danbo
Pose Modulated Avatars from Video
Song, Chunjin, Wandt, Bastian, Rhodin, Helge
It is now possible to reconstruct dynamic human motion and shape from a sparse set of cameras using Neural Radiance Fields (NeRF) driven by an underlying skeleton. However, a challenge remains to model the deformation of cloth and skin in relation to skeleton pose. Unlike existing avatar models that are learned implicitly or rely on a proxy surface, our approach is motivated by the observation that different poses necessitate unique frequency assignments. We develop a two-branch neural network that is adaptive and explicit in the frequency domain. The first branch is a graph neural network that models correlations among body parts locally, taking skeleton pose as input. The second branch combines these correlation features to a set of global frequencies and then modulates the feature encoding. Our experiments demonstrate that our network outperforms state-of-the-art methods in terms of preserving details and generalization capabilities. Human avatar modeling has garnered significant attention as enabling 3D telepresence and digitization with applications ranging from computer graphics (Wu et al., 2019; Bagautdinov et al., 2021; Peng et al., 2021a; Lombardi et al., 2021) to medical diagnosis (Hu et al., 2022). To tackle this challenge, the majority of approaches start from a skeleton structure that rigs a surface mesh equipped with a neural texture (Bagautdinov et al., 2021; Liu et al., 2021) or learnable vertex features (Kwon et al., 2021; Peng et al., 2021a;b). Although this enables reconstructing intricate details with high precision (Liu et al., 2021; Thies et al., 2019) in controlled conditions, artifacts remain when learning the pose-dependent deformation from sparse examples. To counteract, existing methods typically rely on a parametric template obtained from a large number of laser scans, which still limits the variety of the human shape and pose.