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ProEdit: SimpleProgressionisAllYouNeed forHigh-Quality3DSceneEditing

Neural Information Processing Systems

Extensive evaluation shows that our ProEdit achieves state-of-the-art results in various scenes and challengingeditingtasks, allthroughasimpleframework withoutanyexpensiveor sophisticated add-ons likedistillation losses, components, ortraining procedures.



Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting

Neural Information Processing Systems

Recently, Gaussian splatting has received more and more attention in the field of static scene rendering. Due to the low computational overhead and inherent flexibility of explicit representations, plane-based explicit methods are popular ways to predict deformations for Gaussian-based dynamic scene rendering models. However, plane-based methods rely on the inappropriate low-rank assumption and excessively decompose the space-time 4D encoding, resulting in overmuch feature overlap and unsatisfactory rendering quality. To tackle these problems, we propose Grid4D, a dynamic scene rendering model based on Gaussian splatting and employing a novel explicit encoding method for the 4D input through the hash encoding.


Decompose a Task into Generalizable Subtasks in Multi-Agent Reinforcement Learning

Neural Information Processing Systems

In recent years, Multi-Agent Reinforcement Learning (MARL) techniques have made significant strides in achieving high asymptotic performance in single task. However, there has been limited exploration of model transferability across tasks. Training a model from scratch for each task can be time-consuming and expensive, especially for large-scale Multi-Agent Systems. Therefore, it is crucial to develop methods for generalizing the model across tasks. Considering that there exist task-independent subtasks across MARL tasks, a model that can decompose such subtasks from the source task could generalize to target tasks. However, ensuring true task-independence of subtasks poses a challenge. In this paper, we propose to \textbf{d}ecompose a \textbf{t}ask in\textbf{to} a series of \textbf{g}eneralizable \textbf{s}ubtasks (DT2GS), a novel framework that addresses this challenge by utilizing a scalable subtask encoder and an adaptive subtask semantic module. We show that these components endow subtasks with two properties critical for task-independence: avoiding overfitting to the source task and maintaining consistent yet scalable semantics across tasks. Empirical results demonstrate that DT2GS possesses sound zero-shot generalization capability across tasks, exhibits sufficient transferability, and outperforms existing methods in both multi-task and single-task problems.


Autobahn: Automorphism-based Graph Neural Nets

Neural Information Processing Systems

We introduce Automorphism-based graph neural networks (Autobahn), a new family of graph neural networks. In an Autobahn, we decompose the graph into a collection of subgraphs and apply local convolutions that are equivariant to each subgraph's automorphism group. Specific choices of local neighborhoods and subgraphs recover existing architectures such as message passing neural networks. Our formalism also encompasses novel architectures: as an example, we introduce a graph neural network that decomposes the graph into paths and cycles. The resulting convolutions reflect the natural way that parts of the graph can transform, preserving the intuitive meaning of convolution without sacrificing global permutation equivariance. We validate our approach by applying Autobahn to molecular graphs, where it achieves results competitive with state-of-the-art message passing algorithms.


ProgRAG: Hallucination-Resistant Progressive Retrieval and Reasoning over Knowledge Graphs

Park, Minbae, Yang, Hyemin, Kim, Jeonghyun, Park, Kunsoo, Kim, Hyunjoon

arXiv.org Artificial Intelligence

Large Language Models (LLMs) demonstrate strong reasoning capabilities but struggle with hallucinations and limited transparency. Recently, KG-enhanced LLMs that integrate knowledge graphs (KGs) have been shown to improve reasoning performance, particularly for complex, knowledge-intensive tasks. However, these methods still face significant challenges, including inaccurate retrieval and reasoning failures, often exacerbated by long input contexts that obscure relevant information or by context constructions that struggle to capture the richer logical directions required by different question types. Furthermore, many of these approaches rely on LLMs to directly retrieve evidence from KGs, and to self-assess the sufficiency of this evidence, which often results in premature or incorrect reasoning. To address the retrieval and reasoning failures, we propose ProgRAG, a multi-hop knowledge graph question answering (KGQA) framework that decomposes complex questions into sub-questions, and progressively extends partial reasoning paths by answering each sub-question. At each step, external retrievers gather candidate evidence, which is then refined through uncertainty-aware pruning by the LLM. Finally, the context for LLM reasoning is optimized by organizing and rearranging the partial reasoning paths obtained from the sub-question answers. Experiments on three well-known datasets demonstrate that ProgRAG outperforms existing baselines in multi-hop KGQA, offering improved reliability and reasoning quality.



Export Reviews, Discussions, Author Feedback and Meta-Reviews

Neural Information Processing Systems

Perhaps a log-log plot would be better. Q2: Please summarize your review in 1-2 sentences This is a well-written and clear paper, but I think the proposed method is well understood by the graphical models community and is not that original. I also feel that the experiments section was not objective enough - both the strengths and the weakness of a method need to be discussed by the authors.