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Discord is already killing Clyde, its experimental OpenAI chatbot

Engadget

Discord is pulling the plug on its AI chatbot, Clyde, less than a year after it was first introduced. Clyde's support page has been updated with a note alerting users that the bot will be deactivated at the end of this month. The platform announced Clyde back in March, describing it as an experimental feature. It's powered by OpenAI technology. "By December 1, 2023, users will no longer be able to invoke Clyde in DMs, Group DMs or server chats," according to the note.


South Park's latest episode 'Deep Learning' was co-written by ChatGPT

Daily Mail - Science & tech

The creators of South Park employed help from OpenAI's ChatGPT to create the latest episode titled'Deep Learning.' The fourth episode of season 26 shows several boys of Stan's class using the chatbot to write essays and send text messages to girls - and the ending credits show it was'written by Trey Parker and ChatGPT'. The AI generated a speech presented by Stan, which is noticeable due to its robotic sound, in which the boy argues why people should not be blamed for using ChatGPT. 'It's the giant tech companies who took Open AI, packaged it, monetized it, and pushed it out to all of us as fast as they could in order to get ahead,' the character said. And several text messages Stan sent to his girlfriend was also generated by ChatGPT.


Discord is going all in on AI with a ChatGPT chatbot, moderation, and art

#artificialintelligence

Discord, one of the most popular chat services for gaming, is set to transform its "Clyde" bot into a ChatGPT-powered AI chatbot as part of a new update. With the rise of AI, especially when it comes to chatting, the move is not entirely unexpected, but Discord is moving pretty quickly, with the update set to arrive this week for Discord Alpha users. Discord's Clyde is set to become a ChatGPT-powered AI chatbot. As seen in other applications, the ChatGPT-powered Clyde can answer questions and engage conversationally. This push to integrate AI into Discord is much larger than a single chatbot.


With the help of OpenAI, Discord is finally adding conversation summaries

Engadget

Surprise, Discord is partnering with OpenAI to integrate ChatGPT throughout the app. There's a chatbot, obviously, but the company also plans to use machine learning in a handful of more novel and potentially useful ways. Starting next week, the company will begin rolling out a public experiment that will augment Clyde, the built-in bot Discord employs to notify users of errors and respond to their slash commands, with conversational capabilities. Judging from the demo it showed off, Discord envisions people turning to Clyde for information they would have obtained from Google in the past. For instance, you might ask the chatbot for the local time in the place where someone on your server lives to decide if it would be appropriate to message them.


Discord is adding an AI chatbot, moderator, and art

PCWorld

Discord is adding AI to its platform in the form of ChatGPT and generative art, which will manifest as a chatbot and options to manage chats and create custom avatar profiles. Discord plans to roll out a public ChatGPT-powered chatbot named "Clyde" beginning next week, alongside a new technology to summarize Discord chats in a sidebar, called conversation summaries. This Friday, Discord will update its AutoMod automatic moderation bot to include AI-powered moderation, examining the content of moderated chats to determine if a server's rules are being followed. All three are considered public experiments, with updated, further rollouts to come later. Discord also showed off early progress in two new features it hopes to add later: the ability to "remix" Discord avatars, as well as an updated real-time whiteboard feature that can take sketches and transform them into generative AI art, via a prompt.


NASA Robot Seamlessly Exits a Car In Mesmerizing Video - Nerdist

#artificialintelligence

Tedrake, a robotics researcher at MIT, has taken part in the challenge, and describes how hard it is to even get a robot in a car. What do you think about RoboSimian and its smooth yet creepy way of exiting a vehicle? And how do you think "Clyde" compares to Boston Dynamics' Atlas? Let us know your thoughts in the comments!


" I Lied about the Trees " Or, Defaults and Definitions in Knowledge Representation

AI Magazine

This supposedly makes representing exceptions (three-legged elephants and the like) easy; but, alas, it makes one crucial type of representation impossiblethat of composite descriptions whose meanings are functions of the structure and interrelation of their parts. This article explores this and other ramifications of the emphasis on default properties and "typical" objects. While I believe this to be an important point, this article was never meant to be the definitive work on logical distinctions in knowledge representation. Some of the notions mentioned here in passing (e.g., analyticity) are perenially problematic. In addition, I have not really attempted to bring the body of the article up to date from its original form. The article is also generally nonconstructive. However, there is now ample evidence that this kind of analysis can lead to constructive suggestions for knowledge representation systems. In work pursued after the original version of this article was written, some ...


Clyde: A Deep Reinforcement Learning DOOM Playing Agent

Ratcliffe, Dino Stephen (University of Essex) | Devlin, Sam (University of York) | Kruschwitz, Udo (University of Essex) | Citi, Luca (University of Essex)

AAAI Conferences

In many cases games provide noise free computer science at Poznan University. It provides an interface environments and can also encompass the whole world state for AI agents to learn from the raw visual data that is in data structures easily. Much of the early work in this produced by DOOM (Kempka et al. 2016). They also run a domain has focussed on digital implementations of board competition that places these agents into death matches in games, such as backgammon (Tesauro 1995), chess (Campbell, order to compare their performance. A death match in the Hoane, and Hsu 2002) and more recently go (Silver case of this competition is a time limited game mode where et al. 2016). These games have then been used to benchmark each agent must accumulate the highest score possible by many different approaches, including tree search approaches killing other agents in the match. This is where our agent was such as Monte Carlo Tree Search (MCTS) (Browne et al. submitted in order to assess its performance against other 2012) along with other approaches such as deep reinforcement agents.


Facebook and Intel built killer AIs that dominated a "Doom" video game competition

#artificialintelligence

It's pretty much universally agreed that we shouldn't give AI-powered robots rocket launchers and set them loose to battle each other to the death. Luckily, we can recreate that in a video game. Facebook and Intel took home 1st place prizes today (Sept. The 1993 video game, in which a player fights the scourge of hell, has become a touchstone for AI research for its simple 3D maps and potential for different styles of play. Facebook, which competed under the team name F1, took home the (figurative) gold medal in the competition's first challenge, where AIs are armed with rocket launchers on a map they've seen before. The goal was simple: kill each other.


Facebook and Intel reign supreme in 'Doom' AI deathmatch

#artificialintelligence

There were two "tracks" for agents to compete on, offering very different challenges. Track 1 featured a map known to the teams, and rocket launchers were the only weapons. The agents started with a weapon but were able to collect ammo and health kits. Track 2 was a far harder challenge. It featured three maps, unknown to teams, and a full array of weapons and items.