configuration
Energy Loss Functions for Physical Systems
Effectively leveraging prior knowledge of a system's physics is crucial for applications of machine learning to scientific domains. Previous approaches mostly focused on incorporating physical insights at the architectural level. In this paper, we propose a framework to leverage physical information directly into the loss function for prediction and generative modeling tasks on systems like molecules and spins. We derive energy loss functions assuming that each data sample is in thermal equilibrium with respect to an approximate energy landscape. By using the reverse KL divergence with a Boltzmann distribution around the data, we obtain the loss as an energy difference between the data and the model predictions.
GAM-Agent: Game-Theoretic and Uncertainty-Aware Collaboration for Complex Visual Reasoning
We propose GAM-Agent, a game-theoretic multi-agent framework for enhancing vision-language reasoning. Unlike prior single-agent or monolithic models, GAM-Agent formulates the reasoning process as a non-zero-sum game between base agents--each specializing in visual perception subtasks--and a critical agent that verifies logic consistency and factual correctness. Agents communicate via structured claims, evidence, and uncertainty estimates. The framework introduces an uncertainty-aware controller to dynamically adjust agent collaboration, triggering multi-round debates when disagreement or ambiguity is detected.
Our graph image features estrain Test distribution Gap Training distribution Invariant, Non-intuitiveness normalization Online Reference-joint difference vectors
Skeleton-based hand gesture recognition plays a crucial role in enabling intuitive human-computer interaction. Traditional methods have primarily relied on hand-crafted features--such as distances between joints or positional changes across frames--to alleviate issues from viewpoint variation or body proportion differences. However, these hand-crafted features often fail to capture the full spatio-temporal information in raw skeleton data, exhibit poor interpretability, and depend heavily on dataset-specific preprocessing, limiting generalization. In addition, normalization strategies in traditional methods, which rely on training data, can introduce domain gaps between training and testing environments, further hindering robustness in diverse real-world settings. To overcome these challenges, we exclude traditional hand-crafted features and propose Skeleton Kinematics Extraction Through Coordinated grapH (SKETCH), a novel framework that directly utilizes raw four-dimensional (time, x, y, and z) skeleton sequences and transforms them into intuitive visual graph representations.
From Kolmogorov to Cauchy: Shallow XNet Surpasses KANs
We study a shallow variant of XNet, a neural architecture whose activation functions are derived from the Cauchy integral formula. While prior work focused on deep variants, we show that even a single-layer XNet exhibits near-exponential approximation rates--exceeding the polynomial bounds of MLPs and spline-based networks such as Kolmogorov-Arnold Networks (KANs). Empirically, XNet reduces approximation error by over 600 on discontinuous functions, achieves up to 20,000 lower residuals in physics-informed PDEs, and improves policy accuracy and sample efficiency in PPO-based reinforcement learning--while maintaining comparable or better computational efficiency than KAN baselines. These results demonstrate that expressive approximation can stem from principled activation design rather than depth alone, offering a compact, theoretically grounded alternative for function approximation, scientific computing, and control.
Policy Compatible Skill Incremental Learning via Lazy Learning Interface
Skill Incremental Learning (SIL) is the process by which an embodied agent expands and refines its skill set over time by leveraging experience gained through interaction with its environment or by the integration of additional data. SIL facilitates efficient acquisition of hierarchical policies grounded in reusable skills for downstream tasks. However, as the skill repertoire evolves, it can disrupt compatibility with existing skill-based policies, limiting their reusability and generalization. In this work, we propose SIL-C, a novel framework that ensures skill-policy compatibility, allowing improvements in incrementally learned skills to enhance the performance of downstream policies without requiring policy re-training or structural adaptation. SIL-C employs a bilateral lazy learning-based mapping technique to dynamically align the subtask space referenced by policies with the skill space decoded into agent behaviors. This enables each subtask, derived from the policy's decomposition of a complex task, to be executed by selecting an appropriate skill based on trajectory distribution similarity. We evaluate SIL-C across diverse SIL scenarios and demonstrate that it maintains compatibility between evolving skills and downstream policies while ensuring efficiency throughout the learning process.
Predictable Scale (Part II) -- Farseer: ARefined Scaling Law in LLMs
Training Large Language Models (LLMs) is prohibitively expensive, creating a critical scaling gap where insights from small-scale experiments often fail to transfer to resource-intensive production systems, thereby hindering efficient innovation. To bridge this, we introduce Farseer, a novel and refined scaling law offering enhanced predictive accuracy across scales. By systematically constructing a model loss surface L(N,D), Farseer achieves a significantly better fit to empirical data than prior laws (e.g., Chinchilla's law). Our methodology yields accurate, robust, and highly generalizable predictions, demonstrating excellent extrapolation capabilities, outperforming Chinchilla's law, whose extrapolation error is 433% higher. This allows for the reliable evaluation of competing training strategies across all (N,D) settings, enabling conclusions from small-scale ablation studies to be confidently extrapolated to predict large-scale performance. Furthermore, Farseer provides new insights into optimal compute allocation, better reflecting the nuanced demands of modern LLM training. To validate our approach, we trained an extensive suite of approximately 1,000 LLMs across diverse scales and configurations, consuming roughly 3 million NVIDIAH100 GPU hours. To foster further research, we are comprehensively open-sourcing all code, data, results 3, all training logs4, all models used in scaling law fitting 5.
Adaptive for Private Federated Learning with LoRA
Low-Rank Adaptation (LoRA), which introduces a product of two trainable lowrank matrices into frozen pre-trained weights, is widely used for efficient finetuning of language models in federated learning (FL). However, when combined with differentially private stochastic gradient descent (DP-SGD), LoRA faces substantial noise amplification: DP-SGD perturbs per-sample gradients, and the matrix multiplication of the LoRA update (BA) intensifies this effect. Freezing one matrix (e.g., A) reduces the noise but restricts model expressiveness, often resulting in suboptimal adaptation. To address this, we propose FedSVD, a simple yet effective method that introduces a global reparameterization based on singular value decomposition (SVD).
StarTrail: Concentric Ring Sequence Parallelism for Efficient Near-Infinite-Context Transformer Model Training
Training Transformer models on long sequences in a distributed setting poses significant challenges in terms of efficiency and scalability. Current methods are either constrained by the number of attention heads or excessive communication overheads. To address this problem, we propose StarTrail, a multi-dimensional concentric distributed training system for long sequences, fostering an efficient communication paradigm and providing additional tuning flexibility for communication arrangements. Specifically, StarTrail introduces an extra parallel dimension and divides the peer-to-peer communication into sub-rings to substantially reduce communication volume and avoid bandwidth bottlenecks. Through comprehensive experiments across diverse hardware environments and on both Natural Language Processing (NLP) and Computer Vision (CV) tasks, we demonstrate that our approach significantly surpasses state-of-the-art methods that support Long sequence lengths, achieving performance improvements of up to 77.12% on GPT-style models and up to 114.33% on DiT (Diffusion Transformer) models without affecting the computation results.
Bernstein-von Mises for Adaptively Collected Data
Uncertainty quantification (UQ) for adaptively collected data, such as that coming from adaptive experiments, bandits, or reinforcement learning, is necessary for critical elements of data collection such as ensuring safety and conducting afterstudy inference. The data's adaptivity creates significant challenges for frequentist UQ, yet Bayesian UQ remains the same as if the data were independent and identically distributed (i.i.d.), making it an appealing and commonly used approach. Bayesian UQ requires the (correct) specification of a prior distribution while frequentist UQ does not, but for i.i.d.