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The Video Game History Foundation will open a digital version of its research library

Engadget

The Video Game History Foundation set up shop back in 2017 and offers a gigantic collection of gaming-related archival materials, from magazines to art books and even source code. Previously, you'd have to make the trek to Oakland, California to peruse the archive, but that changes soon. The VGHF just announced a digital library that will offer remote access. These tools will be made available to researchers, academics and garden-variety gaming enthusiasts like the rest of us. The library will offer access to the collection "for free from anywhere in the world."


Two unreleased and 'never digitized' NES games are up for auction on eBay

Engadget

Two extremely rare "unreleased, one-of-a-kind, never-digitized" Nintendo NES games have appeared on eBay, according to a tweet from the Video Game History Foundation's Frank Cifaldi, seen by Kotaku. One of those, called Battlefields of Napoleon, was only ever released in Japan. The other is a cartridge from Rare, and appears to be the demo of one of the few games ever developed for the Nintendo Power Glove. According to the eBay listing for Battlefields of Napoleon, the game was "rescued from a dumpster after The Learning Company acquired Brøderbund in 1998 and subsequently discarded most of the historical assets." The items in the lot include a WATA certified prototype on a development board and two additional CHR ROMs.


The Collectors Who Save Video-Game History from Oblivion

The New Yorker

Michelle Flitman, a recent art-school graduate who lives in a suburb of Chicago, grew up in a home full of video games. To her dad, Mark, they were the odds and ends of corporate life: he was a game producer and designer who worked on NFL Blitz 2003, Spider-Man and Venom: Maximum Carnage, and WWF Raw. But to Michelle, they were part of the fabric of childhood, and she thought her father deserved some recognition. Michelle tried to interest YouTube hosts and Web-site owners in the relics she grew up with, but nothing came of those efforts. Then, in college, she took a course on video-game history, and her professor nudged her to write a research paper.