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 dynamic condition


Catch Me if You Search: When Contextual Web Search Results Affect the Detection of Hallucinations

arXiv.org Artificial Intelligence

While we increasingly rely on large language models (LLMs) for various tasks, these models are known to produce inaccurate content or 'hallucinations' with potentially disastrous consequences. The recent integration of web search results into LLMs prompts the question of whether people utilize them to verify the generated content, thereby accurately detecting hallucinations. An online experiment (N=560) investigated how the provision of search results, either static (i.e., fixed search results provided by LLM) or dynamic (i.e., participant-led searches), affects participants' perceived accuracy of LLM-generated content (i.e., genuine, minor hallucination, major hallucination), self-confidence in accuracy ratings, as well as their overall evaluation of the LLM, as compared to the control condition (i.e., no search results). Results showed that participants in both static and dynamic conditions (vs. control) rated hallucinated content to be less accurate and perceived the LLM more negatively. However, those in the dynamic condition rated genuine content as more accurate and demonstrated greater overall self-confidence in their assessments than those in the static search or control conditions. We highlighted practical implications of incorporating web search functionality into LLMs in real-world contexts.


Generative AI-Enhanced Cooperative MEC of UAVs and Ground Stations for Unmanned Surface Vehicles

arXiv.org Artificial Intelligence

The increasing deployment of unmanned surface vehicles (USVs) require computational support and coverage in applications such as maritime search and rescue. Unmanned aerial vehicles (UAVs) can offer low-cost, flexible aerial services, and ground stations (GSs) can provide powerful supports, which can cooperate to help the USVs in complex scenarios. However, the collaboration between UAVs and GSs for USVs faces challenges of task uncertainties, USVs trajectory uncertainties, heterogeneities, and limited computational resources. To address these issues, we propose a cooperative UAV and GS based robust multi-access edge computing framework to assist USVs in completing computational tasks. Specifically, we formulate the optimization problem of joint task offloading and UAV trajectory to minimize the total execution time, which is in the form of mixed integer nonlinear programming and NP-hard to tackle. Therefore, we propose the algorithm of generative artificial intelligence-enhanced heterogeneous agent proximal policy optimization (GAI-HAPPO). The proposed algorithm integrates GAI models to enhance the actor network ability to model complex environments and extract high-level features, thereby allowing the algorithm to predict uncertainties and adapt to dynamic conditions. Additionally, GAI stabilizes the critic network, addressing the instability of multi-agent reinforcement learning approaches. Finally, extensive simulations demonstrate that the proposed algorithm outperforms the existing benchmark methods, thus highlighting the potentials in tackling intricate, cross-domain issues in the considered scenarios.


Public Transit Demand Prediction During Highly Dynamic Conditions: A Meta-Analysis of State-of-the-Art Models and Open-Source Benchmarking Infrastructure

arXiv.org Artificial Intelligence

Real-time demand prediction is a critical input for dynamic bus routing. While many researchers have developed numerous complex methods to predict short-term transit demand, the applications have been limited to short, stable time frames and a few stations. How these methods perform in highly dynamic environments has not been studied, nor has their performance been systematically compared. We built an open-source infrastructure with five common methodologies, including econometric and deep learning approaches, and assessed their performance under stable and highly dynamic conditions. We used a time series from smartcard data to predict demand for the following day for the BRT system in Bogota, Colombia. The dynamic conditions in the time series include a month-long protest and the COVID-19 pandemic. Both conditions triggered drastic shifts in demand. The results reveal that most tested models perform similarly in stable conditions, with MAAPE varying from 0.08 to 0.12. The benchmark demonstrated that all models performed significantly worse in both dynamic conditions compared to the stable conditions. In the month-long protest, the increased MAAPE ranged from 0.14 to 0.24. Similarly, during the COVID-19 pandemic, the increased MAAPE ranged from 0.12 to 0.82. Notably, in the COVID-19 pandemic condition, an LSTM model with adaptive training and a multi-output design outperformed other models, adapting faster to disruptions. The prediction error stabilized within approximately 1.5 months, whereas other models continued to exhibit higher error rates even a year after the start of the pandemic. The aim of this open-source codebase infrastructure is to lower the barrier for other researchers to replicate and reproduce models, facilitate a collective effort within the research community to improve the benchmarking process and accelerate the advancement of short-term ridership prediction models.


