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Playing the Player: A Heuristic Framework for Adaptive Poker AI

Paterson, Andrew, Sanders, Carl

arXiv.org Artificial Intelligence

For years, the discourse around poker AI has been dominated by the concept of solvers and the pursuit of unexploitable, machine-perfect play. This paper challenges that orthodoxy. It presents Patrick, an AI built on the contrary philosophy: that the path to victory lies not in being unexploitable, but in being maximally exploitative. Patrick's architecture is a purpose-built engine for understanding and attacking the flawed, psychological, and often irrational nature of human opponents. Through detailed analysis of its design, its novel prediction-anchored learning method, and its profitable performance in a 64,267-hand trial, this paper makes the case that the solved myth is a distraction from the real, far more interesting challenge: creating AI that can master the art of human imperfection.


Appendix A G ED and S ED The computation of G

Neural Information Processing Systems

Example 1 Figure 1 shows a graph mapping. Edge mappings can be trivially inferred. Hence, the claim is proved. These four cases cover all possible situations and hence, the triangle inequality is established. From the triangle inequality, we can infer the lower bounds listed in lines 2 and 4 of Alg. 2. Hence, if Alg. 3 presents the pseudocode.


[N] Wired: It Began As an AI-Fueled Dungeon Game. It Got Much Darker (AI Dungeon + GPT-3)

#artificialintelligence

If real children are never involved in the process, what's the harm? Schoolgirl fantasies are extremely common in written fiction as well as drawn and live action pornography, despite the (fictional) subjects being underage. Should we police those, too? There's a clear line between generated fictitious content and actual victimization, and IMO AI Dungeon doesn't cross it. Obviously, they're under no obligation to intentionally host such content on their platform, but as has been demonstrated by the controversy it is quite difficult to actually police it in a way that both preserves user privacy and doesn't block similar but non-offensive content.


It Began As an AI-Fueled Dungeon Game. It Got Much Darker

WIRED

In December 2019, Utah startup Latitude launched a pioneering online game called AI Dungeon that demonstrated a new form of human-machine collaboration. The company used text-generation technology from artificial intelligence company OpenAI to create a choose-your-own adventure game inspired by Dungeons & Dragons. When a player typed out the action or dialog they wanted their character to perform, algorithms would craft the next phase of their personalized, unpredictable adventure. Last summer, OpenAI gave Latitude early access to a more powerful, commercial version of its technology. In marketing materials, OpenAI touted AI Dungeon as an example of the commercial and creative potential of writing algorithms.\