deep-rl
Deterministic and Stochastic Analysis of Deep Reinforcement Learning for Low Dimensional Sensing-based Navigation of Mobile Robots
Grando, Ricardo B., de Jesus, Junior C., Kich, Victor A., Kolling, Alisson H., Guerra, Rodrigo S., Drews-Jr, Paulo L. J.
Deterministic and Stochastic techniques in Deep Reinforcement Learning (Deep-RL) have become a promising solution to improve motion control and the decision-making tasks for a wide variety of robots. Previous works showed that these Deep-RL algorithms can be applied to perform mapless navigation of mobile robots in general. However, they tend to use simple sensing strategies since it has been shown that they perform poorly with a high dimensional state spaces, such as the ones yielded from image-based sensing. This paper presents a comparative analysis of two Deep-RL techniques - Deep Deterministic Policy Gradients (DDPG) and Soft Actor-Critic (SAC) - when performing tasks of mapless navigation for mobile robots. We aim to contribute by showing how the neural network architecture influences the learning itself, presenting quantitative results based on the time and distance of navigation of aerial mobile robots for each approach. Overall, our analysis of six distinct architectures highlights that the stochastic approach (SAC) better suits with deeper architectures, while the opposite happens with the deterministic approach (DDPG).
Wu
In recent artificial intelligence (AI) research, convolutional neural networks (CNNs) can create artificial agents capable of self-learning. Self-learning autonomous moving objects utilize machine vision techniques based on processing and recognizing objects in digital images. Afterwards, deep reinforcement learning (Deep-RL) is applied to understand and learn intelligent actions and controls. The objective of our research is to study methods and designs on how machine vision and deep machine learning algorithms can be implemented in a virtual world (e.g., a computer game) for moving objects (e.g., vehicles or aircrafts) to improve their navigation and detection of threats in real life. In this paper, we create a framework for generating and using data from computer games to be used in CNNs and Deep-RL to perform intelligent actions. We show the initial results of applying the framework and identify various military applications that may benefit from this research.
Deep-RLS: A Model-Inspired Deep Learning Approach to Nonlinear PCA
Esmaeilbeig, Zahra, Khobahi, Shahin, Soltanalian, Mojtaba
In this work, we consider the application of model-based deep learning in nonlinear principal component analysis (PCA). Inspired by the deep unfolding methodology, we propose a task-based deep learning approach, referred to as Deep-RLS, that unfolds the iterations of the well-known recursive least squares (RLS) algorithm into the layers of a deep neural network in order to perform nonlinear PCA. In particular, we formulate the nonlinear PCA for the blind source separation (BSS) problem and show through numerical analysis that Deep-RLS results in a significant improvement in the accuracy of recovering the source signals in BSS when compared to the traditional RLS algorithm.