eigentask
Limits to Reservoir Learning
In this work, we bound a machine's ability to learn based on computational limitations implied by physicality. We start by considering the information processing capacity (IPC), a normalized measure of the expected squared error of a collection of signals to a complete basis of functions. We use the IPC to measure the degradation under noise of the performance of reservoir computers, a particular kind of recurrent network, when constrained by physical considerations. First, we show that the IPC is at most a polynomial in the system size $n$, even when considering the collection of $2^n$ possible pointwise products of the $n$ output signals. Next, we argue that this degradation implies that the family of functions represented by the reservoir requires an exponential number of samples to learn in the presence of the reservoir's noise. Finally, we conclude with a discussion of the performance of the same collection of $2^n$ functions without noise when being used for binary classification.
Lifelong Learning using Eigentasks: Task Separation, Skill Acquisition, and Selective Transfer
Raghavan, Aswin, Hostetler, Jesse, Sur, Indranil, Rahman, Abrar, Divakaran, Ajay
We introduce the eigentask framework for lifelong learning. An eigentask is a pairing of a skill that solves a set of related tasks, paired with a generative model that can sample from the skill's input space. The framework extends generative replay approaches, which have mainly been used to avoid catastrophic forgetting, to also address other lifelong learning goals such as forward knowledge transfer. We propose a wake-sleep cycle of alternating task learning and knowledge consolidation for learning in our framework, and instantiate it for lifelong supervised learning and lifelong RL. We achieve improved performance over the state-of-the-art in supervised continual learning, and show evidence of forward knowledge transfer in a lifelong RL application in the game Starcraft2.