diversity
REALITrees: Rashomon Ensemble Active Learning for Interpretable Trees
Nguyen, Simon D., McTavish, Hayden, Hoffman, Kentaro, Rudin, Cynthia, McCormick, Tyler H.
Active learning reduces labeling costs by selecting samples that maximize information gain. A dominant framework, Query-by-Committee (QBC), typically relies on perturbation-based diversity by inducing model disagreement through random feature subsetting or data blinding. While this approximates one notion of epistemic uncertainty, it sacrifices direct characterization of the plausible hypothesis space. We propose the complementary approach: Rashomon Ensembled Active Learning (REAL) which constructs a committee by exhaustively enumerating the Rashomon Set of all near-optimal models. To address functional redundancy within this set, we adopt a PAC-Bayesian framework using a Gibbs posterior to weight committee members by their empirical risk. Leveraging recent algorithmic advances, we exactly enumerate this set for the class of sparse decision trees. Across synthetic and established active learning baselines, REAL outperforms randomized ensembles, particularly in moderately noisy environments where it strategically leverages expanded model multiplicity to achieve faster convergence.
- North America > United States > California > San Francisco County > San Francisco (0.14)
- North America > United States > New York > New York County > New York City (0.04)
- North America > United States > California > San Diego County > San Diego (0.04)
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Uncertainty > Bayesian Inference (0.48)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Directed Networks > Bayesian Learning (0.48)
- Information Technology > Artificial Intelligence > Machine Learning > Decision Tree Learning (0.35)
Linear Relaxations for Finding Diverse Elements in Metric Spaces
Choosing a diverse subset of a large collection of points in a metric space is a fundamental problem, with applications in feature selection, recommender systems, web search, data summarization, etc. Various notions of diversity have been proposed, tailored to different applications. The general algorithmic goal is to find a subset of points that maximize diversity, while obeying a cardinality (or more generally, matroid) constraint. The goal of this paper is to develop a novel linear programming (LP) framework that allows us to design approximation algorithms for such problems. We study an objective known as {\em sum-min} diversity, which is known to be effective in many applications, and give the first constant factor approximation algorithm. Our LP framework allows us to easily incorporate additional constraints, as well as secondary objectives. We also prove a hardness result for two natural diversity objectives, under the so-called {\em planted clique} assumption. Finally, we study the empirical performance of our algorithm on several standard datasets.
Learned Region Sparsity and Diversity Also Predicts Visual Attention
Learned region sparsity has achieved state-of-the-art performance in classification tasks by exploiting and integrating a sparse set of local information into global decisions. The underlying mechanism resembles how people sample information from an image with their eye movements when making similar decisions. In this paper we incorporate the biologically plausible mechanism of Inhibition of Return into the learned region sparsity model, thereby imposing diversity on the selected regions. We investigate how these mechanisms of sparsity and diversity relate to visual attention by testing our model on three different types of visual search tasks. We report state-of-the-art results in predicting the locations of human gaze fixations, even though our model is trained only on image-level labels without object location annotations. Notably, the classification performance of the extended model remains the same as the original. This work suggests a new computational perspective on visual attention mechanisms and shows how the inclusion of attention-based mechanisms can improve computer vision techniques.
Standard Acquisition Is Sufficient for Asynchronous Bayesian Optimization
Riegler, Ben, Odgers, James, Fortuin, Vincent
Asynchronous Bayesian optimization is widely used for gradient-free optimization in domains with independent parallel experiments and varying evaluation times. Existing methods posit that standard acquisitions lead to redundant and repeated queries, proposing complex solutions to enforce diversity in queries. Challenging this fundamental premise, we show that methods, like the Upper Confidence Bound, can in fact achieve theoretical guarantees essentially equivalent to those of sequential Thompson sampling. A conceptual analysis of asynchronous Bayesian optimization reveals that existing works neglect intermediate posterior updates, which we find to be generally sufficient to avoid redundant queries. Further investigation shows that by penalizing busy locations, diversity-enforcing methods can over-explore in asynchronous settings, reducing their performance. Our extensive experiments demonstrate that simple standard acquisition functions match or outperform purpose-built asynchronous methods across synthetic and real-world tasks.
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Toddler-Inspired Visual Object Learning
Real-world learning systems have practical limitations on the quality and quantity of the training datasets that they can collect and consider. How should a system go about choosing a subset of the possible training examples that still allows for learning accurate, generalizable models? To help address this question, we draw inspiration from a highly efficient practical learning system: the human child. Using head-mounted cameras, eye gaze trackers, and a model of foveated vision, we collected first-person (egocentric) images that represents a highly accurate approximation of the training data that toddlers' visual systems collect in everyday, naturalistic learning contexts. We used state-of-the-art computer vision learning models (convolutional neural networks) to help characterize the structure of these data, and found that child data produce significantly better object models than egocentric data experienced by adults in exactly the same environment. By using the CNNs as a modeling tool to investigate the properties of the child data that may enable this rapid learning, we found that child data exhibit a unique combination of quality and diversity, with not only many similar large, high-quality object views but also a greater number and diversity of rare views. This novel methodology of analyzing the visual training data used by children may not only reveal insights to improve machine learning, but also may suggest new experimental tools to better understand infant learning in developmental psychology.
Maximum-Entropy Fine Grained Classification
Fine-Grained Visual Classification (FGVC) is an important computer vision problem that involves small diversity within the different classes, and often requires expert annotators to collect data. Utilizing this notion of small visual diversity, we revisit Maximum-Entropy learning in the context of fine-grained classification, and provide a training routine that maximizes the entropy of the output probability distribution for training convolutional neural networks on FGVC tasks. We provide a theoretical as well as empirical justification of our approach, and achieve state-of-the-art performance across a variety of classification tasks in FGVC, that can potentially be extended to any fine-tuning task. Our method is robust to different hyperparameter values, amount of training data and amount of training label noise and can hence be a valuable tool in many similar problems.
Finite Difference Flow Optimization for RL Post-Training of Text-to-Image Models
McAllister, David, Aittala, Miika, Karras, Tero, Hellsten, Janne, Kanazawa, Angjoo, Aila, Timo, Laine, Samuli
Reinforcement learning (RL) has become a standard technique for post-training diffusion-based image synthesis models, as it enables learning from reward signals to explicitly improve desirable aspects such as image quality and prompt alignment. In this paper, we propose an online RL variant that reduces the variance in the model updates by sampling paired trajectories and pulling the flow velocity in the direction of the more favorable image. Unlike existing methods that treat each sampling step as a separate policy action, we consider the entire sampling process as a single action. We experiment with both high-quality vision language models and off-the-shelf quality metrics for rewards, and evaluate the outputs using a broad set of metrics. Our method converges faster and yields higher output quality and prompt alignment than previous approaches.
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Natural Language (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (0.66)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.46)
- North America > United States (0.04)
- Europe > Norway (0.04)
- North America > United States > California > San Francisco County > San Francisco (0.14)
- Asia > Middle East > Jordan (0.04)
- North America > United States > Wisconsin > Dane County > Madison (0.04)
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- Information Technology > Artificial Intelligence > Natural Language (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Directed Networks > Bayesian Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.69)