Goto

Collaborating Authors

 edgi


EDGI: Equivariant Diffusion for Planning with Embodied Agents Supplementary Material Anonymous Author(s) Affiliation Address email A Architecture details

Neural Information Processing Systems

We illustrate the architecture in Figure 1 in the main paper. We use a kernel size of 5. This is essentially an equivariant version of LayerNorm. In the geometric layers, the input state is split into scalar and vector components. The vector components are linearly transformed to reduce the number of channels to 16.



EDGI: Equivariant Diffusion for Planning with Embodied Agents

Neural Information Processing Systems

Embodied agents operate in a structured world, often solving tasks with spatial, temporal, and permutation symmetries. Most algorithms for planning and model-based reinforcement learning (MBRL) do not take this rich geometric structure into account, leading to sample inefficiency and poor generalization. We introduce the Equivariant Diffuser for Generating Interactions (EDGI), an algorithm for MBRL and planning that is equivariant with respect to the product of the spatial symmetry group SE(3), the discrete-time translation group ℤ, and the object permutation group Sₙ. EDGI follows the Diffuser framework by Janner et al. (2022) in treating both learning a world model and planning in it as a conditional generative modeling problem, training a diffusion model on an offline trajectory dataset. We introduce a new SE(3) ℤ Sₙ-equivariant diffusion model that supports multiple representations. We integrate this model in a planning loop, where conditioning and classifier guidance let us softly break the symmetry for specific tasks as needed. On object manipulation and navigation tasks, EDGI is substantially more sample efficient and generalizes better across the symmetry group than non-equivariant models.



EDGI: Equivariant Diffusion for Planning with Embodied Agents

Neural Information Processing Systems

Embodied agents operate in a structured world, often solving tasks with spatial, temporal, and permutation symmetries. Most algorithms for planning and model-based reinforcement learning (MBRL) do not take this rich geometric structure into account, leading to sample inefficiency and poor generalization. We introduce the Equivariant Diffuser for Generating Interactions (EDGI), an algorithm for MBRL and planning that is equivariant with respect to the product of the spatial symmetry group SE(3), the discrete-time translation group ℤ, and the object permutation group Sₙ. EDGI follows the Diffuser framework by Janner et al. (2022) in treating both learning a world model and planning in it as a conditional generative modeling problem, training a diffusion model on an offline trajectory dataset. We introduce a new SE(3) ℤ Sₙ-equivariant diffusion model that supports multiple representations.


EDGI: Equivariant Diffusion for Planning with Embodied Agents

Neural Information Processing Systems

Embodied agents operate in a structured world, often solving tasks with spatial, temporal, and permutation symmetries. Most algorithms for planning and model-based reinforcement learning (MBRL) do not take this rich geometric structure into account, leading to sample inefficiency and poor generalization. We introduce the Equivariant Diffuser for Generating Interactions (EDGI), an algorithm for MBRL and planning that is equivariant with respect to the product of the spatial symmetry group SE(3), the discrete-time translation group ℤ, and the object permutation group Sₙ. EDGI follows the Diffuser framework by Janner et al. (2022) in treating both learning a world model and planning in it as a conditional generative modeling problem, training a diffusion model on an offline trajectory dataset. We introduce a new SE(3) ℤ Sₙ-equivariant diffusion model that supports multiple representations.


EDGI: Equivariant Diffusion for Planning with Embodied Agents

Brehmer, Johann, Bose, Joey, de Haan, Pim, Cohen, Taco

arXiv.org Machine Learning

Embodied agents operate in a structured world, often solving tasks with spatial, temporal, and permutation symmetries. Most algorithms for planning and model-based reinforcement learning (MBRL) do not take this rich geometric structure into account, leading to sample inefficiency and poor generalization. We introduce the Equivariant Diffuser for Generating Interactions (EDGI), an algorithm for MBRL and planning that is equivariant with respect to the product of the spatial symmetry group SE(3), the discrete-time translation group Z, and the object permutation group Sn. EDGI follows the Diffuser framework (Janner et al., 2022) in treating both learning a world model and planning in it as a conditional generative modeling problem, training a diffusion model on an offline trajectory dataset. We introduce a new SE(3)xZxSn-equivariant diffusion model that supports multiple representations. We integrate this model in a planning loop, where conditioning and classifier guidance let us softly break the symmetry for specific tasks as needed. On object manipulation and navigation tasks, EDGI is substantially more sample efficient and generalizes better across the symmetry group than non-equivariant models.