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Sample Complexity Bounds for Stochastic Shortest Path with a Generative Model

arXiv.org Machine Learning

We study the sample complexity of learning an $ε$-optimal policy in the Stochastic Shortest Path (SSP) problem. We first derive sample complexity bounds when the learner has access to a generative model. We show that there exists a worst-case SSP instance with $S$ states, $A$ actions, minimum cost $c_{\min}$, and maximum expected cost of the optimal policy over all states $B_{\star}$, where any algorithm requires at least $Ω(SAB_{\star}^3/(c_{\min}ε^2))$ samples to return an $ε$-optimal policy with high probability. Surprisingly, this implies that whenever $c_{\min} = 0$ an SSP problem may not be learnable, thus revealing that learning in SSPs is strictly harder than in the finite-horizon and discounted settings. We complement this lower bound with an algorithm that matches it, up to logarithmic factors, in the general case, and an algorithm that matches it up to logarithmic factors even when $c_{\min} = 0$, but only under the condition that the optimal policy has a bounded hitting time to the goal state.


Adaptive Learning via Off-Model Training and Importance Sampling for Fully Non-Markovian Optimal Stochastic Control. Complete version

arXiv.org Machine Learning

This paper studies continuous-time stochastic control problems whose controlled states are fully non-Markovian and depend on unknown model parameters. Such problems arise naturally in path-dependent stochastic differential equations, rough-volatility hedging, and systems driven by fractional Brownian motion. Building on the discrete skeleton approach developed in earlier work, we propose a Monte Carlo learning methodology for the associated embedded backward dynamic programming equation. Our main contribution is twofold. First, we construct explicit dominating training laws and Radon--Nikodym weights for several representative classes of non-Markovian controlled systems. This yields an off-model training architecture in which a fixed synthetic dataset is generated under a reference law, while the dynamic programming operators associated with a target model are recovered by importance sampling. Second, we use this structure to design an adaptive update mechanism under parametric model uncertainty, so that repeated recalibration can be performed by reweighting the same training sample rather than regenerating new trajectories. For fixed parameters, we establish non-asymptotic error bounds for the approximation of the embedded dynamic programming equation via deep neural networks. For adaptive learning, we derive quantitative estimates that separate Monte Carlo approximation error from model-risk error. Numerical experiments illustrate both the off-model training mechanism and the adaptive importance-sampling update in structured linear-quadratic examples.


DirichletEnergyConstrainedLearningforDeep GraphNeuralNetworks

Neural Information Processing Systems

However,theperformance ofexisting GNNs would decrease significantly when they stack many layers, because of the oversmoothing issue. Node embeddings tend to converge to similar vectors when GNNs keep recursively aggregating the representations ofneighbors.


81e793dc8317a3dbc3534ed3f242c418-Supplemental.pdf

Neural Information Processing Systems

Leveraging themodel-based nature ofDisCo,wecanalso readily compute anε/cmin-optimal policy for any cost-sensitive shortest-path problem defined on theL-controllable states with minimum costcmin.


7a006957be65e608e863301eb98e1808-Supplemental.pdf

Neural Information Processing Systems

In Appendix A, we review some statistical results for sparse linear regression. We review some classical results in sparse linear regression. Let the design matrix beX = (x1,...,xn)> Rn d. Second, we derive a regret lower bound of alternative banditeθ.