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Homogenization of $\ell_2$-Adversarial Training in High-Dimensions: Exact Dynamics under Stochastic Gradient Descent
We develop a framework for analyzing the learning dynamics of $\ell_2$-adversarial training of single-index models on Gaussian mixtures in the high-dimensional limit under streaming stochastic gradient descent (SGD). We derive deterministic equivalents for a broad class of statistics of the SGD iterates, including the adversarial risk and distance to adversarial optimality, in terms of the solution to a system of ODEs. We use them to study two idealized learning rate schedules: the Polyak stepsize and exact line search. In the case of $\ell_2$-adversarial least squares with a single class, we show that, unlike noiseless standard least squares, no constant learning rate guarantees monotone descent of SGD towards a minimizer of the adversarial risk. We identify anisotropic covariance and a mismatch in ridge parameters as the main sources of suboptimality of exact line search relative to the Polyak stepsize. We also introduce a stochastic differential equation (SDE), called adversarial homogenized SGD, that captures the evolution of statistics of the iterates of SGD. For $\ell_2$-adversarial least squares, using this SDE, we show the evolution of the risk is equivalent, up to dimension-free constants, to that of SGD on standard least squares with an adaptive learning rate and adaptive $\ell_2$-regularization. When the dynamics converge, the limiting adversarial risk and SGD iterate are determined by a fixed-point equation, with the limiting iterate being equivalent to the solution of a ridge regression problem whose regularization parameter is the limiting effective regularization of SGD.
Counterfactual Image Editing with Disentangled Causal Latent Space
The process of editing an image can be naturally modeled as evaluating a counterfactual query: "What would an image look like if a particular feature had changed?" While recent advances in text-guided image editing leverage powerful pre-trained models to produce visually appealing images, they often lack counterfactual consistency - ignoring how features are causally related and how changing one may affect others. In contrast, existing causal-based editing approaches offer solid theoretical foundations and perform well in specific settings, but remain limited in scalability and often rely on labeled data. In this work, we aim to bridge the gap between causal editing and large-scale text-to-image generation through two main contributions. First, we introduce Backdoor Disentangled Causal Latent Space (BD-CLS), a new class of latent spaces that allows for the encoding of causal inductive biases. One desirable property of this latent space is that, even under weak supervision, it can be shown to exhibit counterfactual consistency. Second, and building on this result, we develop BD-CLS-Edit, an algorithm capable of learning a BD-CLS from a (non-causal) pre-trained Stable Diffusion model. This enables counterfactual image editing without retraining. Our method ensures that edits respect the causal relationships among features, even when some features are unlabeled or unprompted and the original latent space is oblivious to the environment's underlying cause-and-effect relationships.
Subsampling for supervised learning in reproducing kernel Hilbert spaces
Vayness, Eyal, Sangnier, Maxime
In the era of big data, subsampling became a common practice in statistical learning. By selecting a subgroup of individuals based on which the learner is trained, subsampling aims at reducing the computational cost and time of the estimation step, and ideally leads to a decrease of its energy consumption and carbon footprint. This work focuses on a nonparametric setting, in which the hypotheses set lies in a reproducing kernel Hilbert space, and the estimator is a minimizer of an empirical risk reweighted à la Horvitz-Thompson. By studying the asymptotic properties of this estimator, we reveal an optimal subsampling scheme (regarding the trace of the covariance operator) and show that it can be used via plug-in. A numerical study on synthetic and real-world datasets shows the practicability and the benefit of the proposed approach.
AHierarchy of Graphical Models for Counterfactual Inferences
Graphical models have been widely used as parsimonious encoders of assumptions of the underlying causal system and provide a basis for causal inferences. Models encoding stronger constraints tend to require higher expressive power, which are also harder, and sometimes impossible to empirically falsify. In this paper, we introduce two new collections of distributions that include counterfactual quantities which are experimentally accessible under counterfactual randomizations. Correspondingly, we define two new classes of graphical models for encoding empirically testable constraints in these distributions. We further present a sound and complete calculus, based on counterfactual calculus, which licenses inferences in these two new models with rules that are within the empirically falsifiable boundary. Finally, we formulate a hierarchy over several graphical models based on the constraints they encode and study the fundamental trade-off between the expressive power and empirical falsifiability of different models across the hierarchy.
Provable Gradient Editing of Deep Neural Networks
In explainable AI, DNN gradients are used to interpret the prediction; in safetycritical control systems, gradients could encode safety constraints; in scientificcomputing applications, gradients could encode physical invariants. While recent work on provable editing of DNNs has focused on input-output constraints, the problem of enforcing hard constraints on DNN gradients remains unaddressed. We present ProGrad, the first efficient approach for editing the parameters of a DNN to provably enforce hard constraints on the DNN gradients.
Attention-based clustering
Transformers have emerged as a powerful neural network architecture capable of tackling a wide range of learning tasks. In this work, we provide a theoretical analysis of their ability to automatically extract structure from data in an unsupervised setting. In particular, we demonstrate their suitability for clustering when the input data is generated from a Gaussian mixture model. To this end, we study a simplified two-head attention layer and define a population risk whose minimization with unlabeled data drives the head parameters to align with the true mixture centroids. This phenomenon highlights the ability of attention-based layers to capture underlying distributional structure. We further examine an attention layer with key, query, and value matrices fixed to the identity, and show that, even without any trainable parameters, it can perform in-context quantization, revealing the surprising capacity of transformer-based methods to adapt dynamically to input-specific distributions.
