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Training for the Model You Return: Improving Optimization for Iterate-Averaged Language Models

arXiv.org Machine Learning

Many modern Language Model (LM) pipelines return an averaged model, such as an exponential moving average of the training iterates, rather than the final iterate itself. This raises a fundamental question: given that we will return an iterate average, how should we change training to improve the performance of this average? We study this question by formulating optimizer design for the iterate-average estimator as an optimal-control problem. In a continuous-time stochastic quadratic model, we solve for the control strategy that minimizes the error of the returned average subject to a penalty on the size of the intervention. A practical approximation to this controller yields PACE, a lightweight wrapper around AdamW that pulls the live weights toward their exponential moving average with a clipped, per-coordinate control strength. We prove that a stylized version of PACE converges at the standard stochastic convex optimization rate, up to a factor depending on the averaging rule, while in the quadratic setting it can strictly improve the limiting squared error of the iterate-average estimator and can do so by an arbitrarily large factor on some instances. Empirically, our results suggest that PACE improves over AdamW and EMA-evaluated AdamW in supervised fine-tuning of 1-2B parameter LMs and in GPT-2 pretraining on FineWeb for a wide range of learning rates, decay schedules, and other hyperparameters.


I found a 30 PC controller that beats Microsoft's 70 Xbox gamepad

PCWorld

When you purchase through links in our articles, we may earn a small commission. I found a $30 PC controller that beats Microsoft's $70 Xbox gamepad At $30 with a dongle included in the box and drift-proof analog sticks, this controller is better than the official Xbox pad at less than half the price. Amazon Prime Day is Today! In the '90s and 2000s, there were plenty of third-party controller options available for gamers from companies like Mad Catz and Nyko. And pretty much all of them were terrible .


SAGE: A Novelty Gate for Efficient Memory Evolution in Agentic LLMs

arXiv.org Machine Learning

Agentic LLMs must continuously decide whether newly extracted facts should be added, merged with existing memories, or ignored, yet prior work has focused more on retrieval and storage than on principled write-side control. We frame memory evolution as a novelty-detection problem and propose SAGE, a Spherical Adaptive Gate for memory Evolution that scores candidate facts with a von Mises-Fisher-based density estimator over memory embeddings and routes them with an adaptive threshold that tracks memory-store geometry. SAGE resolves clearly novel facts as ADD, clearly redundant facts as NOOP, and sends only uncertain cases to an LLM merge step, reducing expensive write-time reasoning. On LoCoMo, SAGE achieves the best average token-F1 against Mem0 on all seven open-weight backbone comparisons, while on GPT-4o-mini it reduces add-phase API cost by 3.4$\times$ and add-phase latency by 2.5$\times$ with only a small average judge-score gap. As a drop-in binary gate for A-Mem, SAGE skips roughly 16-18% of LLM calls across five models with minimal quality change on open-weight backbones. These results suggest that novelty-aware write control is a practical lever for improving both memory quality and system efficiency in long-term agentic memory. The source code for our approach is accessible at https://github.com/swang1024/SAGE.


Adaptive Surrogate Gradients for Sequential Reinforcement Learning in Spiking Neural Networks

Neural Information Processing Systems

Neuromorphic computing systems are set to revolutionize energy-constrained robotics by achieving orders-of-magnitude efficiency gains, while enabling native temporal processing. Spiking Neural Networks (SNNs) represent a promising algorithmic approach for these systems, yet their application to complex control tasks faces two critical challenges: (1) the non-differentiable nature of spiking neurons necessitates surrogate gradients with unclear optimization properties, and (2) the stateful dynamics of SNNs require training on sequences, which in reinforcement learning (RL) is hindered by limited sequence lengths during early training, preventing the network from bridging its warm-up period. We address these challenges by systematically analyzing surrogate gradient slope settings, showing that shallower slopes increase gradient magnitude in deeper layers but reduce alignment with true gradients. In supervised learning, we find no clear preference for fixed or scheduled slopes. The effect is much more pronounced in RL settings, where shallower slopes or scheduled slopes lead to a 2.1 improvement in both training and final deployed performance. Next, we propose a novel training approach that leverages a privileged guiding policy to bootstrap the learning process, while still exploiting online environment interactions with the spiking policy. Combining our method with an adaptive slope schedule for a real-world drone position control task, we achieve an average return of 400 points, substantially outperforming prior techniques, including Behavioral Cloning and TD3BC, which achieve at most -200 points under the same conditions. This work advances both the theoretical understanding of surrogate gradient learning in SNNs and practical training methodologies for neuromorphic controllers demonstrated in real-world robotic systems.