Interpretable by Design Visual Question Answering

arXiv.org Artificial Intelligence

Model interpretability has long been a hard problem for the AI community especially in the multimodal setting, where vision and language need to be aligned and reasoned at the same time. In this paper, we specifically focus on the problem of Visual Question Answering (VQA). While previous researches try to probe into the network structures of black-box multimodal models, we propose to tackle the problem from a different angle -- to treat interpretability as an explicit additional goal. Given an image and question, we argue that an interpretable VQA model should be able to tell what conclusions it can get from which part of the image, and show how each statement help to arrive at an answer. We introduce InterVQA: Interpretable-by-design VQA, where we design an explicit intermediate dynamic reasoning structure for VQA problems and enforce symbolic reasoning that only use the structure for final answer prediction to take place. InterVQA produces high-quality explicit intermediate reasoning steps, while maintaining similar to the state-of-the-art (sota) end-task performance.


A 3-DoF Robotic Platform for the Rehabilitation and Assessment of Reaction Time and Balance Skills of MS Patients

arXiv.org Artificial Intelligence

The central nervous system exploits anticipatory (APAs) and compensatory (CPAs) postural adjustments to maintain the balance.The postural adjustments comprising stability of the center of mass (CoM) and the pressure distribution of the body influence each other if there is a lack of performance in either of them.Any predictable or sudden perturbation may pave the way for the divergence of CoM from equilibrium and inhomogeneous pressure distribution of the body.Such a situation is often observed in the daily lives of MS patients due to their poor APAs and CPAs and induces their falls.The way of minimizing the risk of falls in neurological patients is by utilizing perturbation-based rehabilitation, as it is efficient in the recovery of the balance disorder. In light of the findings, we present the design, implementation, and experimental evaluation of a novel 3 DoF parallel manipulator to treat the balance disorder of MS.The robotic platform allows angular motion of the ankle based on its anthropomorphic freedom.Moreover, the end-effector endowed with upper and lower platforms is designed to evaluate both the pressure distribution of each foot and the CoM of the body, respectively.Data gathered from the platforms are utilized to both evaluate the performance of the patients and used in high-level control of the robotic platform to regulate the difficulty level of tasks. In the study, kinematic and dynamic analyses of the robot are derived and validated in the simulation environment.Low-level control of the first prototype is also successfully implemented via the PID controller.The capacity of each platform is evaluated with a set of experiments considering the assessment of pressure distribution and CoM of the foot-like objects on the end-effector.The experimental results indicate that such a system well-address the need for balance skill training and assessment through the APAs and CPAs.


SafeAPT: Safe Simulation-to-Real Robot Learning using Diverse Policies Learned in Simulation

arXiv.org Artificial Intelligence

The framework of Simulation-to-real learning, i.e, learning policies in simulation and transferring those policies to the real world is one of the most promising approaches towards data-efficient learning in robotics. However, due to the inevitable reality gap between the simulation and the real world, a policy learned in the simulation may not always generate a safe behaviour on the real robot. As a result, during adaptation of the policy in the real world, the robot may damage itself or cause harm to its surroundings. In this work, we introduce a novel learning algorithm called SafeAPT that leverages a diverse repertoire of policies evolved in the simulation and transfers the most promising safe policy to the real robot through episodic interaction. To achieve this, SafeAPT iteratively learns a probabilistic reward model as well as a safety model using real-world observations combined with simulated experiences as priors. Then, it performs Bayesian optimization on the repertoire with the reward model while maintaining the specified safety constraint using the safety model. SafeAPT allows a robot to adapt to a wide range of goals safely with the same repertoire of policies evolved in the simulation. We compare SafeAPT with several baselines, both in simulated and real robotic experiments and show that SafeAPT finds high-performance policies within a few minutes in the real world while minimizing safety violations during the interactions.


Modeling the Formation of Social Conventions in Multi-Agent Populations

arXiv.org Machine Learning

In order to understand the formation of social conventions we need to know the specific role of control and learning in multi-agent systems. To advance in this direction, we propose, within the framework of the Distributed Adaptive Control (DAC) theory, a novel Control-based Reinforcement Learning architecture (CRL) that can account for the acquisition of social conventions in multi-agent populations that are solving a benchmark social decision-making problem. Our new CRL architecture, as a concrete realization of DAC multi-agent theory, implements a low-level sensorimotor control loop handling the agent's reactive behaviors (pre-wired reflexes), along with a layer based on model-free reinforcement learning that maximizes long-term reward. We apply CRL in a multi-agent game-theoretic task in which coordination must be achieved in order to find an optimal solution. We show that our CRL architecture is able to both find optimal solutions in discrete and continuous time and reproduce human experimental data on standard game-theoretic metrics such as efficiency in acquiring rewards, fairness in reward distribution and stability of convention formation.