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 convex decomposition



SHRUMS: Sensor Hallucination for Real-time Underwater Motion Planning with a Compact 3D Sonar

arXiv.org Artificial Intelligence

Autonomous navigation in 3D is a fundamental problem for autonomy. Despite major advancements in terrestrial and aerial settings due to improved range sensors including LiDAR, compact sensors with similar capabilities for underwater robots have only recently become available, in the form of 3D sonars. This paper introduces a novel underwater 3D navigation pipeline, called SHRUMS (Sensor Hallucination for Robust Underwater Motion planning with 3D Sonar). To the best of the authors' knowledge, SHRUMS is the first underwater autonomous navigation stack to integrate a 3D sonar. The proposed pipeline exhibits strong robustness while operating in complex 3D environments in spite of extremely poor visibility conditions. To accommodate the intricacies of the novel sensor data stream while achieving real-time locally optimal performance, SHRUMS introduces the concept of hallucinating sensor measurements from non-existent sensors with convenient arbitrary parameters, tailored to application specific requirements. The proposed concepts are validated with real 3D sonar sensor data, utilizing real inputs in challenging settings and local maps constructed in real-time. Field deployments validating the proposed approach in full are planned in the very near future.


Empart: Interactive Convex Decomposition for Converting Meshes to Parts

arXiv.org Artificial Intelligence

Simplifying complex 3D meshes is a crucial step in robotics applications to enable efficient motion planning and physics simulation. Common methods, such as approximate convex decomposition, represent a mesh as a collection of simple parts, which are computationally inexpensive to simulate. However, existing approaches apply a uniform error tolerance across the entire mesh, which can result in a sub-optimal trade-off between accuracy and performance. For instance, a robot grasping an object needs high-fidelity geometry in the vicinity of the contact surfaces but can tolerate a coarser simplification elsewhere. A uniform tolerance can lead to excessive detail in non-critical areas or insufficient detail where it's needed most. To address this limitation, we introduce Empart, an interactive tool that allows users to specify different simplification tolerances for selected regions of a mesh. Our method leverages existing convex decomposition algorithms as a sub-routine but uses a novel, parallelized framework to handle region-specific constraints efficiently. Empart provides a user-friendly interface with visual feedback on approximation error and simulation performance, enabling designers to iteratively refine their decomposition. We demonstrate that our approach significantly reduces the number of convex parts compared to a state-of-the-art method (V-HACD) at a fixed error threshold, leading to substantial speedups in simulation performance. For a robotic pick-and-place task, Empart-generated collision meshes reduced the overall simulation time by 69% compared to a uniform decomposition, highlighting the value of interactive, region-specific simplification for performant robotics applications.


ReLU neural network approximation to piecewise constant functions

arXiv.org Artificial Intelligence

This paper studies the approximation property of ReLU neural networks (NNs) to piecewise constant functions with unknown interfaces in bounded regions in $\mathbb{R}^d$. Under the assumption that the discontinuity interface $\Gamma$ may be approximated by a connected series of hyperplanes with a prescribed accuracy $\varepsilon >0$, we show that a three-layer ReLU NN is sufficient to accurately approximate any piecewise constant function and establish its error bound. Moreover, if the discontinuity interface is convex, an analytical formula of the ReLU NN approximation with exact weights and biases is provided.


SegGrasp: Zero-Shot Task-Oriented Grasping via Semantic and Geometric Guided Segmentation

arXiv.org Artificial Intelligence

Task-oriented grasping, which involves grasping specific parts of objects based on their functions, is crucial for developing advanced robotic systems capable of performing complex tasks in dynamic environments. In this paper, we propose a training-free framework that incorporates both semantic and geometric priors for zero-shot task-oriented grasp generation. The proposed framework, SegGrasp, first leverages the vision-language models like GLIP for coarse segmentation. It then uses detailed geometric information from convex decomposition to improve segmentation quality through a fusion policy named GeoFusion. An effective grasp pose can be generated by a grasping network with improved segmentation. We conducted the experiments on both segmentation benchmark and real-world robot grasping. The experimental results show that SegGrasp surpasses the baseline by more than 15\% in grasp and segmentation performance.


ShapeGrasp: Zero-Shot Task-Oriented Grasping with Large Language Models through Geometric Decomposition

arXiv.org Artificial Intelligence

Task-oriented grasping of unfamiliar objects is a necessary skill for robots in dynamic in-home environments. Inspired by the human capability to grasp such objects through intuition about their shape and structure, we present a novel zero-shot task-oriented grasping method leveraging a geometric decomposition of the target object into simple, convex shapes that we represent in a graph structure, including geometric attributes and spatial relationships. Our approach employs minimal essential information - the object's name and the intended task - to facilitate zero-shot task-oriented grasping. We utilize the commonsense reasoning capabilities of large language models to dynamically assign semantic meaning to each decomposed part and subsequently reason over the utility of each part for the intended task. Through extensive experiments on a real-world robotics platform, we demonstrate that our grasping approach's decomposition and reasoning pipeline is capable of selecting the correct part in 92% of the cases and successfully grasping the object in 82% of the tasks we evaluate. Additional videos, experiments, code, and data are available on our project website: https://shapegrasp.github.io/.


