communication
Thought Communication in Multiagent Collaboration
Natural language has long enabled human cooperation, but its lossy, ambiguous, and indirect nature limits the potential of collective intelligence. While machines are not subject to these constraints, most LLM-based multi-agent systems still rely solely on natural language, exchanging tokens or their embeddings. To go beyond language, we introduce a new paradigm, thought communication, which enables agents to interact directly mind-to-mind, akin to telepathy. To uncover these latent thoughts in a principled way, we formalize the process as a general latent variable model, where agent states are generated by an unknown function of underlying thoughts. We prove that, in a nonparametric setting without auxiliary information, both shared and private latent thoughts between any pair of agents can be identified. Moreover, the global structure of thought sharing, including which agents share which thoughts and how these relationships are structured, can also be recovered with theoretical guarantees.
Tensor-Parallelism with Partially Synchronized Activations
Training and inference of Large Language Models (LLMs) with tensor-parallelism requires substantial communication to synchronize activations. Our findings suggest that with a few minor adjustments to current practices, LLMs can be trained without fully synchronizing activations, reducing bandwidth demands. We name this "Communication-Aware Architecture for Tensor-parallelism" (CAAT-Net). We train a 7B parameter CAAT-Net model and show that tensor-parallel communication can be reduced by up to 50% with no significant drop in pretraining accuracy across nearly all evaluated benchmarks. We also experiment with smaller 130M and 1.1B models to show the robustness and scalability of our method. We find that, in some scenarios, validation loss can even improve when reducing communication. Finally, we demonstrate how CAAT-Net accelerates both training and inference workloads across various settings and model sizes.
StarTrail: Concentric Ring Sequence Parallelism for Efficient Near-Infinite-Context Transformer Model Training
Training Transformer models on long sequences in a distributed setting poses significant challenges in terms of efficiency and scalability. Current methods are either constrained by the number of attention heads or excessive communication overheads. To address this problem, we propose StarTrail, a multi-dimensional concentric distributed training system for long sequences, fostering an efficient communication paradigm and providing additional tuning flexibility for communication arrangements. Specifically, StarTrail introduces an extra parallel dimension and divides the peer-to-peer communication into sub-rings to substantially reduce communication volume and avoid bandwidth bottlenecks. Through comprehensive experiments across diverse hardware environments and on both Natural Language Processing (NLP) and Computer Vision (CV) tasks, we demonstrate that our approach significantly surpasses state-of-the-art methods that support Long sequence lengths, achieving performance improvements of up to 77.12% on GPT-style models and up to 114.33% on DiT (Diffusion Transformer) models without affecting the computation results.
Mozart: Modularized and Efficient MoETraining on 3.5DWafer-Scale Chiplet Architectures
Mixture-of-Experts (MoE) architecture offers enhanced efficiency for Large Language Models (LLMs) with modularized computation, yet its inherent sparsity poses significant hardware deployment challenges, including memory locality issues, communication overhead, and inefficient computing resource utilization. Inspired by the modular organization of the human brain, we propose Mozart, a novel algorithm-hardware co-design framework tailored for efficient training of MoE-based LLMs on 3.5D wafer-scale chiplet architectures. On the algorithm side, Mozartexploits the inherent modularity of chiplets and introduces: (1) an expert allocation strategy that enables efficient on-package all-to-all communication, and (2) a fine-grained scheduling mechanism that improves communication-computation overlap through streaming tokens and experts. On the architecture side, Mozart adaptively co-locates heterogeneous modules on specialized chiplets with a 2.5D NoP-Tree topology and hierarchical memory structure. Evaluation across three popular MoE models demonstrates significant efficiency gains, enabling more effective parallelization and resource utilization for large-scale modularized MoE-LLMs.
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The computational sparsity of Mixture-of-Experts (MoE) models enables sublinear growth in compute cost as model size increases, thus offering a scalable path to training massive neural networks. However, existing implementations suffer from low GPU utilization, significant latency overhead, and a fundamental inability to leverage task locality, primarily due to CPU-managed scheduling, host-initiated communication, and frequent kernel launches. To overcome these limitations, we develop FlashMoE, a fully GPU-resident MoE operator that fuses expert computation and inter-GPU communication into a single persistent GPU kernel. FlashMoE enables fine-grained pipelining of dispatch, compute, and combine phases, eliminating launch overheads and reducing idle gaps. Unlike existing work, FlashMoE obviates bulk-synchronous collectives for one-sided, device-initiated, inter-GPU (R)DMA transfers, thus unlocking payload efficiency, where we eliminate bloated or redundant network payloads in sparsely activated layers. When evaluated on an 8-H100 GPU node with MoE models having up to 128 experts and 16K token sequences, FlashMoE achieves up to 9 higher GPU utilization, 6 lower latency, 5.7 higher throughput, and 4 better overlap efficiency compared to state-of-the-art baselines--despite using FP32 while baselines use FP16. FlashMoE shows that principled GPU kernel-hardware co-design is key to unlocking the performance ceiling of large-scale distributed ML.
