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MLP-SLAM: Multilayer Perceptron-Based Simultaneous Localization and Mapping With a Dynamic and Static Object Discriminator

arXiv.org Artificial Intelligence

The Visual Simultaneous Localization and Mapping (V-SLAM) system has seen significant development in recent years, demonstrating high precision in environments with limited dynamic objects. However, their performance significantly deteriorates when deployed in settings with a higher presence of movable objects, such as environments with pedestrians, cars, and buses, which are common in outdoor scenes. To address this issue, we propose a Multilayer Perceptron (MLP)-based real-time stereo SLAM system that leverages complete geometry information to avoid information loss. Moreover, there is currently no publicly available dataset for directly evaluating the effectiveness of dynamic and static feature classification methods, and to bridge this gap, we have created a publicly available dataset containing over 50,000 feature points. Experimental results demonstrate that our MLP-based dynamic and static feature point discriminator has achieved superior performance compared to other methods on this dataset. Furthermore, the MLP-based real-time stereo SLAM system has shown the highest average precision and fastest speed on the outdoor KITTI tracking datasets compared to other dynamic SLAM systems.The open-source code and datasets are available at https://github.com/TaozheLi/MLP-SLAM.


Panoptic-SLAM: Visual SLAM in Dynamic Environments using Panoptic Segmentation

arXiv.org Artificial Intelligence

The majority of visual SLAM systems are not robust in dynamic scenarios. The ones that deal with dynamic objects in the scenes usually rely on deep-learning-based methods to detect and filter these objects. However, these methods cannot deal with unknown moving objects. This work presents Panoptic-SLAM, an open-source visual SLAM system robust to dynamic environments, even in the presence of unknown objects. It uses panoptic segmentation to filter dynamic objects from the scene during the state estimation process. Panoptic-SLAM is based on ORB-SLAM3, a state-of-the-art SLAM system for static environments. The implementation was tested using real-world datasets and compared with several state-of-the-art systems from the literature, including DynaSLAM, DS-SLAM, SaD-SLAM, PVO and FusingPanoptic. For example, Panoptic-SLAM is on average four times more accurate than PVO, the most recent panoptic-based approach for visual SLAM. Also, experiments were performed using a quadruped robot with an RGB-D camera to test the applicability of our method in real-world scenarios. The tests were validated by a ground-truth created with a motion capture system.


Simulation of Dynamic Environments for SLAM

arXiv.org Artificial Intelligence

Simulation engines are widely adopted in robotics. However, they lack either full simulation control, ROS integration, realistic physics, or photorealism. Recently, synthetic data generation and realistic rendering has advanced tasks like target tracking and human pose estimation. However, when focusing on vision applications, there is usually a lack of information like sensor measurements or time continuity. On the other hand, simulations for most robotics tasks are performed in (semi)static environments, with specific sensors and low visual fidelity. To solve this, we introduced in our previous work a fully customizable framework for generating realistic animated dynamic environments (GRADE) [1]. We use GRADE to generate an indoor dynamic environment dataset and then compare multiple SLAM algorithms on different sequences. By doing that, we show how current research over-relies on known benchmarks, failing to generalize. Our tests with refined YOLO and Mask R-CNN models provide further evidence that additional research in dynamic SLAM is necessary. The code, results, and generated data are provided as open-source at https://eliabntt.github.io/grade-rrSimulation of Dynamic Environments for SLAM


Localization and Navigation System for Indoor Mobile Robot

arXiv.org Artificial Intelligence

Visually impaired people usually find it hard to travel independently in many public places such as airports and shopping malls due to the problems of obstacle avoidance and guidance to the desired location. Therefore, in the highly dynamic indoor environment, how to improve indoor navigation robot localization and navigation accuracy so that they guide the visually impaired well becomes a problem. One way is to use visual SLAM. However, typical visual SLAM either assumes a static environment, which may lead to less accurate results in dynamic environments or assumes that the targets are all dynamic and removes all the feature points above, sacrificing computational speed to a large extent with the available computational power. This paper seeks to explore marginal localization and navigation systems for indoor navigation robotics. The proposed system is designed to improve localization and navigation accuracy in highly dynamic environments by identifying and tracking potentially moving objects and using vector field histograms for local path planning and obstacle avoidance. The system has been tested on a public indoor RGB-D dataset, and the results show that the new system improves accuracy and robustness while reducing computation time in highly dynamic indoor scenes.