Goto

Collaborating Authors

 discriminator



Learning Process Rewards via Success Visitation Matching for Efficient RL

arXiv.org Machine Learning

In many modern applications of reinforcement learning (RL), the natural reward for a task of interest is inherently sparse: a reward of 0 is given everywhere except when the task is completed, when a reward of +1 is given. Training a policy to maximize such a sparse reward requires solving a challenging credit assignment problem, leading to slow or ineffective RL improvement. We propose a simple approach to transform a sparse outcome reward into a dense process reward. Our approach relies on training a discriminator to distinguish between previous successful and unsuccessful episodes, and using this discriminator to incentivize the RL-learned policy to match the state-action visitations of successful episodes, while avoiding those of unsuccessful episodes. By incentivizing the policy to match the visitations over all states, not just those that correspond to task success, this reward provides dense feedback on whether progress is being made towards task completion, and, we show, provably achieves this without changing the optimal policy. Focusing on finetuning of robotic control policies, we demonstrate that our approach leads to significantly faster RL finetuning performance on both simulated and real-world manipulation tasks, as compared to simply maximizing the sparse outcome reward.


DEAL: Diffusion Evolution Adversarial Learning for Sim-to-Real Transfer

Neural Information Processing Systems

Training Reinforcement Learning (RL) controllers in simulation offers costefficiency and safety advantages. However, the resultant policies often suffer significant performance degradation during real-world deployment due to the reality gap. Previous works like System Identification (Sys-Id) have attempted to bridge this discrepancy by improving simulator fidelity, but encounter challenges including the collapse of high-dimensional parameter identification, low identification accuracy, and unstable convergence dynamics. To address these challenges, we propose a novel Sys-Id framework that combines Diffusion Evolution with Adversarial Learning (DEAL) to iteratively infer physical parameters with limited real-world data, which makes the state transitions between simulation and reality as similar as possible. Specifically, our method iteratively refines physical parameters through a dual mechanism: a discriminator network evaluates the similarity of state transitions between parameterized simulations and target environment as fitness guidance, while diffusion evolution adaptively modulates noise prediction and denoising processes to optimize parameter distributions.


AugGen: Synthetic Augmentation using Diffusion Models Can Improve Recognition

Neural Information Processing Systems

The increasing reliance on large-scale datasets in machine learning poses significant privacy and ethical challenges, particularly in sensitive domains such as face recognition. Synthetic data generation offers a promising alternative; however, most existing methods depend heavily on external datasets or pre-trained models, increasing complexity and resource demands. In this paper, we introduce AugGen, a self-contained synthetic augmentation technique. AugGen strategically samples from a class-conditional generative model trained exclusively on the target FR dataset, eliminating the need for external resources. Evaluated across 8 FR benchmarks, including IJB-C and IJB-B, our method achieves 1-12% performance improvements, outperforming models trained solely on real data and surpassing state-of-the-art synthetic data generation approaches, while using less real data. Notably, these gains often exceed those from architectural enhancements, underscoring the value of synthetic augmentation in data-limited scenarios. Our findings demonstrate that carefully integrated synthetic data can both mitigate privacy constraints and substantially enhance recognition performance.


Unleashing the Power of One-Step Diffusion based Image Super-Resolution via a Large-Scale Diffusion Discriminator

Neural Information Processing Systems

Diffusion models have demonstrated excellent performance for real-world image super-resolution (Real-ISR), albeit at high computational costs. Most existing methods are trying to derive one-step diffusion models from multi-step counterparts through knowledge distillation (KD) or variational score distillation (VSD). However, these methods are limited by the capabilities of the teacher model, especially if the teacher model itself is not sufficiently strong. To tackle these issues, we propose a new One-Step Diffusion model with a larger-scale Diffusion Discriminator for SR, called D3SR. Our discriminator is able to distill noisy features from any time step of diffusion models in the latent space. In this way, our diffusion discriminator breaks through the potential limitations imposed by the presence of a teacher model.Additionally, we improve the perceptual loss with edge-aware DISTS (EA-DISTS) to enhance the model's ability to generate fine details. Our experiments demonstrate that, compared with previous diffusion-based methods requiring dozens or even hundreds of steps, our D3SR attains comparable or even superior results in both quantitative metrics and qualitative evaluations. Moreover, compared with other methods, D3SR achieves at least 3 faster inference speed and reduces parameters by at least 30%.