DEAL: Diffusion Evolution Adversarial Learning for Sim-to-Real Transfer

Neural Information Processing Systems

Training Reinforcement Learning (RL) controllers in simulation offers costefficiency and safety advantages. However, the resultant policies often suffer significant performance degradation during real-world deployment due to the reality gap. Previous works like System Identification (Sys-Id) have attempted to bridge this discrepancy by improving simulator fidelity, but encounter challenges including the collapse of high-dimensional parameter identification, low identification accuracy, and unstable convergence dynamics. To address these challenges, we propose a novel Sys-Id framework that combines Diffusion Evolution with Adversarial Learning (DEAL) to iteratively infer physical parameters with limited real-world data, which makes the state transitions between simulation and reality as similar as possible. Specifically, our method iteratively refines physical parameters through a dual mechanism: a discriminator network evaluates the similarity of state transitions between parameterized simulations and target environment as fitness guidance, while diffusion evolution adaptively modulates noise prediction and denoising processes to optimize parameter distributions.


Stabilizing LTISystems under Partial Observability: Sample Complexity and Fundamental Limits

Neural Information Processing Systems

We study the problem of stabilizing an unknown partially observable linear timeinvariant (LTI) system. For fully observable systems, the state-of-the-art approaches leverage an unstable/stable subspace decomposition to achieve sample complexity that depends only on the number of unstable modes, independent of the dimension of the system state. However, it remains open whether such sample complexity can be achieved for partially observable systems because such systems do not admit a uniquely identifiable unstable subspace. In this paper, we propose LTS-P, a novel technique that leverages compressed singular value decomposition (SVD) on the "lifted" Hankel matrix to estimate the unstable subsystem up to an unknown transformation.


World Models as Reference Trajectories for Rapid Motor Adaptation

Neural Information Processing Systems

Learned control policies often fail when deployed in real-world environments with changing dynamics. When system dynamics shift unexpectedly, performance degrades until models are retrained on new data. We introduce Reflexive World Models (RWM), a dual control framework that uses world model predictions as implicit reference trajectories for rapid adaptation.


Efficient Spectral Control of Partially Observed Linear Dynamical Systems Anand Brahmbhatt1 Gon Buzaglo1 Sofiia Druchyna1 Elad Hazan1,2

Neural Information Processing Systems

We propose a new method for the problem of controlling linear dynamical systems under partial observation and adversarial disturbances. Our new algorithm, Double Spectral Control (DSC), matches the best known regret guarantees while exponentially improving runtime complexity over previous approaches in its dependence on the system's stability margin. Our key innovation is a two-level spectral approximation strategy, leveraging double convolution with a universal basis of spectral filters, enabling efficient and accurate learning of the best linear dynamical controllers.


Memory-Augmented Potential Field Theory: AFramework for Adaptive Control in Non-Convex Domains

Neural Information Processing Systems

Stochastic optimal control methods often struggle in complex non-convex landscapes, frequently becoming trapped in local optima due to their inability to learn from historical trajectory data. This paper introduces Memory-Augmented Potential Field Theory, a unified mathematical framework that integrates historical experience into stochastic optimal control. Our approach dynamically constructs memory-based potential fields that identify and encode key topological features of the state space, enabling controllers to automatically learn from past experiences and adapt their optimization strategy. We provide a theoretical analysis showing that memory-augmented potential fields possess non-convex escape properties, asymptotic convergence characteristics, and computational efficiency. We implement this theoretical framework in a Memory-Augmented Model Predictive Path Integral (MPPI) controller that demonstrates significantly improved performance in challenging non-convex environments. The framework represents a generalizable approach to experience-based learning within control systems (especially robotic dynamics), enhancing their ability to navigate complex state spaces without requiring specialized domain knowledge or extensive offline training.


ADMN Wise Adaptive Network for Dynamic Input Noise and Compute Resources

Neural Information Processing Systems

Multimodal deep learning systems are deployed in dynamic scenarios due to the robustness afforded by multiple sensing modalities. Nevertheless, they struggle with varying compute resource availability (due to multi-tenancy, device heterogeneity, etc.) and fluctuating quality of inputs (from sensor feed corruption, environmental noise, etc.). Statically provisioned multimodal systems cannot adapt when compute resources change over time, while existing dynamic networks struggle with strict compute budgets.