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Battlefield 'voice of God' sonic weapon used in warzones unleashed on Minneapolis protesters
Alex Pretti's Minneapolis death was murder, Americans declare in damning poll as voters issue new demand to Trump... and reveal how few back the shooting'Greedy pig' Harry Styles is shamefully exploiting obsessed women. I know... because it happened to me: LIZ JONES My sister confided an unbearable secret about her boyfriend. Keeping quiet is intolerable... our mother will be devastated: DEAR JANE Trump accounts: Million-dollar baby plan aims to create a fortune for America's newest arrivals before age 30 Nicki Minaj flashes dagger-long nails as she clutches Trump's hand after gushing she's his No. 1 fan Bryan Kohberger's warped requests from behind bars leave prison guards sickened... as new pictures of Idaho murders reveal full extent of his barbarity Bruce Willis' wife Emma makes heartbreaking admission about star's dementia battle Hilarious live gaffe on David Muir's World News Tonight that'triggered behind the scenes meltdown' Haley Kalil confident her bitter lawsuit with ex-NFL star husband will be thrown out as she cites'free speech' after revealing size of his manhood'He was Mr Perfect... now we're seeing his true colours': How Harry Styles cultivated his'good boy' image... and why fans are now turning on him after this controversial new move Mom who gave all four of her daughters the same name slams critics: 'Our family doesn't need outside approval' Brooklyn Beckham and Nicola Peltz share photo of the'world's most expensive wine' at £17,000 a BOTTLE... as it's revealed she gets a '$1m monthly allowance' from her billionaire father Battlefield'voice of God' sonic weapon used in warzones unleashed on Minneapolis protesters A military grade device capable of projecting a deafening, focused sound was deployed during a tense anti ICE protest in Minnesota Monday night. State patrol troopers faced off with activists outside the SpringHill Suites in Maple Grove, where demonstrators believed federal immigration agents were staying. Officers threatened to engage a long range acoustic device (LRAD), giving the crowd a countdown before deployment.
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- Information Technology > Artificial Intelligence (0.68)
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Playing hard exploration games by watching YouTube
Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial conditions, i.e. with access to the agent's exact environment setup and the demonstrator's action and reward trajectories. Here we propose a method that overcomes these limitations in two stages. First, we learn to map unaligned videos from multiple sources to a common representation using self-supervised objectives constructed over both time and modality (i.e.
Sequential Causal Imitation Learning with Unobserved Confounders
Monkey see monkey do is an age-old adage, referring to naive imitation without a deep understanding of a system's underlying mechanics. Indeed, if a demonstrator has access to information unavailable to the imitator (monkey), such as a different set of sensors, then no matter how perfectly the imitator models its perceived environment (See), attempting to directly reproduce the demonstrator's behavior (Do) can lead to poor outcomes. Imitation learning in the presence of a mismatch between demonstrator and imitator has been studied in the literature under the rubric of causal imitation learning (Zhang et.
Gentle Object Retraction in Dense Clutter Using Multimodal Force Sensing and Imitation Learning
Brouwer, Dane, Citron, Joshua, Nolte, Heather, Bohg, Jeannette, Cutkosky, Mark
Dense collections of movable objects are common in everyday spaces-from cabinets in a home to shelves in a warehouse. Safely retracting objects from such collections is difficult for robots, yet people do it frequently, leveraging learned experience in tandem with vision and non-prehensile tactile sensing on the sides and backs of their hands and arms. We investigate the role of contact force sensing for training robots to gently reach into constrained clutter and extract objects. The available sensing modalities are (1) "eye-in-hand" vision, (2) proprioception, (3) non-prehensile triaxial tactile sensing, (4) contact wrenches estimated from joint torques, and (5) a measure of object acquisition obtained by monitoring the vacuum line of a suction cup. We use imitation learning to train policies from a set of demonstrations on randomly generated scenes, then conduct an ablation study of wrench and tactile information. We evaluate each policy's performance across 40 unseen environment configurations. Policies employing any force sensing show fewer excessive force failures, an increased overall success rate, and faster completion times. The best performance is achieved using both tactile and wrench information, producing an 80% improvement above the baseline without force information.
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- Information Technology > Artificial Intelligence > Robots (0.94)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (0.72)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Uncertainty > Bayesian Inference (0.48)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Directed Networks > Bayesian Learning (0.48)
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Where Do You Think You're Going?: Inferring Beliefs about Dynamics from Behavior
Inferring intent from observed behavior has been studied extensively within the frameworks of Bayesian inverse planning and inverse reinforcement learning. These methods infer a goal or reward function that best explains the actions of the observed agent, typically a human demonstrator. Another agent can use this inferred intent to predict, imitate, or assist the human user. However, a central assumption in inverse reinforcement learning is that the demonstrator is close to optimal. While models of suboptimal behavior exist, they typically assume that suboptimal actions are the result of some type of random noise or a known cognitive bias, like temporal inconsistency. In this paper, we take an alternative approach, and model suboptimal behavior as the result of internal model misspecification: the reason that user actions might deviate from near-optimal actions is that the user has an incorrect set of beliefs about the rules -- the dynamics -- governing how actions affect the environment. Our insight is that while demonstrated actions may be suboptimal in the real world, they may actually be near-optimal with respect to the user's internal model of the dynamics. By estimating these internal beliefs from observed behavior, we arrive at a new method for inferring intent. We demonstrate in simulation and in a user study with 12 participants that this approach enables us to more accurately model human intent, and can be used in a variety of applications, including offering assistance in a shared autonomy framework and inferring human preferences.
Playing hard exploration games by watching YouTube
Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial conditions, i.e. with access to the agent's exact environment setup and the demonstrator's action and reward trajectories. Here we propose a method that overcomes these limitations in two stages. First, we learn to map unaligned videos from multiple sources to a common representation using self-supervised objectives constructed over both time and modality (i.e.
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