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 communication action



Learning to Communicate with Deep Multi-Agent Reinforcement Learning

Neural Information Processing Systems

We consider the problem of multiple agents sensing and acting in environments with the goal of maximising their shared utility. In these environments, agents must learn communication protocols in order to share information that is needed to solve the tasks. By embracing deep neural networks, we are able to demonstrate endto-end learning of protocols in complex environments inspired by communication riddles and multi-agent computer vision problems with partial observability. We propose two approaches for learning in these domains: Reinforced Inter-Agent Learning (RIAL) and Differentiable Inter-Agent Learning (DIAL). The former uses deep Q-learning, while the latter exploits the fact that, during learning, agents can backpropagate error derivatives through (noisy) communication channels. Hence, this approach uses centralised learning but decentralised execution. Our experiments introduce new environments for studying the learning of communication protocols and present a set of engineering innovations that are essential for success in these domains.


Adaptation and Communication in Human-Robot Teaming to Handle Discrepancies in Agents' Beliefs about Plans

Zhang, Yuening, Williams, Brian C.

arXiv.org Artificial Intelligence

When agents collaborate on a task, it is important that they have some shared mental model of the task routines -- the set of feasible plans towards achieving the goals. However, in reality, situations often arise that such a shared mental model cannot be guaranteed, such as in ad-hoc teams where agents may follow different conventions or when contingent constraints arise that only some agents are aware of. Previous work on human-robot teaming has assumed that the team has a set of shared routines, which breaks down in these situations. In this work, we leverage epistemic logic to enable agents to understand the discrepancy in each other's beliefs about feasible plans and dynamically plan their actions to adapt or communicate to resolve the discrepancy. We propose a formalism that extends conditional doxastic logic to describe knowledge bases in order to explicitly represent agents' nested beliefs on the feasible plans and state of execution. We provide an online execution algorithm based on Monte Carlo Tree Search for the agent to plan its action, including communication actions to explain the feasibility of plans, announce intent, and ask questions. Finally, we evaluate the success rate and scalability of the algorithm and show that our agent is better equipped to work in teams without the guarantee of a shared mental model.


Knowledge-based Reasoning and Learning under Partial Observability in Ad Hoc Teamwork

Dodampegama, Hasra, Sridharan, Mohan

arXiv.org Artificial Intelligence

Ad hoc teamwork refers to the problem of enabling an agent to collaborate with teammates without prior coordination. Data-driven methods represent the state of the art in ad hoc teamwork. They use a large labeled dataset of prior observations to model the behavior of other agent types and to determine the ad hoc agent's behavior. These methods are computationally expensive, lack transparency, and make it difficult to adapt to previously unseen changes, e.g., in team composition. Our recent work introduced an architecture that determined an ad hoc agent's behavior based on non-monotonic logical reasoning with prior commonsense domain knowledge and predictive models of other agents' behavior that were learned from limited examples. In this paper, we substantially expand the architecture's capabilities to support: (a) online selection, adaptation, and learning of the models that predict the other agents' behavior; and (b) collaboration with teammates in the presence of partial observability and limited communication. We illustrate and experimentally evaluate the capabilities of our architecture in two simulated multiagent benchmark domains for ad hoc teamwork: Fort Attack and Half Field Offense. We show that the performance of our architecture is comparable or better than state of the art data-driven baselines in both simple and complex scenarios, particularly in the presence of limited training data, partial observability, and changes in team composition.


Robust Planning for Human-Robot Joint Tasks with Explicit Reasoning on Human Mental State

Favier, Anthony, Shekhar, Shashank, Alami, Rachid

arXiv.org Artificial Intelligence

We consider the human-aware task planning problem where a human-robot team is given a shared task with a known objective to achieve. Recent approaches tackle it by modeling it as a team of independent, rational agents, where the robot plans for both agents' (shared) tasks. However, the robot knows that humans cannot be administered like artificial agents, so it emulates and predicts the human's decisions, actions, and reactions. Based on earlier approaches, we describe a novel approach to solve such problems, which models and uses execution-time observability conventions. Abstractly, this modeling is based on situation assessment, which helps our approach capture the evolution of individual agents' beliefs and anticipate belief divergences that arise in practice. It decides if and when belief alignment is needed and achieves it with communication. These changes improve the solver's performance: (a) communication is effectively used, and (b) robust for more realistic and challenging problems.


