disturber
Learning H-Infinity Locomotion Control
Long, Junfeng, Yu, Wenye, Li, Quanyi, Wang, Zirui, Lin, Dahua, Pang, Jiangmiao
Stable locomotion in precipitous environments is an essential task for quadruped robots, requiring the ability to resist various external disturbances. Recent neural policies enhance robustness against disturbances by learning to resist external forces sampled from a fixed distribution in the simulated environment. However, the force generation process doesn't consider the robot's current state, making it difficult to identify the most effective direction and magnitude that can push the robot to the most unstable but recoverable state. Thus, challenging cases in the buffer are insufficient to optimize robustness. In this paper, we propose to model the robust locomotion learning process as an adversarial interaction between the locomotion policy and a learnable disturbance that is conditioned on the robot state to generate appropriate external forces. To make the joint optimization stable, our novel $H_{\infty}$ constraint mandates the bound of the ratio between the cost and the intensity of the external forces. We verify the robustness of our approach in both simulated environments and real-world deployment, on quadrupedal locomotion tasks and a more challenging task where the quadruped performs locomotion merely on hind legs. Training and deployment code will be made public.
HOOD: Real-Time Robust Human Presence and Out-of-Distribution Detection with Low-Cost FMCW Radar
Kahya, Sabri Mustafa, Yavuz, Muhammet Sami, Steinbach, Eckehard
Human presence detection in indoor environments using millimeter-wave frequency-modulated continuous-wave (FMCW) radar is challenging due to the presence of moving and stationary clutters in indoor places. This work proposes "HOOD" as a real-time robust human presence and out-of-distribution (OOD) detection method by exploiting 60 GHz short-range FMCW radar. We approach the presence detection application as an OOD detection problem and solve the two problems simultaneously using a single pipeline. Our solution relies on a reconstruction-based architecture and works with radar macro and micro range-Doppler images (RDIs). HOOD aims to accurately detect the "presence" of humans in the presence or absence of moving and stationary disturbers. Since it is also an OOD detector, it aims to detect moving or stationary clutters as OOD in humans' absence and predicts the current scene's output as "no presence." HOOD is an activity-free approach that performs well in different human scenarios. On our dataset collected with a 60 GHz short-range FMCW Radar, we achieve an average AUROC of 94.36%. Additionally, our extensive evaluations and experiments demonstrate that HOOD outperforms state-of-the-art (SOTA) OOD detection methods in terms of common OOD detection metrics. Our real-time experiments are available at: https://muskahya.github.io/HOOD
Robust Reinforcement Learning
This paper proposes a new reinforcement learning (RL) paradigm that explicitly takes into account input disturbance as well as modeling errors. The use of environmental models in RL is quite popular for both off-line learning by simulations and for online action planning. However, the difference between the model and the real environment can lead to unpredictable, often unwanted results. Based on the theory of H oocontrol, we consider a differential game in which a'disturbing' agent (disturber) tries to make the worst possible disturbance while a'control' agent (actor) tries to make the best control input. The problem is formulated as finding a minmax solution of a value function that takes into account the norm of the output deviation and the norm of the disturbance.
Robust Reinforcement Learning
This paper proposes a new reinforcement learning (RL) paradigm that explicitly takes into account input disturbance as well as modeling errors. The use of environmental models in RL is quite popular for both off-line learning by simulations and for online action planning. However, the difference between the model and the real environment can lead to unpredictable, often unwanted results. Based on the theory of H oocontrol, we consider a differential game in which a'disturbing' agent (disturber) tries to make the worst possible disturbance while a'control' agent (actor) tries to make the best control input. The problem is formulated as finding a minmax solution of a value function that takes into account the norm of the output deviation and the norm of the disturbance.
Robust Reinforcement Learning
KenjiDoya ATR International; CREST, JST 2-2 Hikaridai Seika-cho Soraku-gun Kyoto 619-0288 JAPAN doya@isd.atr.co.jp Abstract This paper proposes a new reinforcement learning (RL) paradigm that explicitly takes into account input disturbance as well as modeling errors.The use of environmental models in RL is quite popular for both off-line learning by simulations and for online action planning. However, the difference between the model and the real environment can lead to unpredictable, often unwanted results. Based on the theory of H oocontrol, we consider a differential game in which a'disturbing' agent (disturber) tries to make the worst possible disturbance while a'control' agent (actor) tries to make the best control input. The problem is formulated as finding a minmax solutionof a value function that takes into account the norm of the output deviation and the norm of the disturbance. We derive online learning algorithms for estimating the value function and for calculating the worst disturbance and the best control in reference tothe value function.