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Universal consistency and minimax rates for online Mondrian Forests
Indeed, the fact that this parameter is fixed actually hinders statistical consistency of the original procedure. Our modified Mondrian Forest algorithm grows trees with increasing lifetime parameters $\lambda_n$, and uses an alternative updating rule, allowing to work also in an online fashion. Second, we provide a theoretical analysis establishing simple conditions for consistency. Our theoretical analysis also exhibits a surprising fact: our algorithm achieves the minimax rate (optimal rate) for the estimation of a Lipschitz regression function, which is a strong extension of previous results~\cite{arlot2014purf_bias} to an \emph{arbitrary dimension}.
Learning Mixture of Gaussians with Streaming Data
In this paper, we study the problem of learning a mixture of Gaussians with streaming data: given a stream of $N$ points in $d$ dimensions generated by an unknown mixture of $k$ spherical Gaussians, the goal is to estimate the model parameters using a single pass over the data stream. We analyze a streaming version of the popular Lloyd's heuristic and show that the algorithm estimates all the unknown centers of the component Gaussians accurately if they are sufficiently separated. Assuming each pair of centers are $C\sigma$ distant with $C=\Omega((k\log k)^{1/4}\sigma)$ and where $\sigma^2$ is the maximum variance of any Gaussian component, we show that asymptotically the algorithm estimates the centers optimally (up to certain constants); our center separation requirement matches the best known result for spherical Gaussians \citep{vempalawang}. For finite samples, we show that a bias term based on the initial estimate decreases at $O(1/{\rm poly}(N))$ rate while variance decreases at nearly optimal rate of $\sigma^2 d/N$. Our analysis requires seeding the algorithm with a good initial estimate of the true cluster centers for which we provide an online PCA based clustering algorithm. Indeed, the asymptotic per-step time complexity of our algorithm is the optimal $d\cdot k$ while space complexity of our algorithm is $O(dk\log k)$. In addition to the bias and variance terms which tend to $0$, the hard-thresholding based updates of streaming Lloyd's algorithm is agnostic to the data distribution and hence incurs an \emph{approximation error} that cannot be avoided. However, by using a streaming version of the classical \emph{(soft-thresholding-based)} EM method that exploits the Gaussian distribution explicitly, we show that for a mixture of two Gaussians the true means can be estimated consistently, with estimation error decreasing at nearly optimal rate, and tending to $0$ for $N\rightarrow \infty$.
A graph-theoretic approach to multitasking
A key feature of neural network architectures is their ability to support the simultaneous interaction among large numbers of units in the learning and processing of representations. However, how the richness of such interactions trades off against the ability of a network to simultaneously carry out multiple independent processes -- a salient limitation in many domains of human cognition -- remains largely unexplored. In this paper we use a graph-theoretic analysis of network architecture to address this question, where tasks are represented as edges in a bipartite graph $G=(A \cup B, E)$. We define a new measure of multitasking capacity of such networks, based on the assumptions that tasks that \emph{need} to be multitasked rely on independent resources, i.e., form a matching, and that tasks \emph{can} be performed without interference if they form an induced matching. Our main result is an inherent tradeoff between the multitasking capacity and the average degree of the network that holds \emph{regardless of the network architecture}. These results are also extended to networks of depth greater than $2$. On the positive side, we demonstrate that networks that are random-like (e.g., locally sparse) can have desirable multitasking properties. Our results shed light into the parallel-processing limitations of neural systems and provide insights that may be useful for the analysis and design of parallel architectures.
Gradient descent GAN optimization is locally stable
Despite the growing prominence of generative adversarial networks (GANs), optimization in GANs is still a poorly understood topic. In this paper, we analyze the ``gradient descent'' form of GAN optimization, i.e., the natural setting where we simultaneously take small gradient steps in both generator and discriminator parameters. We show that even though GAN optimization does \emph{not} correspond to a convex-concave game (even for simple parameterizations), under proper conditions, equilibrium points of this optimization procedure are still \emph{locally asymptotically stable} for the traditional GAN formulation. On the other hand, we show that the recently proposed Wasserstein GAN can have non-convergent limit cycles near equilibrium. Motivated by this stability analysis, we propose an additional regularization term for gradient descent GAN updates, which \emph{is} able to guarantee local stability for both the WGAN and the traditional GAN, and also shows practical promise in speeding up convergence and addressing mode collapse.
QSGD: Communication-Efficient SGD via Gradient Quantization and Encoding
Parallel implementations of stochastic gradient descent (SGD) have received significant research attention, thanks to its excellent scalability properties. A fundamental barrier when parallelizing SGD is the high bandwidth cost of communicating gradient updates between nodes; consequently, several lossy compresion heuristics have been proposed, by which nodes only communicate quantized gradients. Although effective in practice, these heuristics do not always guarantee convergence, and it is not clear whether they can be improved. In this paper, we propose Quantized SGD (QSGD), a family of compression schemes for gradient updates which provides convergence guarantees. QSGD allows the user to smoothly trade off \emph{communication bandwidth} and \emph{convergence time}: nodes can adjust the number of bits sent per iteration, at the cost of possibly higher variance. We show that this trade-off is inherent, in the sense that improving it past some threshold would violate information-theoretic lower bounds. QSGD guarantees convergence for convex and non-convex objectives, under asynchrony, and can be extended to stochastic variance-reduced techniques. When applied to training deep neural networks for image classification and automated speech recognition, QSGD leads to significant reductions in end-to-end training time. For example, on 16GPUs, we can train the ResNet152 network to full accuracy on ImageNet 1.8x faster than the full-precision variant.
