonly lacking robustness, observability, and evolvability. To address these deficiencies, we propose a principled engineering framework comprising Runtime Goal Refinement (RGR), Observable Cognitive Architecture (OCA), and Evolutionary Memory Architecture (EMA). In this framework, RGR ensures robustness and intent alignment via knowledge-constrained refinement and human-in-the-loop clarification; OCA builds an observable and maintainable white-box architecture using component decoupling, logic layering, and state-control separation; and EMA employs an execution-evolution dual-loop for evolvability. We implemented and empirically validated Fairy, a mobile GUI agent based on this framework. On RealMobile-Eval, our novel benchmark for ambiguous and complex tasks, Fairy outperformed the best SoTA baseline in user requirement completion by 33.7%. Subsequent controlled experiments, human-subject studies, and ablation studies further confirmed that the RGR enhances refinement accuracy and prevents intent deviation; the OCA improves maintainability; and the EMA is crucial for long-term performance. This research provides empirically validated specifications and a practical blueprint for building reliable, observable, and evolvable Agentic AI systems.
Scientists develop a FAIRY-inspired robot that uses wind and light energy to fly
It looks like enough of us believe in fairies after all, but it's not Tinkerbell who is flying this time. Scientists from Tampere University in Finland have developed a 0.2-inch (4 mm) robot that uses wind and light energy to soar through the air. Their'flying aero-robot based on light-responsive materials assembly' - FAIRY - weighs just 1.2 milligrams, meaning it can be blown about by even a gentle breeze. It resembles a dandelion seed or'pappus', with super-fine bristles poking from two wings which gently flap when activated with light. The'flying aero-robot based on light-responsive materials assembly' (pictured) - FAIRY - weighs just 1.2 milligrams so can be blown about by even a gentle breeze.
METAVERSE 2030
Preface: Three decades ago while working at Air Force Research Laboratory, I developed the first interactive Augmented Reality system, enabling users to reach out and touch a mixed world of real and virtual objects. I was so inspired by the reactions people had when they tried those early prototypes, I founded one of the first VR companies in 1993, Immersion Corp, and later founded the early AR company, Outland Research. Yes, I've been a believer for a long time. Looking forward, I expect augmented reality to become the platform of our lives, replacing smartphones as our primary means of accessing digital content. I still believe in the magical potential, but also fear the negative consequences. To paint a balanced picture of what our augmented lives will be like ten years from now, I've written the short narrative below. Like any fictional forecast it will not play out exactly like this, but I'm confident that the convergence of augmented reality and artificial intelligence will make much of this portrayal come true. It was a tiny room no larger than a walk-in closet. A small woman in a crisp white lab coat stood beside a large optometry machine, its smooth black surface covered in silver dials and knobs and levers. Flipping between settings she asked, "Better or worse?" "Better," rang a voice from behind the contraption. The woman pulled the machine forward, revealing Gordon Pines, squinting as the overhead lights suddenly came on. Balding with gray stubble, he looked older than his 68 years would suggest. That's because he was tired -- exhausted from the simple act of leaving his small apartment and venturing out into the busy city. Chicago had been his home for three decades but somehow it just didn't feel familiar anymore.
FAIRY: A Framework for Understanding Relationships between Users' Actions and their Social Feeds
Ghazimatin, Azin, Roy, Rishiraj Saha, Weikum, Gerhard
Users increasingly rely on social media feeds for consuming daily information. The items in a feed, such as news, questions, songs, etc., usually result from the complex interplay of a user's social contacts, her interests and her actions on the platform. The relationship of the user's own behavior and the received feed is often puzzling, and many users would like to have a clear explanation on why certain items were shown to them. Transparency and explainability are key concerns in the modern world of cognitive overload, filter bubbles, user tracking, and privacy risks. This paper presents FAIRY, a framework that systematically discovers, ranks, and explains relationships between users' actions and items in their social media feeds. We model the user's local neighborhood on the platform as an interaction graph, a form of heterogeneous information network constructed solely from information that is easily accessible to the concerned user. We posit that paths in this interaction graph connecting the user and her feed items can act as pertinent explanations for the user. These paths are scored with a learning-to-rank model that captures relevance and surprisal. User studies on two social platforms demonstrate the practical viability and user benefits of the FAIRY method.
Zelda: Ocarina of Time at 20 – melancholy masterpiece changed games forever
The Legend of Zelda: Ocarina of Time's opening sequence is, for me, the most evocative of all video games. First you hear the galloping of a horse, joined by soft minor-key piano and melancholy, soaring ocarina notes as a young man in a green tunic rides under the setting moon. It prepares you for a game that could be as melancholy as it was exciting, as emotionally affecting as it was technologically innovative. Released in Europe on this day in 1998, Ocarina of Time was one of the first true 3D adventures, a capsule world on a game cartridge, and it remains one of the very best. It's a dark story, when you think about it.
Chinese Drone Start-Up Simtoo Unveils A Cheaper, Lighter Alternative To DJI's Spark
DJI is to drones what the iPad is to tablets or Kleenex is to tissues -- it's the overwhelming brand of choice. But as drone usage and interest grows, there's bound to be upstarts trying to take a piece of the pie. Most of these, naturally, are Chinese tech startups, and they have essentially decided on two approaches in their attempt to appeal to drone buyers: either make something drastically different or offer a variation on DJI's products. Shenzhen-based Simtoo is going the latter approach. I tested the company's foldable, highly portable selfie drone last year, and now it's back with an even more portable drone named the Fairy.
Fairy Tales
Once upon a time, when it was still of some use to wish for what one wanted… …there lived a King and Queen who had a daughter who was lovely to behold but who never laughed, or perhaps, …there lived an old fisherman by the side of a sea that had hardly any fishes in it. If you are like me, you are already hooked. In the many stories of the three magic wishes, promises of infinite riches are just for the asking, but the wishes are always spent, first on foolishness, second on disaster, and third on bare recovery. In the Monkey's Paw, the old couple's first wish is for 200 pounds. The second wish is the return of their just-killed son.
10 Tips For Playing 'The Legend Of Zelda: Breath Of The Wild'
The Legend of Zelda: Breath of the Wild is finally upon us, and so far the critics almost universally agree: This game is something special. I called it one of the best games I've ever played in my review, and I think it's already a strong contender for Game of the Year. But the game is vast, complex and full of all sorts of crazy stuff. Here's some tips and some advice for how to get started. If, on the other hand, you don't need tips or advice and just want to experience the game all on your own, I totally understand.
Telling Interactive Player-specific Stories and Planning for It: ASD + PaSSAGE = PAST
Ramirez, Alejandro Jose (University of Alberta) | Bulitko, Vadim (University of Alberta)
Around the same time, a system called Player-Specific From Shakespeare's "Romeo and Juliet" to George Lucas' Stories via Automatically Generated Events (PaSSAGE) "Star Wars" to BioWare's "Jade Empire" to campfire stories (Thue et al. 2007) was proposed, which used AI techniques to baseball commentary, story-telling is a fundamental to model the player as he/she experiences a narrative-rich part of entertainment. A strong narrative resonates with our video game. Such a continuously updated player model was minds, hearts and souls and keeps us engaged. We remember used to dynamically adapt the story, tailoring it to the current the stories of our childhood and retell them to our own player. Unlike, ASD, PaSSAGE did not have any automation children. Story-telling has delighted and saddened the human at the design stage and relied on a human designer to race since the beginning of time and shows no signs of foresee all possible ways of a player breaking the story and slowing down. But can it be improved with technology?