Certifying Concavity and Monotonicity in Games via Sum-of-Squares Hierarchies
Concavity and its refinements underpin tractability in multiplayer games, where players independently choose actions to maximize their own payoffs which depend on other players' actions. In concave games, where players' strategy sets are compact and convex, and their payoffs are concave in their own actions, strong guarantees follow: Nash equilibria always exist and decentralized algorithms converge to equilibria. If the game is furthermore monotone, an even stronger guarantee holds: Nash equilibria are unique under strictness assumptions. Unfortunately, we show that certifying concavity or monotonicity is NP-hard, already for games where utilities are multivariate polynomials and compact, convex basic semialgebraic strategy sets--an expressive class that captures extensive-form games with imperfect recall. On the positive side, we develop two hierarchies of sum-of-squares programs that certify concavity and monotonicity of a given game, and each level of the hierarchies can be solved in polynomial time. We show that almost all concave/monotone games are certified at some finite level of the hierarchies. Subsequently, we introduce the classes of SOS-concave/monotone games, which globally approximate concave/monotone games, and show that for any given game we can compute the closest SOS-concave/monotone game in polynomial time. Finally, we apply our techniques to canonical examples of extensiveform games with imperfect recall.
Online Learning-to-Defer with Varying Experts
Duy, Dang Hoang, Montreuil, Yannis, Meyer, Maxime, Carlier, Axel, Ng, Lai Xing, Ooi, Wei Tsang
Learning-to-Defer (L2D) methods route each query either to a predictive model or to external experts. While existing work studies this problem in batch settings, real-world deployments require handling streaming data, changing expert availability, and shifting expert distribution. We introduce the first online L2D algorithm for multiclass classification with bandit feedback and a dynamically varying pool of experts. Our method achieves regret guarantees of $O((n+n_e)T^{2/3})$ in general and $O((n+n_e)\sqrt{T})$ under a low-noise condition, where $T$ is the time horizon, $n$ is the number of labels, and $n_e$ is the number of distinct experts observed across rounds. The analysis builds on novel $\mathcal{H}$-consistency bounds for the online framework, combined with first-order methods for online convex optimization. Experiments on synthetic and real-world datasets demonstrate that our approach effectively extends standard Learning-to-Defer to settings with varying expert availability and reliability.
Learning stochastic multiscale models through normalizing flows
Many systems in physics, engineering, and biology exhibit multiscale stochastic dynamics, where low-dimensional slow variables evolve under the influence of high-dimensional fast processes. In practice, observations are often limited to a single trajectory of the slow component, while the fast dynamics remain unobserved, making statistical learning challenging. Approaches based on partial differential equations (PDE), such as Fokker-Planck formulations, aim to characterize the evolution of probability densities, typically requiring dense space-time data or grid-based solvers. In contrast, we adopt a trajectory-based perspective and develop a data-driven framework for learning effective stochastic dynamics from a single observed path. We model the dynamics by coupled multiscale stochastic differential equations (SDEs) and first obtain a principled model reduction through stochastic averaging. Unlike generic model reduction techniques such as PCA, this respects the dynamical structure of the original system and explicitly incorporates the interaction between slow and fast scales. A central challenge, however, is that the reduced model depends on the invariant distribution of the fast process, which is a solution to an intractable and often unknown PDE. We introduce a novel learning framework that parameterizes the invariant distribution using normalizing flows, enabling expressive density modeling in the latent fast-variable space. The flow is trained end-to-end by optimizing a penalized likelihood objective induced by the reduced stochastic dynamics. Furthermore, we develop a Bayesian variational inference procedure for uncertainty quantification, employing a second normalizing flow to approximate the posterior distribution over model parameters. This yields a scalable approach to capturing epistemic uncertainty in multiscale systems.
Every Feedforward Neural Network Definable in an o-Minimal Structure Has Finite Sample Complexity
Kratsios, Anastasis, Cousins, Gregory, Borde, Haitz Sáez de Ocáriz, Kim, Bum Jun, Brugiapaglia, Simone
We show that, in a precise sense, a broad class of feedforward neural networks learn (have finite sample complexity) in the PAC model: every fixed finite feedforward architecture whose layers are definable in an o-minimal structure has finite sample complexity in the agnostic PAC setting, even with unbounded parameters. This covers standard fixed-size MLPs, CNNs, GNNs, and transformers with fixed sequence length, together with the operations and layers typically used in such architectures, including linear projections, residual connections, attention mechanisms, pooling layers, normalization layers, and admissible positional encodings. Hence, distribution-free learnability for modern non-recurrent architectures is not an exceptional property of particular activations or architecture-specific VC arguments, but a consequence of tame feedforward computation. Our results reposition finite-sample PAC learnability as a baseline rather than a differentiator: they shift the focus of architectural comparison toward inductive biases, symmetries and geometric priors, scalability, and optimization behaviour.