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Empa: An AI-Powered Virtual Mentor for Developing Global Collaboration Skills in HPC Education

arXiv.org Artificial Intelligence

High-performance computing (HPC) and parallel computing increasingly rely on global collaboration among diverse teams, yet traditional computing curricula inadequately prepare students for cross-cultural teamwork essential in modern computational research environments. This paper presents Empa, an AI-powered virtual mentor that integrates intercultural collaboration training into undergraduate computing education. Built using large language models and deployed through a progressive web application, Empa guides students through structured activities covering cultural dimensions, communication styles, and conflict resolution that are critical for effective multicultural teamwork. Our system addresses the growing need for culturally competent HPC professionals by helping computing students develop skills to collaborate effectively in international research teams, contribute to global computational projects, and navigate the cultural complexities inherent in distributed computing environments. Pilot preparation for deployment in computing courses demonstrates the feasibility of AI-mediated intercultural training and provides insights into scalable approaches for developing intercultural collaboration skills essential for HPC workforce development.


Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning

arXiv.org Artificial Intelligence

Reinforcement learning (RL) studies how an agent comes to achieve reward in an environment through interactions over time. Recent advances in machine RL have surpassed human expertise at the world's oldest board games and many classic video games, but they require vast quantities of experience to learn successfully -- none of today's algorithms account for the human ability to learn so many different tasks, so quickly. Here we propose a new approach to this challenge based on a particularly strong form of model-based RL which we call Theory-Based Reinforcement Learning, because it uses human-like intuitive theories -- rich, abstract, causal models of physical objects, intentional agents, and their interactions -- to explore and model an environment, and plan effectively to achieve task goals. We instantiate the approach in a video game playing agent called EMPA (the Exploring, Modeling, and Planning Agent), which performs Bayesian inference to learn probabilistic generative models expressed as programs for a game-engine simulator, and runs internal simulations over these models to support efficient object-based, relational exploration and heuristic planning. EMPA closely matches human learning efficiency on a suite of 90 challenging Atari-style video games, learning new games in just minutes of game play and generalizing robustly to new game situations and new levels. The model also captures fine-grained structure in people's exploration trajectories and learning dynamics. Its design and behavior suggest a way forward for building more general human-like AI systems.


With artificial intelligence to a better wood product

#artificialintelligence

Newswise -- Wood is a natural material that is lightweight and sustainable, with excellent physical properties, which make it an excellent choice for constructing a wide range of products with high quality requirements - for example for musical instruments and sports equipment. Unfortunately, as most natural products, wood has a very uneven material structure that extends over several length scales. Therefore, large safety margins are often required during processing, which limit the efficiency of material utilisation. With the help of science, this drawback could soon be resolved. A key technology for this is artificial intelligence.