Linear-Memory and Decomposition-Invariant Linearly Convergent Conditional Gradient Algorithm for Structured Polytopes

Neural Information Processing Systems

Recently, several works have shown that natural modifications of the classical conditional gradient method (aka Frank-Wolfe algorithm) for constrained convex optimization, provably converge with a linear rate when: i) the feasible set is a polytope, and ii) the objective is smooth and strongly-convex. However, all of these results suffer from two significant shortcomings: 1. large memory requirement due to the need to store an explicit convex decomposition of the current iterate, and as a consequence, large running-time overhead per iteration 2. the worst case convergence rate depends unfavorably on the dimension In this work we present a new conditional gradient variant and a corresponding analysis that improves on both of the above shortcomings. In particular: 1. both memory and computation overheads are only linear in the dimension 2. in case the optimal solution is sparse, the new convergence rate replaces a factor which is at least linear in the dimension in previous work, with a linear dependence on the number of non-zeros in the optimal solution At the heart of our method and corresponding analysis, is a novel way to compute decomposition-invariant away-steps. While our theoretical guarantees do not apply to any polytope, they apply to several important structured polytopes that capture central concepts such as paths in graphs, perfect matchings in bipartite graphs, marginal distributions that arise in structured prediction tasks, and more. Our theoretical findings are complemented by empirical evidence which shows that our method delivers state-of-the-art performance.


Concavity-Induced Distance for Unoriented Point Cloud Decomposition

arXiv.org Artificial Intelligence

We propose Concavity-induced Distance (CID) as a novel way to measure the dissimilarity between a pair of points in an unoriented point cloud. CID indicates the likelihood of two points or two sets of points belonging to different convex parts of an underlying shape represented as a point cloud. After analyzing its properties, we demonstrate how CID can benefit point cloud analysis without the need for meshing or normal estimation, which is beneficial for robotics applications when dealing with raw point cloud observations. By randomly selecting very few points for manual labeling, a CID-based point cloud instance segmentation via label propagation achieves comparable average precision as recent supervised deep learning approaches, on S3DIS and ScanNet datasets. Moreover, CID can be used to group points into approximately convex parts whose convex hulls can be used as compact scene representations in robotics, and it outperforms the baseline method in terms of grouping quality. Our project website is available at: https://ai4ce.github.io/CID/


KABouM: Knowledge-Level Action and Bounding Geometry Motion Planner

Journal of Artificial Intelligence Research

For robots to solve real world tasks, they often require the ability to reason about both symbolic and geometric knowledge. We present a framework, called KABouM, for integrating knowledge-level task planning and motion planning in a bounding geometry. By representing symbolic information at the knowledge level, we can model incomplete information, sensing actions and information gain; by representing all geometric entities-- objects, robots and swept volumes of motions--by sets of convex polyhedra, we can efficiently plan manipulation actions and raise reasoning about geometric predicates, such as collisions, to the symbolic level. At the geometric level, we take advantage of our bounded convex decomposition and swept volume computation with quadratic convergence, and fast collision detection of convex bodies. We evaluate our approach on a wide set of problems using real robots, including tasks with multiple manipulators, sensing and branched plans, and mobile manipulation.


Linear-Memory and Decomposition-Invariant Linearly Convergent Conditional Gradient Algorithm for Structured Polytopes

Neural Information Processing Systems

Recently, several works have shown that natural modifications of the classical conditional gradient method (aka Frank-Wolfe algorithm) for constrained convex optimization, provably converge with a linear rate when the feasible set is a polytope, and the objective is smooth and strongly-convex. However, all of these results suffer from two significant shortcomings: i) large memory requirement due to the need to store an explicit convex decomposition of the current iterate, and as a consequence, large running-time overhead per iteration ii) the worst case convergence rate depends unfavorably on the dimension In this work we present a new conditional gradient variant and a corresponding analysis that improves on both of the above shortcomings. In particular, both memory and computation overheads are only linear in the dimension, and in addition, in case the optimal solution is sparse, the new convergence rate replaces a factor which is at least linear in the dimension in previous works, with a linear dependence on the number of non-zeros in the optimal solution At the heart of our method, and corresponding analysis, is a novel way to compute decomposition-invariant away-steps. While our theoretical guarantees do not apply to any polytope, they apply to several important structured polytopes that capture central concepts such as paths in graphs, perfect matchings in bipartite graphs, marginal distributions that arise in structured prediction tasks, and more. Our theoretical findings are complemented by empirical evidence that shows that our method delivers state-of-the-art performance.