Learning Practical Communication Strategies in Cooperative Multi-Agent Reinforcement Learning

Hu, Diyi, Zhang, Chi, Prasanna, Viktor, Krishnamachari, Bhaskar

arXiv.org Artificial Intelligence

In Multi-Agent Reinforcement Learning, communication is critical to encourage cooperation among agents. Communication in realistic wireless networks can be highly unreliable due to network conditions varying with agents' mobility, and stochasticity in the transmission process. We propose a framework to learn practical communication strategies by addressing three fundamental questions: (1) When: Agents learn the timing of communication based on not only message importance but also wireless channel conditions. (2) What: Agents augment message contents with wireless network measurements to better select the game and communication actions. (3) How: Agents use a novel neural message encoder to preserve all information from received messages, regardless of the number and order of messages. Simulating standard benchmarks under realistic wireless network settings, we show significant improvements in game performance, convergence speed and communication efficiency compared with state-of-the-art.


Correcting Experience Replay for Multi-Agent Communication

Ahilan, Sanjeevan, Dayan, Peter

arXiv.org Artificial Intelligence

We consider the problem of learning to communicate using multi-agent reinforcement learning (MARL). A common approach is to learn off-policy, using data sampled from a replay buffer. However, messages received in the past may not accurately reflect the current communication policy of each agent, and this complicates learning. We therefore introduce a 'communication correction' which accounts for the non-stationarity of observed communication induced by multi-agent learning. It works by relabelling the received message to make it likely under the communicator's current policy, and thus be a better reflection of the receiver's current environment. To account for cases in which agents are both senders and receivers, we introduce an ordered relabelling scheme. Our correction is computationally efficient and can be integrated with a range of off-policy algorithms. It substantially improves the ability of communicating MARL systems to learn across a variety of cooperative and competitive tasks.


Human Robot Collaborative Assembly Planning: An Answer Set Programming Approach

Rizwan, Momina, Patoglu, Volkan, Erdem, Esra

arXiv.org Artificial Intelligence

For planning an assembly of a product from a given set of parts, robots necessitate certain cognitive skills: high-level planning is needed to decide the order of actuation actions, while geometric reasoning is needed to check the feasibility of these actions. For collaborative assembly tasks with humans, robots require further cognitive capabilities, such as commonsense reasoning, sensing, and communication skills, not only to cope with the uncertainty caused by incomplete knowledge about the humans' behaviors but also to ensure safer collaborations. We propose a novel method for collaborative assembly planning under uncertainty, that utilizes hybrid conditional planning extended with commonsense reasoning and a rich set of communication actions for collaborative tasks. Our method is based on answer set programming. We show the applicability of our approach in a real-world assembly domain, where a bi-manual Baxter robot collaborates with a human teammate to assemble furniture. This manuscript is under consideration for acceptance in TPLP.


CESMA: Centralized Expert Supervises Multi-Agents

Lin, Alex Tong, Debord, Mark J., Estabridis, Katia, Hewer, Gary, Osher, Stanley

arXiv.org Artificial Intelligence

We consider the reinforcement learning problem of training multiple agents in order to maximize a shared reward. In this multi-agent system, each agent seeks to maximize the reward while interacting with other agents, and they may or may not be able to communicate. Typically the agents do not have access to other agent policies and thus each agent observes a non-stationary and partially-observable environment. In order to resolve this issue, we demonstrate a novel multi-agent training framework that first turns a multi-agent problem into a single-agent problem to obtain a centralized expert that is then used to guide supervised learning for multiple independent agents with the goal of decentralizing the policy. We additionally demonstrate a way to turn the exponential growth in the joint action space into a linear growth for the centralized policy. Overall, the problem is twofold: the problem of obtaining a centralized expert, and then the problem of supervised learning to train the multi-agents. We demonstrate our solutions to both of these tasks, and show that supervised learning can be used to decentralize a multi-agent policy.


Multi-agent Deep Reinforcement Learning with Extremely Noisy Observations

Kilinc, Ozsel, Montana, Giovanni

arXiv.org Machine Learning

Multi-agent reinforcement learning systems aim to provide interacting agents with the ability to collaboratively learn and adapt to the behaviour of other agents. In many real-world applications, the agents can only acquire a partial view of the world. Here we consider a setting whereby most agents' observations are also extremely noisy, hence only weakly correlated to the true state of the environment. Under these circumstances, learning an optimal policy becomes particularly challenging, even in the unrealistic case that an agent's policy can be made conditional upon all other agents' observations. To overcome these difficulties, we propose a multi-agent deep deterministic policy gradient algorithm enhanced by a communication medium (MADDPG-M), which implements a two-level, concurrent learning mechanism. An agent's policy depends on its own private observations as well as those explicitly shared by others through a communication medium. At any given point in time, an agent must decide whether its private observations are sufficiently informative to be shared with others. However, our environments provide no explicit feedback informing an agent whether a communication action is beneficial, rather the communication policies must also be learned through experience concurrently to the main policies. Our experimental results demonstrate that the algorithm performs well in six highly non-stationary environments of progressively higher complexity, and offers substantial performance gains compared to the baselines.