demonstrator
Compliant Residual DAgger: Improving Real-World Contact-Rich Manipulation with Human Corrections
We address key challenges in Dataset Aggregation (DAgger) for real-world contactrich manipulation: how to collect informative human correction data and how to effectively update policies with this new data. We introduce Compliant Residual DAgger (CR-DAgger), which contains two novel components: 1) a Compliant Intervention Interface that leverages compliance control, allowing humans to provide gentle, accurate delta action corrections without interrupting the ongoing robot policy execution; and 2) a Compliant Residual Policy formulation that learns from human corrections while incorporating force feedback and force control. Our system significantly enhances performance on precise contact-rich manipulation tasks using minimal correction data, improving base policy success rates by over 60% on two challenging tasks (book flipping and belt assembly) while outperforming both retraining-from-scratch and finetuning approaches. Through extensive real-world experiments, we provide practical guidance for implementing effective DAgger in real-world robot learning tasks.
Imitation Beyond Expectation Using Pluralistic Stochastic Dominance
Imitation learning seeks to estimate policies reflecting the values of demonstrated behaviors. Prevalent approaches learn to match or exceed the demonstrator's performance in expectation without knowing the demonstrator's reward function. Unfortunately, this does not induce pluralistic imitators that learn to support distinct demonstrations.
Blindfolded Experts Generalize Better: Insights from Robotic Manipulation and Videogames
Behavioral cloning is a simple yet effective technique for learning sequential decision-making from demonstrations. Recently, it has gained prominence as the core of foundation models for the physical world, where achieving generalization requires countless demonstrations of a multitude of tasks. Typically, a human expert with full information on the task demonstrates a (nearly) optimal behavior. In this paper, we propose to hide some of the task's information from the demonstrator. This ``blindfolded'' expert is compelled to employ non-trivial *exploration* to solve the task. We show that cloning the blindfolded expert generalizes better to unseen tasks than its fully-informed counterpart. We conduct experiments of real-world robot peg insertion tasks with (limited) human demonstrations, alongside videogames from the Procgen benchmark. Additionally, we support our findings with theoretical analysis, which confirms that the generalization error scales with $\sqrt{I/m}$, where $I$ measures the amount of task information available to the demonstrator, and $m$ is the number of demonstrated tasks. Both theory and practice indicate that cloning blindfolded experts generalizes better with fewer demonstrated tasks.
Showing versus doing: Teaching by demonstration
Mark K. Ho, Michael Littman, James MacGlashan, Fiery Cushman, Joe Austerweil, Joseph L. Austerweil
People often learn from others' demonstrations, and inverse reinforcement learning (IRL) techniques have realized this capacity in machines. In contrast, teaching by demonstration has been less well studied computationally. Here, we develop a Bayesian model for teaching by demonstration. Stark differences arise when demonstrators are intentionally teaching (i.e.
Identifying Latent Actions and Dynamics from Offline Data via Demonstrator Diversity
Can latent actions and environment dynamics be recovered from offline trajectories when actions are never observed? We study this question in a setting where trajectories are action-free but tagged with demonstrator identity. We assume that each demonstrator follows a distinct policy, while the environment dynamics are shared across demonstrators and identity affects the next observation only through the chosen action. Under these assumptions, the conditional next-observation distribution $p(o_{t+1}\mid o_t,e)$ is a mixture of latent action-conditioned transition kernels with demonstrator-specific mixing weights. We show that this induces, for each state, a column-stochastic nonnegative matrix factorization of the observable conditional distribution. Using sufficiently scattered policy diversity and rank conditions, we prove that the latent transitions and demonstrator policies are identifiable up to permutation of the latent action labels. We extend the result to continuous observation spaces via a Gram-determinant minimum-volume criterion, and show that continuity of the transition map over a connected state space upgrades local permutation ambiguities to a single global permutation. A small amount of labeled action data then suffices to fix this final ambiguity. These results establish demonstrator diversity as a principled source of identifiability for learning latent actions and dynamics from offline RL data.
Where Do You Think You're Going?: Inferring Beliefs about Dynamics from Behavior
Inferring intent from observed behavior has been studied extensively within the frameworks of Bayesian inverse planning and inverse reinforcement learning. These methods infer a goal or reward function that best explains the actions of the observed agent, typically a human demonstrator. Another agent can use this inferred intent to predict, imitate, or assist the human user. However, a central assumption in inverse reinforcement learning is that the demonstrator is close to optimal. While models of suboptimal behavior exist, they typically assume that suboptimal actions are the result of some type of random noise or a known cognitive bias, like temporal inconsistency. In this paper, we take an alternative approach, and model suboptimal behavior as the result of internal model misspecification: the reason that user actions might deviate from near-optimal actions is that the user has an incorrect set of beliefs about the rules -- the dynamics -- governing how actions affect the environment. Our insight is that while demonstrated actions may be suboptimal in the real world, they may actually be near-optimal with respect to the user's internal model of the dynamics. By estimating these internal beliefs from observed behavior, we arrive at a new method for inferring intent. We demonstrate in simulation and in a user study with 12 participants that this approach enables us to more accurately model human intent, and can be used in a variety of applications, including offering assistance in a shared autonomy framework and inferring human preferences.
Playing hard exploration games by watching YouTube
Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial conditions, i.e. with access to the agent's exact environment setup and the demonstrator's action and reward trajectories. Here we propose a method that overcomes these limitations in two stages. First, we learn to map unaligned videos from multiple sources to a common representation using self-supervised objectives constructed over both time and modality (i.e.