The Narrow Gate: Localized Image-Text Communication in Native Multimodal Models
Recent advances in multimodal training have significantly improved the integration of image understanding and generation within a unified model. This study investigates how vision-language models (VLMs) handle image-understanding tasks, focusing on how visual information is processed and transferred to the textual domain. We compare native multimodal VLMs, models trained from scratch on multimodal data to generate both text and images, and non-native multimodal VLMs, models adapted from pre-trained large language models or capable of generating only text, highlighting key differences in information flow. We find that in native multimodal VLMs, image and text embeddings are more separated within the residual stream. Moreover, VLMs differ in how visual information reaches text: non-native multimodal VLMs exhibit a distributed communication pattern, where information is exchanged through multiple image tokens, whereas models trained natively for joint image and text generation tend to rely on a single post-image token that acts as a narrow gate for visual information. We show that ablating this single token significantly deteriorates image-understanding performance, whereas targeted, token-level interventions reliably steer image semantics and downstream text with fine-grained control.
Bayesian Ego-graph Inference for Networked Multi-Agent Reinforcement Learning
In networked multi-agent reinforcement learning (Networked-MARL), decentralized agents must act autonomously under local observability and constrained communication over fixed physical graphs. Existing methods often assume static neighborhoods, limiting adaptability to dynamic or heterogeneous environments. While centralized frameworks can learn dynamic graphs, their reliance on global state access and centralized infrastructure is impractical in real-world decentralized systems. We propose a stochastic graph-based policy for Networked-MARL, where each agent conditions its decision on a sampled subgraph over its local physical neighborhood. Building on this formulation, we introduce BayesG, a decentralized actor-critic framework that learns sparse, context-aware interaction structures via Bayesian variational inference. Each agent operates over an ego-graph and samples a latent communication mask to guide message passing and policy computation. The variational distribution is trained end-to-end alongside the policy using an evidence lower bound (ELBO) objective, enabling agents to jointly learn both interaction topology and decision-making strategies. BayesG outperforms strong MARL baselines on large-scale traffic control tasks with up to 167 agents, demonstrating superior scalability, efficiency, and performance.
ACCO: Accumulate While You Communicate for Communication-Overlapped Sharded LLMTraining
Training LLMs relies on distributed implementations using multiple GPUs to compute gradients in parallel with sharded optimizers. However, synchronizing gradients in data parallel setups introduces communication overhead that grows with the number of workers, limiting parallelization efficiency. Local optimization algorithms reduce communications but incur high memory costs as they prevent optimizer state sharding, hindering scalability. To address this, we propose ACcumulate while COmmunicate (ACCO), a memory-efficient optimization algorithm for distributed LLM training. By synchronizing delayed gradients while computing new ones, ACCO reduces GPU idle time and supports heterogeneous hardware. To mitigate the convergence issues caused by delayed updates, we introduce a novel technique ensuring training dynamics align with standard distributed optimization. Compared to ZeRO-1, our approach is significantly faster and scales effectively across heterogeneous hardware.
You Only Communicate Once: One-shot Federated Low-Rank Adaptation of MLLM
Multimodal Large Language Models (MLLMs) with Federated Learning (FL) can quickly adapt to privacy-sensitive tasks, but face significant challenges such as high communication costs and increased attack risks, due to their reliance on multiround communication. To address this, One-shot FL (OFL) has emerged, aiming to complete adaptation in a single client-server communication. However, existing adaptive ensemble OFL methods still need more than one round of communication, because correcting heterogeneity-induced local bias relies on aggregated global supervision, meaning they still do not achieve true one-shot communication. In this work, we make the first attempt to achieve true one-shot communication for MLLMs under OFL, by investigating whether implicit (i.e., initial rather than aggregated) global supervision alone can effectively correct local training bias. Our key finding from the empirical study is that imposing directional supervision on local training substantially mitigates client conflicts and local bias. Building on this insight, we propose YOCO, in which directional supervision with sign-regularized LoRAB enforces global consistency, while sparsely regularized LoRAA preserves client-specific adaptability. Experiments demonstrate that YOCO cuts communication to 0.03% of multi-round FL while surpassing those methods in several multimodal scenarios and consistently outperforming all one-shot competitors.