LightGBM: A Highly Efficient Gradient Boosting Decision Tree
Gradient Boosting Decision Tree (GBDT) is a popular machine learning algorithm, and has quite a few effective implementations such as XGBoost and pGBRT. Although many engineering optimizations have been adopted in these implementations, the efficiency and scalability are still unsatisfactory when the feature dimension is high and data size is large. A major reason is that for each feature, they need to scan all the data instances to estimate the information gain of all possible split points, which is very time consuming. To tackle this problem, we propose two novel techniques: \emph{Gradient-based One-Side Sampling} (GOSS) and \emph{Exclusive Feature Bundling} (EFB). With GOSS, we exclude a significant proportion of data instances with small gradients, and only use the rest to estimate the information gain. We prove that, since the data instances with larger gradients play a more important role in the computation of information gain, GOSS can obtain quite accurate estimation of the information gain with a much smaller data size. With EFB, we bundle mutually exclusive features (i.e., they rarely take nonzero values simultaneously), to reduce the number of features. We prove that finding the optimal bundling of exclusive features is NP-hard, but a greedy algorithm can achieve quite good approximation ratio (and thus can effectively reduce the number of features without hurting the accuracy of split point determination by much).
Solving Most Systems of Random Quadratic Equations
This paper deals with finding an $n$-dimensional solution $\bm{x}$ to a system of quadratic equations $y_i=|\langle\bm{a}_i,\bm{x}\rangle|^2$, $1\le i \le m$, which in general is known to be NP-hard. We put forth a novel procedure, that starts with a \emph{weighted maximal correlation initialization} obtainable with a few power iterations, followed by successive refinements based on \emph{iteratively reweighted gradient-type iterations}. The novel techniques distinguish themselves from prior works by the inclusion of a fresh (re)weighting regularization. For certain random measurement models, the proposed procedure returns the true solution $\bm{x}$ with high probability in time proportional to reading the data $\{(\bm{a}_i;y_i)\}_{1\le i \le m}$, provided that the number $m$ of equations is some constant $c> 0$ times the number $n$ of unknowns, that is, $m\ge cn$. Empirically, the upshots of this contribution are: i) perfect signal recovery in the high-dimensional regime given only an \emph{information-theoretic limit number} of equations; and, ii) (near-)optimal statistical accuracy in the presence of additive noise. Extensive numerical tests using both synthetic data and real images corroborate its improved signal recovery performance and computational efficiency relative to state-of-the-art approaches.
The power of absolute discounting: all-dimensional distribution estimation
Categorical models are a natural fit for many problems. When learning the distribution of categories from samples, high-dimensionality may dilute the data. Minimax optimality is too pessimistic to remedy this issue. A serendipitously discovered estimator, absolute discounting, corrects empirical frequencies by subtracting a constant from observed categories, which it then redistributes among the unobserved. It outperforms classical estimators empirically, and has been used extensively in natural language modeling. In this paper, we rigorously explain the prowess of this estimator using less pessimistic notions. We show that (1) absolute discounting recovers classical minimax KL-risk rates, (2) it is \emph{adaptive} to an effective dimension rather than the true dimension, (3) it is strongly related to the Good-Turing estimator and inherits its \emph{competitive} properties. We use power-law distributions as the cornerstone of these results.
Dimensionality Reduction of Massive Sparse Datasets Using Coresets
In this paper we present a practical solution with performance guarantees to the problem of dimensionality reduction for very large scale sparse matrices. We show applications of our approach to computing the Principle Component Analysis (PCA) of any $n\times d$ matrix, using one pass over the stream of its rows. Our solution uses coresets: a scaled subset of the $n$ rows that approximates their sum of squared distances to \emph{every} $k$-dimensional \emph{affine} subspace. An open theoretical problem has been to compute such a coreset that is independent of both $n$ and $d$. An open practical problem has been to compute a non-trivial approximation to the PCA of very large but sparse databases such as the Wikipedia document-term matrix in a reasonable time. We answer both of these questions affirmatively. Our main technical result is a new framework for deterministic coreset constructions based on a reduction to the problem of counting items in a stream.
Riemannian SVRG: Fast Stochastic Optimization on Riemannian Manifolds
We study optimization of finite sums of \emph{geodesically} smooth functions on Riemannian manifolds. Although variance reduction techniques for optimizing finite-sums have witnessed tremendous attention in the recent years, existing work is limited to vector space problems. We introduce \emph{Riemannian SVRG} (\rsvrg), a new variance reduced Riemannian optimization method.