controller
Your guide to the California state controller race: Democrat Malia Cohen faces challengers
Things to Do in L.A. From left, Meghann Adams, Malia Cohen and Herb Morgan are running for state controller in the California primary election. California voters will choose who oversees the state's finances as incumbent Malia Cohen faces Republican Herb Morgan, a finance executive, and Meghann Adams, a school bus driver and Peace and Freedom Party member. Morgan proposes using blockchain and AI technology for real-time spending transparency, while Adams advocates corporate audits and redirecting billions toward education, housing and healthcare for working-class Californians. Cohen improved financial report timeliness but fell short on promised audits of homelessness programs, the DMV and Employment Development Department. The state's fiscal watchdog oversees the intake and outtake of public funds and audits departments across the state.
- North America > United States > California > Los Angeles County (0.16)
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Valve's 85 Steam Controller divides gamers ahead of May launch
Valve's £85 Steam Controller divides gamers ahead of May launch Valve has announced its new Steam Controller will be available to order from 4 May, and will cost £85 in the UK and $99 in the US - prices that have raised eyebrows among some gamers. The second generation of the gamepad, it will be compatible with PCs and Valve's handheld console, the Steam Deck. It is also designed to work with the company's own upcoming gaming PC, the Steam Machine. The Steam Controller may be more expensive than the standard controllers from Nintendo, Xbox and PlayStation, but we do live in a time where companies including Sony and Microsoft are selling premium controllers for £150-£200, said Chris Scullion deputy editor of Video Games Chronicle. There has been a negative reaction from some gamers on social media though.
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- Information Technology > Artificial Intelligence > Games (0.35)
'Saros' Shows Off the PS5's DualSense Tricks
The new game from the creators of goes all-in on the PlayStation's haptics and 3D audio. Maybe it will catch on with other game developers. Spoiler for the very first thing you see in the upcoming game: It's a bunch of words. The letters type out one by one onto the screen, spelling out some world-building that gives context to kick off the game's story. I don't remember what any of it said, because I was so focused on the tactile vibrations coming from the controller in my hands.
Tinkerer transforms a filthy 1990s PlayStation into the 'ultimate PS1'
Technology Engineering Tinkerer transforms a filthy 1990s PlayStation into the'ultimate PS1' USB-C charging, 1080p resolution, SD card game loading, and a wireless controller brings the throwback console into the 21st century. More information Adding us as a Preferred Source in Google by using this link indicates that you would like to see more of our content in Google News results. Before the PlayStation could take on any additional, it had to soak up in a warm, soapy bath. Breakthroughs, discoveries, and DIY tips sent six days a week. Older video game consoles from the '90s might not have the same level of fancy graphics or perform as well as the expensive beasts of today.One advantage they do have--they were built with repairability in mind .
Monkeys walk around a virtual world using only their thoughts
Researchers hope the experiments will pave the way for people with paralysis to explore virtual worlds or more intuitively control electric wheelchairs in this one. Peter Janssen at KU Leuven in Belgium and colleagues implanted three rhesus macaque ( Macaca mulatta) monkeys with BCIs. Crucially, each animal got three implants, each consisting of 96 electrodes, positioned in the primary motor, dorsal and ventral premotor cortex. The first area is commonly used in BCI research and relates to physical movement, but the latter two are thought to be involved in planning movement in a higher, more abstract way. Electrical signals from the implants were then interpreted by an AI model and used to control VR avatars as the monkeys watched a 3D monitor.
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Empirical Validation of the Classification-Verification Dichotomy for AI Safety Gates
Can classifier-based safety gates maintain reliable oversight as AI systems improve over hundreds of iterations? We provide comprehensive empirical evidence that they cannot. On a self-improving neural controller (d=240), eighteen classifier configurations -- spanning MLPs, SVMs, random forests, k-NN, Bayesian classifiers, and deep networks -- all fail the dual conditions for safe self-improvement. Three safe RL baselines (CPO, Lyapunov, safety shielding) also fail. Results extend to MuJoCo benchmarks (Reacher-v4 d=496, Swimmer-v4 d=1408, HalfCheetah-v4 d=1824). At controlled distribution separations up to delta_s=2.0, all classifiers still fail -- including the NP-optimal test and MLPs with 100% training accuracy -- demonstrating structural impossibility. We then show the impossibility is specific to classification, not to safe self-improvement itself. A Lipschitz ball verifier achieves zero false accepts across dimensions d in {84, 240, 768, 2688, 5760, 9984, 17408} using provable analytical bounds (unconditional delta=0). Ball chaining enables unbounded parameter-space traversal: on MuJoCo Reacher-v4, 10 chains yield +4.31 reward improvement with delta=0; on Qwen2.5-7B-Instruct during LoRA fine-tuning, 42 chain transitions traverse 234x the single-ball radius with zero safety violations across 200 steps. A 50-prompt oracle confirms oracle-agnosticity. Compositional per-group verification enables radii up to 37x larger than full-network balls. At d<=17408, delta=0 is unconditional; at LLM scale, conditional on estimated Lipschitz constants.
Robust Imitation of Diverse Behaviors
Deep generative models have recently shown great promise in imitation learning for motor control. Given enough data, even supervised approaches can do one-shot imitation learning; however, they are vulnerable to cascading failures when the agent trajectory diverges from the demonstrations. Compared to purely supervised methods, Generative Adversarial Imitation Learning (GAIL) can learn more robust controllers from fewer demonstrations, but is inherently mode-seeking and more difficult to train. In this paper, we show how to combine the favourable aspects of these two approaches. The base of our model is a new type of variational autoencoder on demonstration trajectories that learns semantic policy embeddings. We show that these embeddings can be learned on a 9 DoF Jaco robot arm in reaching tasks, and then smoothly interpolated with a resulting smooth interpolation of reaching behavior. Leveraging these policy representations, we develop a new version of GAIL that (1) is much more robust than the purely-supervised controller, especially with few demonstrations, and (2) avoids mode collapse, capturing many diverse behaviors when GAIL on its own does not. We demonstrate our approach on learning diverse gaits from demonstration on a 2D biped and a 62 DoF 3D humanoid in the MuJoCo physics environment.
Data-Efficient Hierarchical Reinforcement Learning
Hierarchical reinforcement learning (HRL) is a promising approach to extend traditional reinforcement learning (RL) methods to solve more complex tasks. Yet, the majority of current HRL methods require careful task-specific design and on-policy training, making them difficult to apply in real-world scenarios. In this paper, we study how we can develop HRL algorithms that are general, in that they do not make onerous additional assumptions beyond standard RL algorithms, and efficient, in the sense that they can be used with modest numbers of interaction samples, making them suitable for real-world problems such as robotic control. For generality, we develop a scheme where lower-level controllers are supervised with goals that are learned and proposed automatically by the higher-level controllers. To address efficiency, we propose to use off-policy experience for both higher-and lower-level training.
Walmart's video game clearance sale drops popular titles for Switch, PS5, and Xbox by up to 50%
Gear Gaming Console Gaming Walmart's video game clearance sale drops popular titles for Switch, PS5, and Xbox by up to 50% Grab a copy of Stellar Blade, Lego Star Wars, the latest Assassin's Creed, or pretty much any game you've been waiting to buy for the lowest prices of the year. Never run out of stuff to play. We may earn revenue from the products available on this page and participate in affiliate programs. Walmart is running a big video game sale right now with discounts on Nintendo Switch, PlayStation 5, Xbox Series X, and accessories. There are nearly 100 deals live at the moment, with some of the best cuts landing on recent big-name releases -- is down to $37 (from $70), is $24.84 (down from $60), and is just $29.
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