CaliGCL: Calibrated Graph Contrastive Learning via Partitioned Similarity and Consistency Discrimination

Neural Information Processing Systems

Graph contrastive learning (GCL) aims to learn self-supervised representations by distinguishing positive and negative sample pairs generated from multiple augmented graph views. Despite showing promising performance, GCL still suffers from two critical biases: (1) Similarity estimation bias arises when feature elements that support positive pair alignment are suppressed by conflicting components within the representation, causing truly positive pairs to appear less similar.


CGS-GAN: 3DConsistent Gaussian Splatting GANs for High Resolution Human Head Synthesis

Neural Information Processing Systems

Recently, 3DGANs based on 3DGaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random latent vector on the current camera position. This compromises 3D consistency, as we observe significant identity changes when re-synthesizing the 3D head with each camera shift. Conversely, fixing the camera to a single viewpoint yields high-quality renderings for that perspective but results in poor performance for novel views. Removing view-conditioning typically destabilizes GAN training, often causing the training to collapse.


QC-GAN: A Parameter-Efficient Quaternion Conformer GAN for High-Fidelity Speech Enhancement

arXiv.org Machine Learning

We propose a parameter-efficient speech enhancement framework, Quaternion Conformer GAN (QC-GAN), which combines a Quaternion Conformer generator with MetricGAN-based training. The Hamilton product encodes the magnitude and phase via structured weight sharing, reducing the number of layer parameters while preserving their interdependencies. A metric-learning discriminator was employed to maximize perceptual quality by optimizing the approximate perceptual evaluation scores. On the VoiceBank+DEMAND dataset, QC-GAN achieved a Perceptual Evaluation of Speech Quality (PESQ) score of 3.48 with only 0.89M parameters, delivering a performance comparable to state-of-the-art models at less than half their size. A 35K-parameter variant achieved a PESQ score of 3.23, surpassing conventional methods with significantly fewer parameters. Evaluation on the DNS-Challenge 3 dataset further confirmed generalization to real-world conditions.


CoC-VLA: Delving into Adversarial Domain Transfer for Explainable Autonomous Driving via Chain-of-Causality Visual-Language-Action Model

Neural Information Processing Systems

Autonomous driving represents a prominent application of artificial intelligence. Recent approaches have shifted from focusing solely on common scenarios to addressing complex, long-tail situations such as subtle human behaviors, traffic accidents, and non-compliant driving patterns. Given the demonstrated capabilities of large language models (LLMs) in understanding visual and natural language inputs and following instructions, recent methods have integrated LLMs into autonomous driving systems to enhance reasoning, interpretability, and performance across diverse scenarios. However, existing methods typically rely either on realworld data, which is suitable for industrial deployment, or on simulation data tailored to rare or hard case scenarios. Few approaches effectively integrate the complementary advantages of both data sources.


Incentivizing Truthful Language Models via Peer Elicitation Games

Neural Information Processing Systems

Large Language Models (LLMs) have demonstrated strong generative capabilities but remain prone to inconsistencies and hallucinations. We introduce Peer Elicitation Games (PEG), a training-free, game-theoretic framework for aligning LLMs through a peer elicitation mechanism involving a generator and multiple discriminators instantiated from distinct base models. Discriminators interact in a peer evaluation setting, where utilities are computed using a determinant-based mutual information score that provably incentivizes truthful reporting without requiring ground-truth labels. We establish theoretical guarantees showing that each agent, via online learning, achieves sublinear regret in the sense their cumulative performance approaches that of the best fixed truthful strategy in hindsight. Moreover, we prove last-iterate convergence to a truthful Nash equilibrium, ensuring that the actual policies used by agents converge to stable and truthful behavior over time. Empirical evaluations across multiple benchmarks demonstrate significant improvements in factual accuracy.